diff options
Diffstat (limited to 'src/mods.h')
-rw-r--r-- | src/mods.h | 76 |
1 files changed, 45 insertions, 31 deletions
diff --git a/src/mods.h b/src/mods.h index 32bcfb471..a8100fcfd 100644 --- a/src/mods.h +++ b/src/mods.h @@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <exception> #include <list> +#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_" + class ModError : public std::exception { public: @@ -53,23 +55,32 @@ struct ModSpec std::string path; //if normal mod: std::set<std::string> depends; + std::set<std::string> optdepends; std::set<std::string> unsatisfied_depends; + bool part_of_modpack; bool is_modpack; // if modpack: std::map<std::string,ModSpec> modpack_content; - ModSpec(const std::string name_="", const std::string path_="", - const std::set<std::string> depends_=std::set<std::string>()): + ModSpec(const std::string name_="", const std::string path_=""): name(name_), path(path_), - depends(depends_), - unsatisfied_depends(depends_), - is_modpack(false), - modpack_content() + depends(), + optdepends(), + unsatisfied_depends(), + part_of_modpack(false), + is_modpack(false), + modpack_content() {} }; -std::map<std::string,ModSpec> getModsInPath(std::string path); +// Retrieves depends, optdepends, is_modpack and modpack_content +void parseModContents(ModSpec &mod); + +std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false); + +// If failed, returned modspec has name=="" +ModSpec findCommonMod(const std::string &modname); // expands modpack contents, but does not replace them. std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods); @@ -77,10 +88,6 @@ std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mod // replaces modpack Modspecs with their content std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods); -// removes Mods mentioned in exclude_mod_names -std::vector<ModSpec> filterMods(std::vector<ModSpec> mods, - std::set<std::string> exclude_mod_names); - // a ModConfiguration is a subset of installed mods, expected to have // all dependencies fullfilled, so it can be used as a list of mods to // load when the game starts. @@ -89,26 +96,13 @@ class ModConfiguration public: ModConfiguration(): m_unsatisfied_mods(), - m_sorted_mods() + m_sorted_mods(), + m_name_conflicts() {} ModConfiguration(std::string worldpath); - // adds all mods in the given path. used for games, modpacks - // and world-specific mods (worldmods-folders) - void addModsInPath(std::string path) - { - addMods(flattenMods(getModsInPath(path))); - } - - // adds all mods in the given path whose name does not appear - // in the exclude_mods set. - void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods); - - // adds all mods in the set. - void addMods(std::vector<ModSpec> mods); - // checks if all dependencies are fullfilled. bool isConsistent() { @@ -120,17 +114,27 @@ public: return m_sorted_mods; } - std::list<ModSpec> getUnsatisfiedMods() + std::vector<ModSpec> getUnsatisfiedMods() { return m_unsatisfied_mods; } private: + // adds all mods in the given path. used for games, modpacks + // and world-specific mods (worldmods-folders) + void addModsInPath(std::string path); - // mods with unmet dependencies. This is a list and not a - // vector because we want easy removal of elements at every - // position. - std::list<ModSpec> m_unsatisfied_mods; + // adds all mods in the set. + void addMods(std::vector<ModSpec> new_mods); + + // move mods from m_unsatisfied_mods to m_sorted_mods + // in an order that satisfies dependencies + void resolveDependencies(); + + // mods with unmet dependencies. Before dependencies are resolved, + // this is where all mods are stored. Afterwards this contains + // only the ones with really unsatisfied dependencies. + std::vector<ModSpec> m_unsatisfied_mods; // list of mods sorted such that they can be loaded in the // given order with all dependencies being fullfilled. I.e., @@ -138,6 +142,16 @@ private: // appear earlier in the vector. std::vector<ModSpec> m_sorted_mods; + // set of mod names for which an unresolved name conflict + // exists. A name conflict happens when two or more mods + // at the same level have the same name but different paths. + // Levels (mods in higher levels override mods in lower levels): + // 1. common mod in modpack; 2. common mod; + // 3. game mod in modpack; 4. game mod; + // 5. world mod in modpack; 6. world mod; + // 7. addon mod in modpack; 8. addon mod. + std::set<std::string> m_name_conflicts; + }; #endif |