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Diffstat (limited to 'src/network/clientpackethandler.cpp')
-rw-r--r-- | src/network/clientpackethandler.cpp | 1767 |
1 files changed, 1767 insertions, 0 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp new file mode 100644 index 000000000..25c1d2690 --- /dev/null +++ b/src/network/clientpackethandler.cpp @@ -0,0 +1,1767 @@ +/* +Minetest +Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "client/client.h" + +#include "util/base64.h" +#include "client/camera.h" +#include "chatmessage.h" +#include "client/clientmedia.h" +#include "log.h" +#include "map.h" +#include "mapsector.h" +#include "client/minimap.h" +#include "modchannels.h" +#include "nodedef.h" +#include "serialization.h" +#include "server.h" +#include "util/strfnd.h" +#include "client/clientevent.h" +#include "client/sound.h" +#include "network/clientopcodes.h" +#include "network/connection.h" +#include "script/scripting_client.h" +#include "util/serialize.h" +#include "util/srp.h" +#include "util/sha1.h" +#include "tileanimation.h" +#include "gettext.h" +#include "skyparams.h" +#include <memory> + +void Client::handleCommand_Deprecated(NetworkPacket* pkt) +{ + infostream << "Got deprecated command " + << toClientCommandTable[pkt->getCommand()].name << " from peer " + << pkt->getPeerId() << "!" << std::endl; +} + +void Client::handleCommand_Hello(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + u8 serialization_ver; + u16 proto_ver; + u16 compression_mode; + u32 auth_mechs; + std::string username_legacy; // for case insensitivity + *pkt >> serialization_ver >> compression_mode >> proto_ver + >> auth_mechs >> username_legacy; + + // Chose an auth method we support + AuthMechanism chosen_auth_mechanism = choseAuthMech(auth_mechs); + + infostream << "Client: TOCLIENT_HELLO received with " + << "serialization_ver=" << (u32)serialization_ver + << ", auth_mechs=" << auth_mechs + << ", proto_ver=" << proto_ver + << ", compression_mode=" << compression_mode + << ". Doing auth with mech " << chosen_auth_mechanism << std::endl; + + if (!ser_ver_supported(serialization_ver)) { + infostream << "Client: TOCLIENT_HELLO: Server sent " + << "unsupported ser_fmt_ver"<< std::endl; + return; + } + + m_server_ser_ver = serialization_ver; + m_proto_ver = proto_ver; + + //TODO verify that username_legacy matches sent username, only + // differs in casing (make both uppercase and compare) + // This is only neccessary though when we actually want to add casing support + + if (m_chosen_auth_mech != AUTH_MECHANISM_NONE) { + // we received a TOCLIENT_HELLO while auth was already going on + errorstream << "Client: TOCLIENT_HELLO while auth was already going on" + << "(chosen_mech=" << m_chosen_auth_mech << ")." << std::endl; + if (m_chosen_auth_mech == AUTH_MECHANISM_SRP || + m_chosen_auth_mech == AUTH_MECHANISM_LEGACY_PASSWORD) { + srp_user_delete((SRPUser *) m_auth_data); + m_auth_data = 0; + } + } + + // Authenticate using that method, or abort if there wasn't any method found + if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) { + bool is_register = chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP; + ELoginRegister mode = is_register ? ELoginRegister::Register : ELoginRegister::Login; + if (m_allow_login_or_register != ELoginRegister::Any && + m_allow_login_or_register != mode) { + m_chosen_auth_mech = AUTH_MECHANISM_NONE; + m_access_denied = true; + if (m_allow_login_or_register == ELoginRegister::Login) { + m_access_denied_reason = + gettext("Name is not registered. To create an account on this server, click 'Register'"); + } else { + m_access_denied_reason = + gettext("Name is taken. Please choose another name"); + } + m_con->Disconnect(); + } else { + startAuth(chosen_auth_mechanism); + } + } else { + m_chosen_auth_mech = AUTH_MECHANISM_NONE; + m_access_denied = true; + m_access_denied_reason = "Unknown"; + m_con->Disconnect(); + } + +} + +void Client::handleCommand_AuthAccept(NetworkPacket* pkt) +{ + deleteAuthData(); + + v3f playerpos; + *pkt >> playerpos >> m_map_seed >> m_recommended_send_interval + >> m_sudo_auth_methods; + + playerpos -= v3f(0, BS / 2, 0); + + // Set player position + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->setPosition(playerpos); + + infostream << "Client: received map seed: " << m_map_seed << std::endl; + infostream << "Client: received recommended send interval " + << m_recommended_send_interval<<std::endl; + + // Reply to server + /*~ DO NOT TRANSLATE THIS LITERALLY! + This is a special string which needs to contain the translation's + language code (e.g. "de" for German). */ + std::string lang = gettext("LANG_CODE"); + if (lang == "LANG_CODE") + lang = ""; + + NetworkPacket resp_pkt(TOSERVER_INIT2, sizeof(u16) + lang.size()); + resp_pkt << lang; + Send(&resp_pkt); + + m_state = LC_Init; +} +void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt) +{ + deleteAuthData(); + + m_password = m_new_password; + + verbosestream << "Client: Received TOCLIENT_ACCEPT_SUDO_MODE." << std::endl; + + // send packet to actually set the password + startAuth(AUTH_MECHANISM_FIRST_SRP); + + // reset again + m_chosen_auth_mech = AUTH_MECHANISM_NONE; +} +void Client::handleCommand_DenySudoMode(NetworkPacket* pkt) +{ + ChatMessage *chatMessage = new ChatMessage(CHATMESSAGE_TYPE_SYSTEM, + L"Password change denied. Password NOT changed."); + pushToChatQueue(chatMessage); + // reset everything and be sad + deleteAuthData(); +} + +void Client::handleCommand_AccessDenied(NetworkPacket* pkt) +{ + // The server didn't like our password. Note, this needs + // to be processed even if the serialisation format has + // not been agreed yet, the same as TOCLIENT_INIT. + m_access_denied = true; + m_access_denied_reason = "Unknown"; + + if (pkt->getCommand() != TOCLIENT_ACCESS_DENIED) { + // Legacy code from 0.4.12 and older but is still used + // in some places of the server code + if (pkt->getSize() >= 2) { + std::wstring wide_reason; + *pkt >> wide_reason; + m_access_denied_reason = wide_to_utf8(wide_reason); + } + return; + } + + if (pkt->getSize() < 1) + return; + + u8 denyCode; + *pkt >> denyCode; + + if (denyCode == SERVER_ACCESSDENIED_SHUTDOWN || + denyCode == SERVER_ACCESSDENIED_CRASH) { + *pkt >> m_access_denied_reason; + if (m_access_denied_reason.empty()) + m_access_denied_reason = accessDeniedStrings[denyCode]; + u8 reconnect; + *pkt >> reconnect; + m_access_denied_reconnect = reconnect & 1; + } else if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) { + *pkt >> m_access_denied_reason; + } else if (denyCode == SERVER_ACCESSDENIED_TOO_MANY_USERS) { + m_access_denied_reason = accessDeniedStrings[denyCode]; + m_access_denied_reconnect = true; + } else if (denyCode < SERVER_ACCESSDENIED_MAX) { + m_access_denied_reason = accessDeniedStrings[denyCode]; + } else { + // Allow us to add new error messages to the + // protocol without raising the protocol version, if we want to. + // Until then (which may be never), this is outside + // of the defined protocol. + *pkt >> m_access_denied_reason; + if (m_access_denied_reason.empty()) + m_access_denied_reason = "Unknown"; + } +} + +void Client::handleCommand_RemoveNode(NetworkPacket* pkt) +{ + if (pkt->getSize() < 6) + return; + + v3s16 p; + *pkt >> p; + removeNode(p); +} + +void Client::handleCommand_AddNode(NetworkPacket* pkt) +{ + if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver)) + return; + + v3s16 p; + *pkt >> p; + + MapNode n; + n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver); + + bool remove_metadata = true; + u32 index = 6 + MapNode::serializedLength(m_server_ser_ver); + if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) { + remove_metadata = false; + } + + addNode(p, n, remove_metadata); +} + +void Client::handleCommand_NodemetaChanged(NetworkPacket *pkt) +{ + if (pkt->getSize() < 1) + return; + + std::istringstream is(pkt->readLongString(), std::ios::binary); + std::stringstream sstr(std::ios::binary | std::ios::in | std::ios::out); + decompressZlib(is, sstr); + + NodeMetadataList meta_updates_list(false); + meta_updates_list.deSerialize(sstr, m_itemdef, true); + + Map &map = m_env.getMap(); + for (NodeMetadataMap::const_iterator i = meta_updates_list.begin(); + i != meta_updates_list.end(); ++i) { + v3s16 pos = i->first; + + if (map.isValidPosition(pos) && + map.setNodeMetadata(pos, i->second)) + continue; // Prevent from deleting metadata + + // Meta couldn't be set, unused metadata + delete i->second; + } +} + +void Client::handleCommand_BlockData(NetworkPacket* pkt) +{ + // Ignore too small packet + if (pkt->getSize() < 6) + return; + + v3s16 p; + *pkt >> p; + + std::string datastring(pkt->getString(6), pkt->getSize() - 6); + std::istringstream istr(datastring, std::ios_base::binary); + + MapSector *sector; + MapBlock *block; + + v2s16 p2d(p.X, p.Z); + sector = m_env.getMap().emergeSector(p2d); + + assert(sector->getPos() == p2d); + + block = sector->getBlockNoCreateNoEx(p.Y); + if (block) { + /* + Update an existing block + */ + block->deSerialize(istr, m_server_ser_ver, false); + block->deSerializeNetworkSpecific(istr); + } + else { + /* + Create a new block + */ + block = new MapBlock(&m_env.getMap(), p, this); + block->deSerialize(istr, m_server_ser_ver, false); + block->deSerializeNetworkSpecific(istr); + sector->insertBlock(block); + } + + if (m_localdb) { + ServerMap::saveBlock(block, m_localdb); + } + + /* + Add it to mesh update queue and set it to be acknowledged after update. + */ + addUpdateMeshTaskWithEdge(p, true); +} + +void Client::handleCommand_Inventory(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->inventory.deSerialize(is); + + m_update_wielded_item = true; + + delete m_inventory_from_server; + m_inventory_from_server = new Inventory(player->inventory); + m_inventory_from_server_age = 0.0; +} + +void Client::handleCommand_TimeOfDay(NetworkPacket* pkt) +{ + if (pkt->getSize() < 2) + return; + + u16 time_of_day; + + *pkt >> time_of_day; + + time_of_day = time_of_day % 24000; + float time_speed = 0; + + if (pkt->getSize() >= 2 + 4) { + *pkt >> time_speed; + } + else { + // Old message; try to approximate speed of time by ourselves + float time_of_day_f = (float)time_of_day / 24000.0f; + float tod_diff_f = 0; + + if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) + tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f; + else + tod_diff_f = time_of_day_f - m_last_time_of_day_f; + + m_last_time_of_day_f = time_of_day_f; + float time_diff = m_time_of_day_update_timer; + m_time_of_day_update_timer = 0; + + if (m_time_of_day_set) { + time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff; + infostream << "Client: Measured time_of_day speed (old format): " + << time_speed << " tod_diff_f=" << tod_diff_f + << " time_diff=" << time_diff << std::endl; + } + } + + // Update environment + m_env.setTimeOfDay(time_of_day); + m_env.setTimeOfDaySpeed(time_speed); + m_time_of_day_set = true; + + //u32 dr = m_env.getDayNightRatio(); + //infostream << "Client: time_of_day=" << time_of_day + // << " time_speed=" << time_speed + // << " dr=" << dr << std::endl; +} + +void Client::handleCommand_ChatMessage(NetworkPacket *pkt) +{ + /* + u8 version + u8 message_type + u16 sendername length + wstring sendername + u16 length + wstring message + */ + + ChatMessage *chatMessage = new ChatMessage(); + u8 version, message_type; + *pkt >> version >> message_type; + + if (version != 1 || message_type >= CHATMESSAGE_TYPE_MAX) { + delete chatMessage; + return; + } + + u64 timestamp; + *pkt >> chatMessage->sender >> chatMessage->message >> timestamp; + chatMessage->timestamp = static_cast<std::time_t>(timestamp); + + chatMessage->type = (ChatMessageType) message_type; + + // @TODO send this to CSM using ChatMessage object + if (modsLoaded() && m_script->on_receiving_message( + wide_to_utf8(chatMessage->message))) { + // Message was consumed by CSM and should not be handled by client + delete chatMessage; + } else { + pushToChatQueue(chatMessage); + } +} + +void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt) +{ + /* + u16 count of removed objects + for all removed objects { + u16 id + } + u16 count of added objects + for all added objects { + u16 id + u8 type + u32 initialization data length + string initialization data + } + */ + + try { + u8 type; + u16 removed_count, added_count, id; + + // Read removed objects + *pkt >> removed_count; + + for (u16 i = 0; i < removed_count; i++) { + *pkt >> id; + m_env.removeActiveObject(id); + } + + // Read added objects + *pkt >> added_count; + + for (u16 i = 0; i < added_count; i++) { + *pkt >> id >> type; + m_env.addActiveObject(id, type, pkt->readLongString()); + } + } catch (PacketError &e) { + infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what() + << ". The packet is unreliable, ignoring" << std::endl; + } + + // m_activeobjects_received is false before the first + // TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD packet is received + m_activeobjects_received = true; +} + +void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt) +{ + /* + for all objects + { + u16 id + u16 message length + string message + } + */ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + try { + while (is.good()) { + u16 id = readU16(is); + if (!is.good()) + break; + + std::string message = deSerializeString16(is); + + // Pass on to the environment + m_env.processActiveObjectMessage(id, message); + } + } catch (SerializationError &e) { + errorstream << "Client::handleCommand_ActiveObjectMessages: " + << "caught SerializationError: " << e.what() << std::endl; + } +} + +void Client::handleCommand_Movement(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g; + + *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj + >> lf >> lfs >> ls >> g; + + player->movement_acceleration_default = mad * BS; + player->movement_acceleration_air = maa * BS; + player->movement_acceleration_fast = maf * BS; + player->movement_speed_walk = msw * BS; + player->movement_speed_crouch = mscr * BS; + player->movement_speed_fast = msf * BS; + player->movement_speed_climb = mscl * BS; + player->movement_speed_jump = msj * BS; + player->movement_liquid_fluidity = lf * BS; + player->movement_liquid_fluidity_smooth = lfs * BS; + player->movement_liquid_sink = ls * BS; + player->movement_gravity = g * BS; +} + +void Client::handleCommand_Fov(NetworkPacket *pkt) +{ + f32 fov; + bool is_multiplier = false; + f32 transition_time = 0.0f; + + *pkt >> fov >> is_multiplier; + + // Wrap transition_time extraction within a + // try-catch to preserve backwards compat + try { + *pkt >> transition_time; + } catch (PacketError &e) {}; + + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player); + player->setFov({ fov, is_multiplier, transition_time }); + m_camera->notifyFovChange(); +} + +void Client::handleCommand_HP(NetworkPacket *pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + u16 oldhp = player->hp; + + u16 hp; + *pkt >> hp; + bool damage_effect = true; + try { + *pkt >> damage_effect; + } catch (PacketError &e) {}; + + player->hp = hp; + + if (modsLoaded()) + m_script->on_hp_modification(hp); + + if (hp < oldhp) { + // Add to ClientEvent queue + ClientEvent *event = new ClientEvent(); + event->type = CE_PLAYER_DAMAGE; + event->player_damage.amount = oldhp - hp; + event->player_damage.effect = damage_effect; + m_client_event_queue.push(event); + } +} + +void Client::handleCommand_Breath(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + u16 breath; + + *pkt >> breath; + + player->setBreath(breath); +} + +void Client::handleCommand_MovePlayer(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + v3f pos; + f32 pitch, yaw; + + *pkt >> pos >> pitch >> yaw; + + player->setPosition(pos); + + infostream << "Client got TOCLIENT_MOVE_PLAYER" + << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" + << " pitch=" << pitch + << " yaw=" << yaw + << std::endl; + + /* + Add to ClientEvent queue. + This has to be sent to the main program because otherwise + it would just force the pitch and yaw values to whatever + the camera points to. + */ + ClientEvent *event = new ClientEvent(); + event->type = CE_PLAYER_FORCE_MOVE; + event->player_force_move.pitch = pitch; + event->player_force_move.yaw = yaw; + m_client_event_queue.push(event); +} + +void Client::handleCommand_DeathScreen(NetworkPacket* pkt) +{ + bool set_camera_point_target; + v3f camera_point_target; + + *pkt >> set_camera_point_target; + *pkt >> camera_point_target; + + ClientEvent *event = new ClientEvent(); + event->type = CE_DEATHSCREEN; + event->deathscreen.set_camera_point_target = set_camera_point_target; + event->deathscreen.camera_point_target_x = camera_point_target.X; + event->deathscreen.camera_point_target_y = camera_point_target.Y; + event->deathscreen.camera_point_target_z = camera_point_target.Z; + m_client_event_queue.push(event); +} + +void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt) +{ + u16 num_files; + + *pkt >> num_files; + + infostream << "Client: Received media announcement: packet size: " + << pkt->getSize() << std::endl; + + if (m_media_downloader == NULL || + m_media_downloader->isStarted()) { + const char *problem = m_media_downloader ? + "we already saw another announcement" : + "all media has been received already"; + errorstream << "Client: Received media announcement but " + << problem << "! " + << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + return; + } + + // Mesh update thread must be stopped while + // updating content definitions + sanity_check(!m_mesh_update_thread.isRunning()); + + for (u16 i = 0; i < num_files; i++) { + std::string name, sha1_base64; + + *pkt >> name >> sha1_base64; + + std::string sha1_raw = base64_decode(sha1_base64); + m_media_downloader->addFile(name, sha1_raw); + } + + { + std::string str; + *pkt >> str; + + Strfnd sf(str); + while (!sf.at_end()) { + std::string baseurl = trim(sf.next(",")); + if (!baseurl.empty()) { + m_remote_media_servers.emplace_back(baseurl); + m_media_downloader->addRemoteServer(baseurl); + } + } + } + + m_media_downloader->step(this); +} + +void Client::handleCommand_Media(NetworkPacket* pkt) +{ + /* + u16 command + u16 total number of file bunches + u16 index of this bunch + u32 number of files in this bunch + for each file { + u16 length of name + string name + u32 length of data + data + } + */ + u16 num_bunches; + u16 bunch_i; + u32 num_files; + + *pkt >> num_bunches >> bunch_i >> num_files; + + infostream << "Client: Received files: bunch " << bunch_i << "/" + << num_bunches << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + + if (num_files == 0) + return; + + bool init_phase = m_media_downloader && m_media_downloader->isStarted(); + + if (init_phase) { + // Mesh update thread must be stopped while + // updating content definitions + sanity_check(!m_mesh_update_thread.isRunning()); + } + + for (u32 i = 0; i < num_files; i++) { + std::string name, data; + + *pkt >> name; + data = pkt->readLongString(); + + bool ok = false; + if (init_phase) { + ok = m_media_downloader->conventionalTransferDone(name, data, this); + } else { + // Check pending dynamic transfers, one of them must be it + for (const auto &it : m_pending_media_downloads) { + if (it.second->conventionalTransferDone(name, data, this)) { + ok = true; + break; + } + } + } + if (!ok) { + errorstream << "Client: Received media \"" << name + << "\" but no downloads pending. " << num_bunches << " bunches, " + << num_files << " in this one. (init_phase=" << init_phase + << ")" << std::endl; + } + } +} + +void Client::handleCommand_NodeDef(NetworkPacket* pkt) +{ + infostream << "Client: Received node definitions: packet size: " + << pkt->getSize() << std::endl; + + // Mesh update thread must be stopped while + // updating content definitions + sanity_check(!m_mesh_update_thread.isRunning()); + + // Decompress node definitions + std::istringstream tmp_is(pkt->readLongString(), std::ios::binary); + std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out); + decompressZlib(tmp_is, tmp_os); + + // Deserialize node definitions + m_nodedef->deSerialize(tmp_os, m_proto_ver); + m_nodedef_received = true; +} + +void Client::handleCommand_ItemDef(NetworkPacket* pkt) +{ + infostream << "Client: Received item definitions: packet size: " + << pkt->getSize() << std::endl; + + // Mesh update thread must be stopped while + // updating content definitions + sanity_check(!m_mesh_update_thread.isRunning()); + + // Decompress item definitions + std::istringstream tmp_is(pkt->readLongString(), std::ios::binary); + std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out); + decompressZlib(tmp_is, tmp_os); + + // Deserialize node definitions + m_itemdef->deSerialize(tmp_os, m_proto_ver); + m_itemdef_received = true; +} + +void Client::handleCommand_PlaySound(NetworkPacket* pkt) +{ + /* + [0] u32 server_id + [4] u16 name length + [6] char name[len] + [ 6 + len] f32 gain + [10 + len] u8 type + [11 + len] (f32 * 3) pos + [23 + len] u16 object_id + [25 + len] bool loop + [26 + len] f32 fade + [30 + len] f32 pitch + [34 + len] bool ephemeral + */ + + s32 server_id; + + SimpleSoundSpec spec; + SoundLocation type; // 0=local, 1=positional, 2=object + v3f pos; + u16 object_id; + bool ephemeral = false; + + *pkt >> server_id >> spec.name >> spec.gain >> (u8 &)type >> pos >> object_id >> spec.loop; + + try { + *pkt >> spec.fade; + *pkt >> spec.pitch; + *pkt >> ephemeral; + } catch (PacketError &e) {}; + + // Start playing + int client_id = -1; + switch(type) { + case SoundLocation::Local: + client_id = m_sound->playSound(spec); + break; + case SoundLocation::Position: + client_id = m_sound->playSoundAt(spec, pos); + break; + case SoundLocation::Object: + { + ClientActiveObject *cao = m_env.getActiveObject(object_id); + if (cao) + pos = cao->getPosition(); + client_id = m_sound->playSoundAt(spec, pos); + break; + } + } + + if (client_id != -1) { + // for ephemeral sounds, server_id is not meaningful + if (!ephemeral) { + m_sounds_server_to_client[server_id] = client_id; + m_sounds_client_to_server[client_id] = server_id; + } + if (object_id != 0) + m_sounds_to_objects[client_id] = object_id; + } +} + +void Client::handleCommand_StopSound(NetworkPacket* pkt) +{ + s32 server_id; + + *pkt >> server_id; + + std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.find(server_id); + if (i != m_sounds_server_to_client.end()) { + int client_id = i->second; + m_sound->stopSound(client_id); + } +} + +void Client::handleCommand_FadeSound(NetworkPacket *pkt) +{ + s32 sound_id; + float step; + float gain; + + *pkt >> sound_id >> step >> gain; + + std::unordered_map<s32, int>::const_iterator i = + m_sounds_server_to_client.find(sound_id); + + if (i != m_sounds_server_to_client.end()) + m_sound->fadeSound(i->second, step, gain); +} + +void Client::handleCommand_Privileges(NetworkPacket* pkt) +{ + m_privileges.clear(); + infostream << "Client: Privileges updated: "; + u16 num_privileges; + + *pkt >> num_privileges; + + for (u16 i = 0; i < num_privileges; i++) { + std::string priv; + + *pkt >> priv; + + m_privileges.insert(priv); + infostream << priv << " "; + } + infostream << std::endl; +} + +void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + // Store formspec in LocalPlayer + player->inventory_formspec = pkt->readLongString(); +} + +void Client::handleCommand_DetachedInventory(NetworkPacket* pkt) +{ + std::string name; + bool keep_inv = true; + *pkt >> name >> keep_inv; + + infostream << "Client: Detached inventory update: \"" << name + << "\", mode=" << (keep_inv ? "update" : "remove") << std::endl; + + const auto &inv_it = m_detached_inventories.find(name); + if (!keep_inv) { + if (inv_it != m_detached_inventories.end()) { + delete inv_it->second; + m_detached_inventories.erase(inv_it); + } + return; + } + Inventory *inv = nullptr; + if (inv_it == m_detached_inventories.end()) { + inv = new Inventory(m_itemdef); + m_detached_inventories[name] = inv; + } else { + inv = inv_it->second; + } + + u16 ignore; + *pkt >> ignore; // this used to be the length of the following string, ignore it + + std::string contents(pkt->getRemainingString(), pkt->getRemainingBytes()); + std::istringstream is(contents, std::ios::binary); + inv->deSerialize(is); +} + +void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt) +{ + std::string formspec = pkt->readLongString(); + std::string formname; + + *pkt >> formname; + + ClientEvent *event = new ClientEvent(); + event->type = CE_SHOW_FORMSPEC; + // pointer is required as event is a struct only! + // adding a std:string to a struct isn't possible + event->show_formspec.formspec = new std::string(formspec); + event->show_formspec.formname = new std::string(formname); + m_client_event_queue.push(event); +} + +void Client::handleCommand_SpawnParticle(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + ParticleParameters p; + p.deSerialize(is, m_proto_ver); + + ClientEvent *event = new ClientEvent(); + event->type = CE_SPAWN_PARTICLE; + event->spawn_particle = new ParticleParameters(p); + + m_client_event_queue.push(event); +} + +void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + ParticleSpawnerParameters p; + u32 server_id; + u16 attached_id = 0; + + p.amount = readU16(is); + p.time = readF32(is); + + // older protocols do not support tweening, and send only + // static ranges, so we can't just use the normal serialization + // functions for the older values. + p.pos.start.legacyDeSerialize(is); + p.vel.start.legacyDeSerialize(is); + p.acc.start.legacyDeSerialize(is); + p.exptime.start.legacyDeSerialize(is); + p.size.start.legacyDeSerialize(is); + + p.collisiondetection = readU8(is); + p.texture.string = deSerializeString32(is); + + server_id = readU32(is); + + p.vertical = readU8(is); + p.collision_removal = readU8(is); + + attached_id = readU16(is); + + p.animation.deSerialize(is, m_proto_ver); + p.glow = readU8(is); + p.object_collision = readU8(is); + + bool legacy_format = true; + + // This is kinda awful + do { + u16 tmp_param0 = readU16(is); + if (is.eof()) + break; + p.node.param0 = tmp_param0; + p.node.param2 = readU8(is); + p.node_tile = readU8(is); + + // v >= 5.6.0 + f32 tmp_sbias = readF32(is); + if (is.eof()) + break; + + // initial bias must be stored separately in the stream to preserve + // backwards compatibility with older clients, which do not support + // a bias field in their range "format" + p.pos.start.bias = tmp_sbias; + p.vel.start.bias = readF32(is); + p.acc.start.bias = readF32(is); + p.exptime.start.bias = readF32(is); + p.size.start.bias = readF32(is); + + p.pos.end.deSerialize(is); + p.vel.end.deSerialize(is); + p.acc.end.deSerialize(is); + p.exptime.end.deSerialize(is); + p.size.end.deSerialize(is); + + // properties for legacy texture field + p.texture.deSerialize(is, m_proto_ver, true); + + p.drag.deSerialize(is); + p.jitter.deSerialize(is); + p.bounce.deSerialize(is); + ParticleParamTypes::deSerializeParameterValue(is, p.attractor_kind); + using ParticleParamTypes::AttractorKind; + if (p.attractor_kind != AttractorKind::none) { + p.attract.deSerialize(is); + p.attractor_origin.deSerialize(is); + p.attractor_attachment = readU16(is); + /* we only check the first bit, in order to allow this value + * to be turned into a bit flag field later if needed */ + p.attractor_kill = !!(readU8(is) & 1); + if (p.attractor_kind != AttractorKind::point) { + p.attractor_direction.deSerialize(is); + p.attractor_direction_attachment = readU16(is); + } + } + p.radius.deSerialize(is); + + u16 texpoolsz = readU16(is); + p.texpool.reserve(texpoolsz); + for (u16 i = 0; i < texpoolsz; ++i) { + ServerParticleTexture newtex; + newtex.deSerialize(is, m_proto_ver); + p.texpool.push_back(newtex); + } + + legacy_format = false; + } while(0); + + if (legacy_format) { + // there's no tweening data to be had, so we need to set the + // legacy params to constant values, otherwise everything old + // will tween to zero + p.pos.end = p.pos.start; + p.vel.end = p.vel.start; + p.acc.end = p.acc.start; + p.exptime.end = p.exptime.start; + p.size.end = p.size.start; + } + + auto event = new ClientEvent(); + event->type = CE_ADD_PARTICLESPAWNER; + event->add_particlespawner.p = new ParticleSpawnerParameters(p); + event->add_particlespawner.attached_id = attached_id; + event->add_particlespawner.id = server_id; + + m_client_event_queue.push(event); +} + + +void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt) +{ + u32 server_id; + *pkt >> server_id; + + ClientEvent *event = new ClientEvent(); + event->type = CE_DELETE_PARTICLESPAWNER; + event->delete_particlespawner.id = server_id; + + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudAdd(NetworkPacket* pkt) +{ + u32 server_id; + u8 type; + v2f pos; + std::string name; + v2f scale; + std::string text; + u32 number; + u32 item; + u32 dir; + v2f align; + v2f offset; + v3f world_pos; + v2s32 size; + s16 z_index = 0; + std::string text2; + u32 style = 0; + + *pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item + >> dir >> align >> offset; + try { + *pkt >> world_pos; + *pkt >> size; + *pkt >> z_index; + *pkt >> text2; + *pkt >> style; + } catch(PacketError &e) {}; + + ClientEvent *event = new ClientEvent(); + event->type = CE_HUDADD; + event->hudadd = new ClientEventHudAdd(); + event->hudadd->server_id = server_id; + event->hudadd->type = type; + event->hudadd->pos = pos; + event->hudadd->name = name; + event->hudadd->scale = scale; + event->hudadd->text = text; + event->hudadd->number = number; + event->hudadd->item = item; + event->hudadd->dir = dir; + event->hudadd->align = align; + event->hudadd->offset = offset; + event->hudadd->world_pos = world_pos; + event->hudadd->size = size; + event->hudadd->z_index = z_index; + event->hudadd->text2 = text2; + event->hudadd->style = style; + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudRemove(NetworkPacket* pkt) +{ + u32 server_id; + + *pkt >> server_id; + + ClientEvent *event = new ClientEvent(); + event->type = CE_HUDRM; + event->hudrm.id = server_id; + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudChange(NetworkPacket* pkt) +{ + std::string sdata; + v2f v2fdata; + v3f v3fdata; + u32 intdata = 0; + v2s32 v2s32data; + u32 server_id; + u8 stat; + + *pkt >> server_id >> stat; + + // Keep in sync with:server.cpp -> SendHUDChange + switch ((HudElementStat)stat) { + case HUD_STAT_POS: + case HUD_STAT_SCALE: + case HUD_STAT_ALIGN: + case HUD_STAT_OFFSET: + *pkt >> v2fdata; + break; + case HUD_STAT_NAME: + case HUD_STAT_TEXT: + case HUD_STAT_TEXT2: + *pkt >> sdata; + break; + case HUD_STAT_WORLD_POS: + *pkt >> v3fdata; + break; + case HUD_STAT_SIZE: + *pkt >> v2s32data; + break; + default: + *pkt >> intdata; + break; + } + + ClientEvent *event = new ClientEvent(); + event->type = CE_HUDCHANGE; + event->hudchange = new ClientEventHudChange(); + event->hudchange->id = server_id; + event->hudchange->stat = static_cast<HudElementStat>(stat); + event->hudchange->v2fdata = v2fdata; + event->hudchange->v3fdata = v3fdata; + event->hudchange->sdata = sdata; + event->hudchange->data = intdata; + event->hudchange->v2s32data = v2s32data; + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) +{ + u32 flags, mask; + + *pkt >> flags >> mask; + + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE; + bool was_minimap_radar_visible = player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE; + + player->hud_flags &= ~mask; + player->hud_flags |= flags; + + m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE); + bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE); + + // Not so satisying code to keep compatibility with old fixed mode system + // --> + + // Hide minimap if it has been disabled by the server + if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) + // defers a minimap update, therefore only call it if really + // needed, by checking that minimap was visible before + m_minimap->setModeIndex(0); + + // If radar has been disabled, try to find a non radar mode or fall back to 0 + if (m_minimap && m_minimap_radar_disabled_by_server + && was_minimap_radar_visible) { + while (m_minimap->getModeIndex() > 0 && + m_minimap->getModeDef().type == MINIMAP_TYPE_RADAR) + m_minimap->nextMode(); + } + // <-- + // End of 'not so satifying code' +} + +void Client::handleCommand_HudSetParam(NetworkPacket* pkt) +{ + u16 param; std::string value; + + *pkt >> param >> value; + + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { + s32 hotbar_itemcount = readS32((u8*) value.c_str()); + if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) + player->hud_hotbar_itemcount = hotbar_itemcount; + } + else if (param == HUD_PARAM_HOTBAR_IMAGE) { + player->hotbar_image = value; + } + else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { + player->hotbar_selected_image = value; + } +} + +void Client::handleCommand_HudSetSky(NetworkPacket* pkt) +{ + if (m_proto_ver < 39) { + // Handle Protocol 38 and below servers with old set_sky, + // ensuring the classic look is kept. + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + SkyboxParams skybox; + skybox.bgcolor = video::SColor(readARGB8(is)); + skybox.type = std::string(deSerializeString16(is)); + u16 count = readU16(is); + + for (size_t i = 0; i < count; i++) + skybox.textures.emplace_back(deSerializeString16(is)); + + skybox.clouds = true; + try { + skybox.clouds = readU8(is); + } catch (...) {} + + // Use default skybox settings: + SunParams sun = SkyboxDefaults::getSunDefaults(); + MoonParams moon = SkyboxDefaults::getMoonDefaults(); + StarParams stars = SkyboxDefaults::getStarDefaults(); + + // Fix for "regular" skies, as color isn't kept: + if (skybox.type == "regular") { + skybox.sky_color = SkyboxDefaults::getSkyColorDefaults(); + skybox.fog_tint_type = "default"; + skybox.fog_moon_tint = video::SColor(255, 255, 255, 255); + skybox.fog_sun_tint = video::SColor(255, 255, 255, 255); + } else { + sun.visible = false; + sun.sunrise_visible = false; + moon.visible = false; + stars.visible = false; + } + + // Skybox, sun, moon and stars ClientEvents: + ClientEvent *sky_event = new ClientEvent(); + sky_event->type = CE_SET_SKY; + sky_event->set_sky = new SkyboxParams(skybox); + m_client_event_queue.push(sky_event); + + ClientEvent *sun_event = new ClientEvent(); + sun_event->type = CE_SET_SUN; + sun_event->sun_params = new SunParams(sun); + m_client_event_queue.push(sun_event); + + ClientEvent *moon_event = new ClientEvent(); + moon_event->type = CE_SET_MOON; + moon_event->moon_params = new MoonParams(moon); + m_client_event_queue.push(moon_event); + + ClientEvent *star_event = new ClientEvent(); + star_event->type = CE_SET_STARS; + star_event->star_params = new StarParams(stars); + m_client_event_queue.push(star_event); + } else { + SkyboxParams skybox; + u16 texture_count; + std::string texture; + + *pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >> + skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type; + + if (skybox.type == "skybox") { + *pkt >> texture_count; + for (int i = 0; i < texture_count; i++) { + *pkt >> texture; + skybox.textures.emplace_back(texture); + } + } + else if (skybox.type == "regular") { + *pkt >> skybox.sky_color.day_sky >> skybox.sky_color.day_horizon + >> skybox.sky_color.dawn_sky >> skybox.sky_color.dawn_horizon + >> skybox.sky_color.night_sky >> skybox.sky_color.night_horizon + >> skybox.sky_color.indoors; + } + + ClientEvent *event = new ClientEvent(); + event->type = CE_SET_SKY; + event->set_sky = new SkyboxParams(skybox); + m_client_event_queue.push(event); + } +} + +void Client::handleCommand_HudSetSun(NetworkPacket *pkt) +{ + SunParams sun; + + *pkt >> sun.visible >> sun.texture>> sun.tonemap + >> sun.sunrise >> sun.sunrise_visible >> sun.scale; + + ClientEvent *event = new ClientEvent(); + event->type = CE_SET_SUN; + event->sun_params = new SunParams(sun); + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudSetMoon(NetworkPacket *pkt) +{ + MoonParams moon; + + *pkt >> moon.visible >> moon.texture + >> moon.tonemap >> moon.scale; + + ClientEvent *event = new ClientEvent(); + event->type = CE_SET_MOON; + event->moon_params = new MoonParams(moon); + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudSetStars(NetworkPacket *pkt) +{ + StarParams stars = SkyboxDefaults::getStarDefaults(); + + *pkt >> stars.visible >> stars.count + >> stars.starcolor >> stars.scale; + try { + *pkt >> stars.day_opacity; + } catch (PacketError &e) {}; + + ClientEvent *event = new ClientEvent(); + event->type = CE_SET_STARS; + event->star_params = new StarParams(stars); + + m_client_event_queue.push(event); +} + +void Client::handleCommand_CloudParams(NetworkPacket* pkt) +{ + f32 density; + video::SColor color_bright; + video::SColor color_ambient; + f32 height; + f32 thickness; + v2f speed; + + *pkt >> density >> color_bright >> color_ambient + >> height >> thickness >> speed; + + ClientEvent *event = new ClientEvent(); + event->type = CE_CLOUD_PARAMS; + event->cloud_params.density = density; + // use the underlying u32 representation, because we can't + // use struct members with constructors here, and this way + // we avoid using new() and delete() for no good reason + event->cloud_params.color_bright = color_bright.color; + event->cloud_params.color_ambient = color_ambient.color; + event->cloud_params.height = height; + event->cloud_params.thickness = thickness; + // same here: deconstruct to skip constructor + event->cloud_params.speed_x = speed.X; + event->cloud_params.speed_y = speed.Y; + m_client_event_queue.push(event); +} + +void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt) +{ + bool do_override; + u16 day_night_ratio_u; + + *pkt >> do_override >> day_night_ratio_u; + + float day_night_ratio_f = (float)day_night_ratio_u / 65536; + + ClientEvent *event = new ClientEvent(); + event->type = CE_OVERRIDE_DAY_NIGHT_RATIO; + event->override_day_night_ratio.do_override = do_override; + event->override_day_night_ratio.ratio_f = day_night_ratio_f; + m_client_event_queue.push(event); +} + +void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + *pkt >> player->local_animations[0]; + *pkt >> player->local_animations[1]; + *pkt >> player->local_animations[2]; + *pkt >> player->local_animations[3]; + *pkt >> player->local_animation_speed; + + player->last_animation = -1; +} + +void Client::handleCommand_EyeOffset(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + *pkt >> player->eye_offset_first >> player->eye_offset_third; +} + +void Client::handleCommand_UpdatePlayerList(NetworkPacket* pkt) +{ + u8 type; + u16 num_players; + *pkt >> type >> num_players; + PlayerListModifer notice_type = (PlayerListModifer) type; + + for (u16 i = 0; i < num_players; i++) { + std::string name; + *pkt >> name; + switch (notice_type) { + case PLAYER_LIST_INIT: + case PLAYER_LIST_ADD: + m_env.addPlayerName(name); + continue; + case PLAYER_LIST_REMOVE: + m_env.removePlayerName(name); + continue; + } + } +} + +void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt) +{ + if (m_chosen_auth_mech != AUTH_MECHANISM_SRP && + m_chosen_auth_mech != AUTH_MECHANISM_LEGACY_PASSWORD) { + errorstream << "Client: Received SRP S_B login message," + << " but wasn't supposed to (chosen_mech=" + << m_chosen_auth_mech << ")." << std::endl; + return; + } + + char *bytes_M = 0; + size_t len_M = 0; + SRPUser *usr = (SRPUser *) m_auth_data; + std::string s; + std::string B; + *pkt >> s >> B; + + infostream << "Client: Received TOCLIENT_SRP_BYTES_S_B." << std::endl; + + srp_user_process_challenge(usr, (const unsigned char *) s.c_str(), s.size(), + (const unsigned char *) B.c_str(), B.size(), + (unsigned char **) &bytes_M, &len_M); + + if ( !bytes_M ) { + errorstream << "Client: SRP-6a S_B safety check violation!" << std::endl; + return; + } + + NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_M, 0); + resp_pkt << std::string(bytes_M, len_M); + Send(&resp_pkt); +} + +void Client::handleCommand_FormspecPrepend(NetworkPacket *pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + // Store formspec in LocalPlayer + *pkt >> player->formspec_prepend; +} + +void Client::handleCommand_CSMRestrictionFlags(NetworkPacket *pkt) +{ + *pkt >> m_csm_restriction_flags >> m_csm_restriction_noderange; + + // Restrictions were received -> load mods if it's enabled + // Note: this should be moved after mods receptions from server instead + loadMods(); +} + +void Client::handleCommand_PlayerSpeed(NetworkPacket *pkt) +{ + v3f added_vel; + + *pkt >> added_vel; + + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->addVelocity(added_vel); +} + +void Client::handleCommand_MediaPush(NetworkPacket *pkt) +{ + std::string raw_hash, filename, filedata; + u32 token; + bool cached; + + *pkt >> raw_hash >> filename >> cached; + if (m_proto_ver >= 40) + *pkt >> token; + else + filedata = pkt->readLongString(); + + if (raw_hash.size() != 20 || filename.empty() || + (m_proto_ver < 40 && filedata.empty()) || + !string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) { + throw PacketError("Illegal filename, data or hash"); + } + + verbosestream << "Server pushes media file \"" << filename << "\" "; + if (filedata.empty()) + verbosestream << "to be fetched "; + else + verbosestream << "with " << filedata.size() << " bytes "; + verbosestream << "(cached=" << cached << ")" << std::endl; + + if (m_media_pushed_files.count(filename) != 0) { + // Ignore (but acknowledge). Previously this was for sync purposes, + // but even in new versions media cannot be replaced at runtime. + if (m_proto_ver >= 40) + sendHaveMedia({ token }); + return; + } + + if (!filedata.empty()) { + // LEGACY CODEPATH + // Compute and check checksum of data + std::string computed_hash; + { + SHA1 ctx; + ctx.addBytes(filedata.c_str(), filedata.size()); + unsigned char *buf = ctx.getDigest(); + computed_hash.assign((char*) buf, 20); + free(buf); + } + if (raw_hash != computed_hash) { + verbosestream << "Hash of file data mismatches, ignoring." << std::endl; + return; + } + + // Actually load media + loadMedia(filedata, filename, true); + m_media_pushed_files.insert(filename); + + // Cache file for the next time when this client joins the same server + if (cached) + clientMediaUpdateCache(raw_hash, filedata); + return; + } + + m_media_pushed_files.insert(filename); + + // create a downloader for this file + auto downloader(std::make_shared<SingleMediaDownloader>(cached)); + m_pending_media_downloads.emplace_back(token, downloader); + downloader->addFile(filename, raw_hash); + for (const auto &baseurl : m_remote_media_servers) + downloader->addRemoteServer(baseurl); + + downloader->step(this); +} + +/* + * Mod channels + */ + +void Client::handleCommand_ModChannelMsg(NetworkPacket *pkt) +{ + std::string channel_name, sender, channel_msg; + *pkt >> channel_name >> sender >> channel_msg; + + verbosestream << "Mod channel message received from server " << pkt->getPeerId() + << " on channel " << channel_name << ". sender: `" << sender << "`, message: " + << channel_msg << std::endl; + + if (!m_modchannel_mgr->channelRegistered(channel_name)) { + verbosestream << "Server sent us messages on unregistered channel " + << channel_name << ", ignoring." << std::endl; + return; + } + + m_script->on_modchannel_message(channel_name, sender, channel_msg); +} + +void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt) +{ + u8 signal_tmp; + ModChannelSignal signal; + std::string channel; + + *pkt >> signal_tmp >> channel; + + signal = (ModChannelSignal)signal_tmp; + + bool valid_signal = true; + // @TODO: send Signal to Lua API + switch (signal) { + case MODCHANNEL_SIGNAL_JOIN_OK: + m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE); + infostream << "Server ack our mod channel join on channel `" << channel + << "`, joining." << std::endl; + break; + case MODCHANNEL_SIGNAL_JOIN_FAILURE: + // Unable to join, remove channel + m_modchannel_mgr->leaveChannel(channel, 0); + infostream << "Server refused our mod channel join on channel `" << channel + << "`" << std::endl; + break; + case MODCHANNEL_SIGNAL_LEAVE_OK: +#ifndef NDEBUG + infostream << "Server ack our mod channel leave on channel " << channel + << "`, leaving." << std::endl; +#endif + break; + case MODCHANNEL_SIGNAL_LEAVE_FAILURE: + infostream << "Server refused our mod channel leave on channel `" << channel + << "`" << std::endl; + break; + case MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED: +#ifndef NDEBUG + // Generally unused, but ensure we don't do an implementation error + infostream << "Server tells us we sent a message on channel `" << channel + << "` but we are not registered. Message was dropped." << std::endl; +#endif + break; + case MODCHANNEL_SIGNAL_SET_STATE: { + u8 state; + *pkt >> state; + + if (state == MODCHANNEL_STATE_INIT || state >= MODCHANNEL_STATE_MAX) { + infostream << "Received wrong channel state " << state + << ", ignoring." << std::endl; + return; + } + + m_modchannel_mgr->setChannelState(channel, (ModChannelState) state); + infostream << "Server sets mod channel `" << channel + << "` in read-only mode." << std::endl; + break; + } + default: +#ifndef NDEBUG + warningstream << "Received unhandled mod channel signal ID " + << signal << ", ignoring." << std::endl; +#endif + valid_signal = false; + break; + } + + // If signal is valid, forward it to client side mods + if (valid_signal) + m_script->on_modchannel_signal(channel, signal); +} + +void Client::handleCommand_MinimapModes(NetworkPacket *pkt) +{ + u16 count; // modes + u16 mode; // wanted current mode index after change + + *pkt >> count >> mode; + + if (m_minimap) + m_minimap->clearModes(); + + for (size_t index = 0; index < count; index++) { + u16 type; + std::string label; + u16 size; + std::string texture; + u16 scale; + + *pkt >> type >> label >> size >> texture >> scale; + + if (m_minimap) + m_minimap->addMode(MinimapType(type), size, label, texture, scale); + } + + if (m_minimap) + m_minimap->setModeIndex(mode); +} + +void Client::handleCommand_SetLighting(NetworkPacket *pkt) +{ + Lighting& lighting = m_env.getLocalPlayer()->getLighting(); + + if (pkt->getRemainingBytes() >= 4) + *pkt >> lighting.shadow_intensity; +} |