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-rw-r--r--src/network/clientpackethandler.cpp1767
1 files changed, 1767 insertions, 0 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
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+++ b/src/network/clientpackethandler.cpp
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+/*
+Minetest
+Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "client/client.h"
+
+#include "util/base64.h"
+#include "client/camera.h"
+#include "chatmessage.h"
+#include "client/clientmedia.h"
+#include "log.h"
+#include "map.h"
+#include "mapsector.h"
+#include "client/minimap.h"
+#include "modchannels.h"
+#include "nodedef.h"
+#include "serialization.h"
+#include "server.h"
+#include "util/strfnd.h"
+#include "client/clientevent.h"
+#include "client/sound.h"
+#include "network/clientopcodes.h"
+#include "network/connection.h"
+#include "script/scripting_client.h"
+#include "util/serialize.h"
+#include "util/srp.h"
+#include "util/sha1.h"
+#include "tileanimation.h"
+#include "gettext.h"
+#include "skyparams.h"
+#include <memory>
+
+void Client::handleCommand_Deprecated(NetworkPacket* pkt)
+{
+ infostream << "Got deprecated command "
+ << toClientCommandTable[pkt->getCommand()].name << " from peer "
+ << pkt->getPeerId() << "!" << std::endl;
+}
+
+void Client::handleCommand_Hello(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ u8 serialization_ver;
+ u16 proto_ver;
+ u16 compression_mode;
+ u32 auth_mechs;
+ std::string username_legacy; // for case insensitivity
+ *pkt >> serialization_ver >> compression_mode >> proto_ver
+ >> auth_mechs >> username_legacy;
+
+ // Chose an auth method we support
+ AuthMechanism chosen_auth_mechanism = choseAuthMech(auth_mechs);
+
+ infostream << "Client: TOCLIENT_HELLO received with "
+ << "serialization_ver=" << (u32)serialization_ver
+ << ", auth_mechs=" << auth_mechs
+ << ", proto_ver=" << proto_ver
+ << ", compression_mode=" << compression_mode
+ << ". Doing auth with mech " << chosen_auth_mechanism << std::endl;
+
+ if (!ser_ver_supported(serialization_ver)) {
+ infostream << "Client: TOCLIENT_HELLO: Server sent "
+ << "unsupported ser_fmt_ver"<< std::endl;
+ return;
+ }
+
+ m_server_ser_ver = serialization_ver;
+ m_proto_ver = proto_ver;
+
+ //TODO verify that username_legacy matches sent username, only
+ // differs in casing (make both uppercase and compare)
+ // This is only neccessary though when we actually want to add casing support
+
+ if (m_chosen_auth_mech != AUTH_MECHANISM_NONE) {
+ // we received a TOCLIENT_HELLO while auth was already going on
+ errorstream << "Client: TOCLIENT_HELLO while auth was already going on"
+ << "(chosen_mech=" << m_chosen_auth_mech << ")." << std::endl;
+ if (m_chosen_auth_mech == AUTH_MECHANISM_SRP ||
+ m_chosen_auth_mech == AUTH_MECHANISM_LEGACY_PASSWORD) {
+ srp_user_delete((SRPUser *) m_auth_data);
+ m_auth_data = 0;
+ }
+ }
+
+ // Authenticate using that method, or abort if there wasn't any method found
+ if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
+ bool is_register = chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP;
+ ELoginRegister mode = is_register ? ELoginRegister::Register : ELoginRegister::Login;
+ if (m_allow_login_or_register != ELoginRegister::Any &&
+ m_allow_login_or_register != mode) {
+ m_chosen_auth_mech = AUTH_MECHANISM_NONE;
+ m_access_denied = true;
+ if (m_allow_login_or_register == ELoginRegister::Login) {
+ m_access_denied_reason =
+ gettext("Name is not registered. To create an account on this server, click 'Register'");
+ } else {
+ m_access_denied_reason =
+ gettext("Name is taken. Please choose another name");
+ }
+ m_con->Disconnect();
+ } else {
+ startAuth(chosen_auth_mechanism);
+ }
+ } else {
+ m_chosen_auth_mech = AUTH_MECHANISM_NONE;
+ m_access_denied = true;
+ m_access_denied_reason = "Unknown";
+ m_con->Disconnect();
+ }
+
+}
+
+void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
+{
+ deleteAuthData();
+
+ v3f playerpos;
+ *pkt >> playerpos >> m_map_seed >> m_recommended_send_interval
+ >> m_sudo_auth_methods;
+
+ playerpos -= v3f(0, BS / 2, 0);
+
+ // Set player position
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->setPosition(playerpos);
+
+ infostream << "Client: received map seed: " << m_map_seed << std::endl;
+ infostream << "Client: received recommended send interval "
+ << m_recommended_send_interval<<std::endl;
+
+ // Reply to server
+ /*~ DO NOT TRANSLATE THIS LITERALLY!
+ This is a special string which needs to contain the translation's
+ language code (e.g. "de" for German). */
+ std::string lang = gettext("LANG_CODE");
+ if (lang == "LANG_CODE")
+ lang = "";
+
+ NetworkPacket resp_pkt(TOSERVER_INIT2, sizeof(u16) + lang.size());
+ resp_pkt << lang;
+ Send(&resp_pkt);
+
+ m_state = LC_Init;
+}
+void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt)
+{
+ deleteAuthData();
+
+ m_password = m_new_password;
+
+ verbosestream << "Client: Received TOCLIENT_ACCEPT_SUDO_MODE." << std::endl;
+
+ // send packet to actually set the password
+ startAuth(AUTH_MECHANISM_FIRST_SRP);
+
+ // reset again
+ m_chosen_auth_mech = AUTH_MECHANISM_NONE;
+}
+void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
+{
+ ChatMessage *chatMessage = new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ L"Password change denied. Password NOT changed.");
+ pushToChatQueue(chatMessage);
+ // reset everything and be sad
+ deleteAuthData();
+}
+
+void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
+{
+ // The server didn't like our password. Note, this needs
+ // to be processed even if the serialisation format has
+ // not been agreed yet, the same as TOCLIENT_INIT.
+ m_access_denied = true;
+ m_access_denied_reason = "Unknown";
+
+ if (pkt->getCommand() != TOCLIENT_ACCESS_DENIED) {
+ // Legacy code from 0.4.12 and older but is still used
+ // in some places of the server code
+ if (pkt->getSize() >= 2) {
+ std::wstring wide_reason;
+ *pkt >> wide_reason;
+ m_access_denied_reason = wide_to_utf8(wide_reason);
+ }
+ return;
+ }
+
+ if (pkt->getSize() < 1)
+ return;
+
+ u8 denyCode;
+ *pkt >> denyCode;
+
+ if (denyCode == SERVER_ACCESSDENIED_SHUTDOWN ||
+ denyCode == SERVER_ACCESSDENIED_CRASH) {
+ *pkt >> m_access_denied_reason;
+ if (m_access_denied_reason.empty())
+ m_access_denied_reason = accessDeniedStrings[denyCode];
+ u8 reconnect;
+ *pkt >> reconnect;
+ m_access_denied_reconnect = reconnect & 1;
+ } else if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) {
+ *pkt >> m_access_denied_reason;
+ } else if (denyCode == SERVER_ACCESSDENIED_TOO_MANY_USERS) {
+ m_access_denied_reason = accessDeniedStrings[denyCode];
+ m_access_denied_reconnect = true;
+ } else if (denyCode < SERVER_ACCESSDENIED_MAX) {
+ m_access_denied_reason = accessDeniedStrings[denyCode];
+ } else {
+ // Allow us to add new error messages to the
+ // protocol without raising the protocol version, if we want to.
+ // Until then (which may be never), this is outside
+ // of the defined protocol.
+ *pkt >> m_access_denied_reason;
+ if (m_access_denied_reason.empty())
+ m_access_denied_reason = "Unknown";
+ }
+}
+
+void Client::handleCommand_RemoveNode(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 6)
+ return;
+
+ v3s16 p;
+ *pkt >> p;
+ removeNode(p);
+}
+
+void Client::handleCommand_AddNode(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
+ return;
+
+ v3s16 p;
+ *pkt >> p;
+
+ MapNode n;
+ n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);
+
+ bool remove_metadata = true;
+ u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
+ if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
+ remove_metadata = false;
+ }
+
+ addNode(p, n, remove_metadata);
+}
+
+void Client::handleCommand_NodemetaChanged(NetworkPacket *pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ std::istringstream is(pkt->readLongString(), std::ios::binary);
+ std::stringstream sstr(std::ios::binary | std::ios::in | std::ios::out);
+ decompressZlib(is, sstr);
+
+ NodeMetadataList meta_updates_list(false);
+ meta_updates_list.deSerialize(sstr, m_itemdef, true);
+
+ Map &map = m_env.getMap();
+ for (NodeMetadataMap::const_iterator i = meta_updates_list.begin();
+ i != meta_updates_list.end(); ++i) {
+ v3s16 pos = i->first;
+
+ if (map.isValidPosition(pos) &&
+ map.setNodeMetadata(pos, i->second))
+ continue; // Prevent from deleting metadata
+
+ // Meta couldn't be set, unused metadata
+ delete i->second;
+ }
+}
+
+void Client::handleCommand_BlockData(NetworkPacket* pkt)
+{
+ // Ignore too small packet
+ if (pkt->getSize() < 6)
+ return;
+
+ v3s16 p;
+ *pkt >> p;
+
+ std::string datastring(pkt->getString(6), pkt->getSize() - 6);
+ std::istringstream istr(datastring, std::ios_base::binary);
+
+ MapSector *sector;
+ MapBlock *block;
+
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ assert(sector->getPos() == p2d);
+
+ block = sector->getBlockNoCreateNoEx(p.Y);
+ if (block) {
+ /*
+ Update an existing block
+ */
+ block->deSerialize(istr, m_server_ser_ver, false);
+ block->deSerializeNetworkSpecific(istr);
+ }
+ else {
+ /*
+ Create a new block
+ */
+ block = new MapBlock(&m_env.getMap(), p, this);
+ block->deSerialize(istr, m_server_ser_ver, false);
+ block->deSerializeNetworkSpecific(istr);
+ sector->insertBlock(block);
+ }
+
+ if (m_localdb) {
+ ServerMap::saveBlock(block, m_localdb);
+ }
+
+ /*
+ Add it to mesh update queue and set it to be acknowledged after update.
+ */
+ addUpdateMeshTaskWithEdge(p, true);
+}
+
+void Client::handleCommand_Inventory(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 1)
+ return;
+
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ player->inventory.deSerialize(is);
+
+ m_update_wielded_item = true;
+
+ delete m_inventory_from_server;
+ m_inventory_from_server = new Inventory(player->inventory);
+ m_inventory_from_server_age = 0.0;
+}
+
+void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
+{
+ if (pkt->getSize() < 2)
+ return;
+
+ u16 time_of_day;
+
+ *pkt >> time_of_day;
+
+ time_of_day = time_of_day % 24000;
+ float time_speed = 0;
+
+ if (pkt->getSize() >= 2 + 4) {
+ *pkt >> time_speed;
+ }
+ else {
+ // Old message; try to approximate speed of time by ourselves
+ float time_of_day_f = (float)time_of_day / 24000.0f;
+ float tod_diff_f = 0;
+
+ if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f;
+ else
+ tod_diff_f = time_of_day_f - m_last_time_of_day_f;
+
+ m_last_time_of_day_f = time_of_day_f;
+ float time_diff = m_time_of_day_update_timer;
+ m_time_of_day_update_timer = 0;
+
+ if (m_time_of_day_set) {
+ time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff;
+ infostream << "Client: Measured time_of_day speed (old format): "
+ << time_speed << " tod_diff_f=" << tod_diff_f
+ << " time_diff=" << time_diff << std::endl;
+ }
+ }
+
+ // Update environment
+ m_env.setTimeOfDay(time_of_day);
+ m_env.setTimeOfDaySpeed(time_speed);
+ m_time_of_day_set = true;
+
+ //u32 dr = m_env.getDayNightRatio();
+ //infostream << "Client: time_of_day=" << time_of_day
+ // << " time_speed=" << time_speed
+ // << " dr=" << dr << std::endl;
+}
+
+void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
+{
+ /*
+ u8 version
+ u8 message_type
+ u16 sendername length
+ wstring sendername
+ u16 length
+ wstring message
+ */
+
+ ChatMessage *chatMessage = new ChatMessage();
+ u8 version, message_type;
+ *pkt >> version >> message_type;
+
+ if (version != 1 || message_type >= CHATMESSAGE_TYPE_MAX) {
+ delete chatMessage;
+ return;
+ }
+
+ u64 timestamp;
+ *pkt >> chatMessage->sender >> chatMessage->message >> timestamp;
+ chatMessage->timestamp = static_cast<std::time_t>(timestamp);
+
+ chatMessage->type = (ChatMessageType) message_type;
+
+ // @TODO send this to CSM using ChatMessage object
+ if (modsLoaded() && m_script->on_receiving_message(
+ wide_to_utf8(chatMessage->message))) {
+ // Message was consumed by CSM and should not be handled by client
+ delete chatMessage;
+ } else {
+ pushToChatQueue(chatMessage);
+ }
+}
+
+void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
+{
+ /*
+ u16 count of removed objects
+ for all removed objects {
+ u16 id
+ }
+ u16 count of added objects
+ for all added objects {
+ u16 id
+ u8 type
+ u32 initialization data length
+ string initialization data
+ }
+ */
+
+ try {
+ u8 type;
+ u16 removed_count, added_count, id;
+
+ // Read removed objects
+ *pkt >> removed_count;
+
+ for (u16 i = 0; i < removed_count; i++) {
+ *pkt >> id;
+ m_env.removeActiveObject(id);
+ }
+
+ // Read added objects
+ *pkt >> added_count;
+
+ for (u16 i = 0; i < added_count; i++) {
+ *pkt >> id >> type;
+ m_env.addActiveObject(id, type, pkt->readLongString());
+ }
+ } catch (PacketError &e) {
+ infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what()
+ << ". The packet is unreliable, ignoring" << std::endl;
+ }
+
+ // m_activeobjects_received is false before the first
+ // TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD packet is received
+ m_activeobjects_received = true;
+}
+
+void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt)
+{
+ /*
+ for all objects
+ {
+ u16 id
+ u16 message length
+ string message
+ }
+ */
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ try {
+ while (is.good()) {
+ u16 id = readU16(is);
+ if (!is.good())
+ break;
+
+ std::string message = deSerializeString16(is);
+
+ // Pass on to the environment
+ m_env.processActiveObjectMessage(id, message);
+ }
+ } catch (SerializationError &e) {
+ errorstream << "Client::handleCommand_ActiveObjectMessages: "
+ << "caught SerializationError: " << e.what() << std::endl;
+ }
+}
+
+void Client::handleCommand_Movement(NetworkPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;
+
+ *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
+ >> lf >> lfs >> ls >> g;
+
+ player->movement_acceleration_default = mad * BS;
+ player->movement_acceleration_air = maa * BS;
+ player->movement_acceleration_fast = maf * BS;
+ player->movement_speed_walk = msw * BS;
+ player->movement_speed_crouch = mscr * BS;
+ player->movement_speed_fast = msf * BS;
+ player->movement_speed_climb = mscl * BS;
+ player->movement_speed_jump = msj * BS;
+ player->movement_liquid_fluidity = lf * BS;
+ player->movement_liquid_fluidity_smooth = lfs * BS;
+ player->movement_liquid_sink = ls * BS;
+ player->movement_gravity = g * BS;
+}
+
+void Client::handleCommand_Fov(NetworkPacket *pkt)
+{
+ f32 fov;
+ bool is_multiplier = false;
+ f32 transition_time = 0.0f;
+
+ *pkt >> fov >> is_multiplier;
+
+ // Wrap transition_time extraction within a
+ // try-catch to preserve backwards compat
+ try {
+ *pkt >> transition_time;
+ } catch (PacketError &e) {};
+
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player);
+ player->setFov({ fov, is_multiplier, transition_time });
+ m_camera->notifyFovChange();
+}
+
+void Client::handleCommand_HP(NetworkPacket *pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u16 oldhp = player->hp;
+
+ u16 hp;
+ *pkt >> hp;
+ bool damage_effect = true;
+ try {
+ *pkt >> damage_effect;
+ } catch (PacketError &e) {};
+
+ player->hp = hp;
+
+ if (modsLoaded())
+ m_script->on_hp_modification(hp);
+
+ if (hp < oldhp) {
+ // Add to ClientEvent queue
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_PLAYER_DAMAGE;
+ event->player_damage.amount = oldhp - hp;
+ event->player_damage.effect = damage_effect;
+ m_client_event_queue.push(event);
+ }
+}
+
+void Client::handleCommand_Breath(NetworkPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u16 breath;
+
+ *pkt >> breath;
+
+ player->setBreath(breath);
+}
+
+void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ v3f pos;
+ f32 pitch, yaw;
+
+ *pkt >> pos >> pitch >> yaw;
+
+ player->setPosition(pos);
+
+ infostream << "Client got TOCLIENT_MOVE_PLAYER"
+ << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+ << " pitch=" << pitch
+ << " yaw=" << yaw
+ << std::endl;
+
+ /*
+ Add to ClientEvent queue.
+ This has to be sent to the main program because otherwise
+ it would just force the pitch and yaw values to whatever
+ the camera points to.
+ */
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_PLAYER_FORCE_MOVE;
+ event->player_force_move.pitch = pitch;
+ event->player_force_move.yaw = yaw;
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
+{
+ bool set_camera_point_target;
+ v3f camera_point_target;
+
+ *pkt >> set_camera_point_target;
+ *pkt >> camera_point_target;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_DEATHSCREEN;
+ event->deathscreen.set_camera_point_target = set_camera_point_target;
+ event->deathscreen.camera_point_target_x = camera_point_target.X;
+ event->deathscreen.camera_point_target_y = camera_point_target.Y;
+ event->deathscreen.camera_point_target_z = camera_point_target.Z;
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
+{
+ u16 num_files;
+
+ *pkt >> num_files;
+
+ infostream << "Client: Received media announcement: packet size: "
+ << pkt->getSize() << std::endl;
+
+ if (m_media_downloader == NULL ||
+ m_media_downloader->isStarted()) {
+ const char *problem = m_media_downloader ?
+ "we already saw another announcement" :
+ "all media has been received already";
+ errorstream << "Client: Received media announcement but "
+ << problem << "! "
+ << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+ return;
+ }
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ sanity_check(!m_mesh_update_thread.isRunning());
+
+ for (u16 i = 0; i < num_files; i++) {
+ std::string name, sha1_base64;
+
+ *pkt >> name >> sha1_base64;
+
+ std::string sha1_raw = base64_decode(sha1_base64);
+ m_media_downloader->addFile(name, sha1_raw);
+ }
+
+ {
+ std::string str;
+ *pkt >> str;
+
+ Strfnd sf(str);
+ while (!sf.at_end()) {
+ std::string baseurl = trim(sf.next(","));
+ if (!baseurl.empty()) {
+ m_remote_media_servers.emplace_back(baseurl);
+ m_media_downloader->addRemoteServer(baseurl);
+ }
+ }
+ }
+
+ m_media_downloader->step(this);
+}
+
+void Client::handleCommand_Media(NetworkPacket* pkt)
+{
+ /*
+ u16 command
+ u16 total number of file bunches
+ u16 index of this bunch
+ u32 number of files in this bunch
+ for each file {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+ u16 num_bunches;
+ u16 bunch_i;
+ u32 num_files;
+
+ *pkt >> num_bunches >> bunch_i >> num_files;
+
+ infostream << "Client: Received files: bunch " << bunch_i << "/"
+ << num_bunches << " files=" << num_files
+ << " size=" << pkt->getSize() << std::endl;
+
+ if (num_files == 0)
+ return;
+
+ bool init_phase = m_media_downloader && m_media_downloader->isStarted();
+
+ if (init_phase) {
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ sanity_check(!m_mesh_update_thread.isRunning());
+ }
+
+ for (u32 i = 0; i < num_files; i++) {
+ std::string name, data;
+
+ *pkt >> name;
+ data = pkt->readLongString();
+
+ bool ok = false;
+ if (init_phase) {
+ ok = m_media_downloader->conventionalTransferDone(name, data, this);
+ } else {
+ // Check pending dynamic transfers, one of them must be it
+ for (const auto &it : m_pending_media_downloads) {
+ if (it.second->conventionalTransferDone(name, data, this)) {
+ ok = true;
+ break;
+ }
+ }
+ }
+ if (!ok) {
+ errorstream << "Client: Received media \"" << name
+ << "\" but no downloads pending. " << num_bunches << " bunches, "
+ << num_files << " in this one. (init_phase=" << init_phase
+ << ")" << std::endl;
+ }
+ }
+}
+
+void Client::handleCommand_NodeDef(NetworkPacket* pkt)
+{
+ infostream << "Client: Received node definitions: packet size: "
+ << pkt->getSize() << std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ sanity_check(!m_mesh_update_thread.isRunning());
+
+ // Decompress node definitions
+ std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
+ std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out);
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ m_nodedef->deSerialize(tmp_os, m_proto_ver);
+ m_nodedef_received = true;
+}
+
+void Client::handleCommand_ItemDef(NetworkPacket* pkt)
+{
+ infostream << "Client: Received item definitions: packet size: "
+ << pkt->getSize() << std::endl;
+
+ // Mesh update thread must be stopped while
+ // updating content definitions
+ sanity_check(!m_mesh_update_thread.isRunning());
+
+ // Decompress item definitions
+ std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
+ std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out);
+ decompressZlib(tmp_is, tmp_os);
+
+ // Deserialize node definitions
+ m_itemdef->deSerialize(tmp_os, m_proto_ver);
+ m_itemdef_received = true;
+}
+
+void Client::handleCommand_PlaySound(NetworkPacket* pkt)
+{
+ /*
+ [0] u32 server_id
+ [4] u16 name length
+ [6] char name[len]
+ [ 6 + len] f32 gain
+ [10 + len] u8 type
+ [11 + len] (f32 * 3) pos
+ [23 + len] u16 object_id
+ [25 + len] bool loop
+ [26 + len] f32 fade
+ [30 + len] f32 pitch
+ [34 + len] bool ephemeral
+ */
+
+ s32 server_id;
+
+ SimpleSoundSpec spec;
+ SoundLocation type; // 0=local, 1=positional, 2=object
+ v3f pos;
+ u16 object_id;
+ bool ephemeral = false;
+
+ *pkt >> server_id >> spec.name >> spec.gain >> (u8 &)type >> pos >> object_id >> spec.loop;
+
+ try {
+ *pkt >> spec.fade;
+ *pkt >> spec.pitch;
+ *pkt >> ephemeral;
+ } catch (PacketError &e) {};
+
+ // Start playing
+ int client_id = -1;
+ switch(type) {
+ case SoundLocation::Local:
+ client_id = m_sound->playSound(spec);
+ break;
+ case SoundLocation::Position:
+ client_id = m_sound->playSoundAt(spec, pos);
+ break;
+ case SoundLocation::Object:
+ {
+ ClientActiveObject *cao = m_env.getActiveObject(object_id);
+ if (cao)
+ pos = cao->getPosition();
+ client_id = m_sound->playSoundAt(spec, pos);
+ break;
+ }
+ }
+
+ if (client_id != -1) {
+ // for ephemeral sounds, server_id is not meaningful
+ if (!ephemeral) {
+ m_sounds_server_to_client[server_id] = client_id;
+ m_sounds_client_to_server[client_id] = server_id;
+ }
+ if (object_id != 0)
+ m_sounds_to_objects[client_id] = object_id;
+ }
+}
+
+void Client::handleCommand_StopSound(NetworkPacket* pkt)
+{
+ s32 server_id;
+
+ *pkt >> server_id;
+
+ std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.find(server_id);
+ if (i != m_sounds_server_to_client.end()) {
+ int client_id = i->second;
+ m_sound->stopSound(client_id);
+ }
+}
+
+void Client::handleCommand_FadeSound(NetworkPacket *pkt)
+{
+ s32 sound_id;
+ float step;
+ float gain;
+
+ *pkt >> sound_id >> step >> gain;
+
+ std::unordered_map<s32, int>::const_iterator i =
+ m_sounds_server_to_client.find(sound_id);
+
+ if (i != m_sounds_server_to_client.end())
+ m_sound->fadeSound(i->second, step, gain);
+}
+
+void Client::handleCommand_Privileges(NetworkPacket* pkt)
+{
+ m_privileges.clear();
+ infostream << "Client: Privileges updated: ";
+ u16 num_privileges;
+
+ *pkt >> num_privileges;
+
+ for (u16 i = 0; i < num_privileges; i++) {
+ std::string priv;
+
+ *pkt >> priv;
+
+ m_privileges.insert(priv);
+ infostream << priv << " ";
+ }
+ infostream << std::endl;
+}
+
+void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ // Store formspec in LocalPlayer
+ player->inventory_formspec = pkt->readLongString();
+}
+
+void Client::handleCommand_DetachedInventory(NetworkPacket* pkt)
+{
+ std::string name;
+ bool keep_inv = true;
+ *pkt >> name >> keep_inv;
+
+ infostream << "Client: Detached inventory update: \"" << name
+ << "\", mode=" << (keep_inv ? "update" : "remove") << std::endl;
+
+ const auto &inv_it = m_detached_inventories.find(name);
+ if (!keep_inv) {
+ if (inv_it != m_detached_inventories.end()) {
+ delete inv_it->second;
+ m_detached_inventories.erase(inv_it);
+ }
+ return;
+ }
+ Inventory *inv = nullptr;
+ if (inv_it == m_detached_inventories.end()) {
+ inv = new Inventory(m_itemdef);
+ m_detached_inventories[name] = inv;
+ } else {
+ inv = inv_it->second;
+ }
+
+ u16 ignore;
+ *pkt >> ignore; // this used to be the length of the following string, ignore it
+
+ std::string contents(pkt->getRemainingString(), pkt->getRemainingBytes());
+ std::istringstream is(contents, std::ios::binary);
+ inv->deSerialize(is);
+}
+
+void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt)
+{
+ std::string formspec = pkt->readLongString();
+ std::string formname;
+
+ *pkt >> formname;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SHOW_FORMSPEC;
+ // pointer is required as event is a struct only!
+ // adding a std:string to a struct isn't possible
+ event->show_formspec.formspec = new std::string(formspec);
+ event->show_formspec.formname = new std::string(formname);
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ ParticleParameters p;
+ p.deSerialize(is, m_proto_ver);
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SPAWN_PARTICLE;
+ event->spawn_particle = new ParticleParameters(p);
+
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
+{
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ ParticleSpawnerParameters p;
+ u32 server_id;
+ u16 attached_id = 0;
+
+ p.amount = readU16(is);
+ p.time = readF32(is);
+
+ // older protocols do not support tweening, and send only
+ // static ranges, so we can't just use the normal serialization
+ // functions for the older values.
+ p.pos.start.legacyDeSerialize(is);
+ p.vel.start.legacyDeSerialize(is);
+ p.acc.start.legacyDeSerialize(is);
+ p.exptime.start.legacyDeSerialize(is);
+ p.size.start.legacyDeSerialize(is);
+
+ p.collisiondetection = readU8(is);
+ p.texture.string = deSerializeString32(is);
+
+ server_id = readU32(is);
+
+ p.vertical = readU8(is);
+ p.collision_removal = readU8(is);
+
+ attached_id = readU16(is);
+
+ p.animation.deSerialize(is, m_proto_ver);
+ p.glow = readU8(is);
+ p.object_collision = readU8(is);
+
+ bool legacy_format = true;
+
+ // This is kinda awful
+ do {
+ u16 tmp_param0 = readU16(is);
+ if (is.eof())
+ break;
+ p.node.param0 = tmp_param0;
+ p.node.param2 = readU8(is);
+ p.node_tile = readU8(is);
+
+ // v >= 5.6.0
+ f32 tmp_sbias = readF32(is);
+ if (is.eof())
+ break;
+
+ // initial bias must be stored separately in the stream to preserve
+ // backwards compatibility with older clients, which do not support
+ // a bias field in their range "format"
+ p.pos.start.bias = tmp_sbias;
+ p.vel.start.bias = readF32(is);
+ p.acc.start.bias = readF32(is);
+ p.exptime.start.bias = readF32(is);
+ p.size.start.bias = readF32(is);
+
+ p.pos.end.deSerialize(is);
+ p.vel.end.deSerialize(is);
+ p.acc.end.deSerialize(is);
+ p.exptime.end.deSerialize(is);
+ p.size.end.deSerialize(is);
+
+ // properties for legacy texture field
+ p.texture.deSerialize(is, m_proto_ver, true);
+
+ p.drag.deSerialize(is);
+ p.jitter.deSerialize(is);
+ p.bounce.deSerialize(is);
+ ParticleParamTypes::deSerializeParameterValue(is, p.attractor_kind);
+ using ParticleParamTypes::AttractorKind;
+ if (p.attractor_kind != AttractorKind::none) {
+ p.attract.deSerialize(is);
+ p.attractor_origin.deSerialize(is);
+ p.attractor_attachment = readU16(is);
+ /* we only check the first bit, in order to allow this value
+ * to be turned into a bit flag field later if needed */
+ p.attractor_kill = !!(readU8(is) & 1);
+ if (p.attractor_kind != AttractorKind::point) {
+ p.attractor_direction.deSerialize(is);
+ p.attractor_direction_attachment = readU16(is);
+ }
+ }
+ p.radius.deSerialize(is);
+
+ u16 texpoolsz = readU16(is);
+ p.texpool.reserve(texpoolsz);
+ for (u16 i = 0; i < texpoolsz; ++i) {
+ ServerParticleTexture newtex;
+ newtex.deSerialize(is, m_proto_ver);
+ p.texpool.push_back(newtex);
+ }
+
+ legacy_format = false;
+ } while(0);
+
+ if (legacy_format) {
+ // there's no tweening data to be had, so we need to set the
+ // legacy params to constant values, otherwise everything old
+ // will tween to zero
+ p.pos.end = p.pos.start;
+ p.vel.end = p.vel.start;
+ p.acc.end = p.acc.start;
+ p.exptime.end = p.exptime.start;
+ p.size.end = p.size.start;
+ }
+
+ auto event = new ClientEvent();
+ event->type = CE_ADD_PARTICLESPAWNER;
+ event->add_particlespawner.p = new ParticleSpawnerParameters(p);
+ event->add_particlespawner.attached_id = attached_id;
+ event->add_particlespawner.id = server_id;
+
+ m_client_event_queue.push(event);
+}
+
+
+void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
+{
+ u32 server_id;
+ *pkt >> server_id;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_DELETE_PARTICLESPAWNER;
+ event->delete_particlespawner.id = server_id;
+
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_HudAdd(NetworkPacket* pkt)
+{
+ u32 server_id;
+ u8 type;
+ v2f pos;
+ std::string name;
+ v2f scale;
+ std::string text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ v2f align;
+ v2f offset;
+ v3f world_pos;
+ v2s32 size;
+ s16 z_index = 0;
+ std::string text2;
+ u32 style = 0;
+
+ *pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
+ >> dir >> align >> offset;
+ try {
+ *pkt >> world_pos;
+ *pkt >> size;
+ *pkt >> z_index;
+ *pkt >> text2;
+ *pkt >> style;
+ } catch(PacketError &e) {};
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDADD;
+ event->hudadd = new ClientEventHudAdd();
+ event->hudadd->server_id = server_id;
+ event->hudadd->type = type;
+ event->hudadd->pos = pos;
+ event->hudadd->name = name;
+ event->hudadd->scale = scale;
+ event->hudadd->text = text;
+ event->hudadd->number = number;
+ event->hudadd->item = item;
+ event->hudadd->dir = dir;
+ event->hudadd->align = align;
+ event->hudadd->offset = offset;
+ event->hudadd->world_pos = world_pos;
+ event->hudadd->size = size;
+ event->hudadd->z_index = z_index;
+ event->hudadd->text2 = text2;
+ event->hudadd->style = style;
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_HudRemove(NetworkPacket* pkt)
+{
+ u32 server_id;
+
+ *pkt >> server_id;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDRM;
+ event->hudrm.id = server_id;
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_HudChange(NetworkPacket* pkt)
+{
+ std::string sdata;
+ v2f v2fdata;
+ v3f v3fdata;
+ u32 intdata = 0;
+ v2s32 v2s32data;
+ u32 server_id;
+ u8 stat;
+
+ *pkt >> server_id >> stat;
+
+ // Keep in sync with:server.cpp -> SendHUDChange
+ switch ((HudElementStat)stat) {
+ case HUD_STAT_POS:
+ case HUD_STAT_SCALE:
+ case HUD_STAT_ALIGN:
+ case HUD_STAT_OFFSET:
+ *pkt >> v2fdata;
+ break;
+ case HUD_STAT_NAME:
+ case HUD_STAT_TEXT:
+ case HUD_STAT_TEXT2:
+ *pkt >> sdata;
+ break;
+ case HUD_STAT_WORLD_POS:
+ *pkt >> v3fdata;
+ break;
+ case HUD_STAT_SIZE:
+ *pkt >> v2s32data;
+ break;
+ default:
+ *pkt >> intdata;
+ break;
+ }
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDCHANGE;
+ event->hudchange = new ClientEventHudChange();
+ event->hudchange->id = server_id;
+ event->hudchange->stat = static_cast<HudElementStat>(stat);
+ event->hudchange->v2fdata = v2fdata;
+ event->hudchange->v3fdata = v3fdata;
+ event->hudchange->sdata = sdata;
+ event->hudchange->data = intdata;
+ event->hudchange->v2s32data = v2s32data;
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
+{
+ u32 flags, mask;
+
+ *pkt >> flags >> mask;
+
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE;
+ bool was_minimap_radar_visible = player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE;
+
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
+
+ m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
+ bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
+
+ // Not so satisying code to keep compatibility with old fixed mode system
+ // -->
+
+ // Hide minimap if it has been disabled by the server
+ if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible)
+ // defers a minimap update, therefore only call it if really
+ // needed, by checking that minimap was visible before
+ m_minimap->setModeIndex(0);
+
+ // If radar has been disabled, try to find a non radar mode or fall back to 0
+ if (m_minimap && m_minimap_radar_disabled_by_server
+ && was_minimap_radar_visible) {
+ while (m_minimap->getModeIndex() > 0 &&
+ m_minimap->getModeDef().type == MINIMAP_TYPE_RADAR)
+ m_minimap->nextMode();
+ }
+ // <--
+ // End of 'not so satifying code'
+}
+
+void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
+{
+ u16 param; std::string value;
+
+ *pkt >> param >> value;
+
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
+ s32 hotbar_itemcount = readS32((u8*) value.c_str());
+ if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
+ player->hud_hotbar_itemcount = hotbar_itemcount;
+ }
+ else if (param == HUD_PARAM_HOTBAR_IMAGE) {
+ player->hotbar_image = value;
+ }
+ else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
+ player->hotbar_selected_image = value;
+ }
+}
+
+void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
+{
+ if (m_proto_ver < 39) {
+ // Handle Protocol 38 and below servers with old set_sky,
+ // ensuring the classic look is kept.
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ SkyboxParams skybox;
+ skybox.bgcolor = video::SColor(readARGB8(is));
+ skybox.type = std::string(deSerializeString16(is));
+ u16 count = readU16(is);
+
+ for (size_t i = 0; i < count; i++)
+ skybox.textures.emplace_back(deSerializeString16(is));
+
+ skybox.clouds = true;
+ try {
+ skybox.clouds = readU8(is);
+ } catch (...) {}
+
+ // Use default skybox settings:
+ SunParams sun = SkyboxDefaults::getSunDefaults();
+ MoonParams moon = SkyboxDefaults::getMoonDefaults();
+ StarParams stars = SkyboxDefaults::getStarDefaults();
+
+ // Fix for "regular" skies, as color isn't kept:
+ if (skybox.type == "regular") {
+ skybox.sky_color = SkyboxDefaults::getSkyColorDefaults();
+ skybox.fog_tint_type = "default";
+ skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
+ skybox.fog_sun_tint = video::SColor(255, 255, 255, 255);
+ } else {
+ sun.visible = false;
+ sun.sunrise_visible = false;
+ moon.visible = false;
+ stars.visible = false;
+ }
+
+ // Skybox, sun, moon and stars ClientEvents:
+ ClientEvent *sky_event = new ClientEvent();
+ sky_event->type = CE_SET_SKY;
+ sky_event->set_sky = new SkyboxParams(skybox);
+ m_client_event_queue.push(sky_event);
+
+ ClientEvent *sun_event = new ClientEvent();
+ sun_event->type = CE_SET_SUN;
+ sun_event->sun_params = new SunParams(sun);
+ m_client_event_queue.push(sun_event);
+
+ ClientEvent *moon_event = new ClientEvent();
+ moon_event->type = CE_SET_MOON;
+ moon_event->moon_params = new MoonParams(moon);
+ m_client_event_queue.push(moon_event);
+
+ ClientEvent *star_event = new ClientEvent();
+ star_event->type = CE_SET_STARS;
+ star_event->star_params = new StarParams(stars);
+ m_client_event_queue.push(star_event);
+ } else {
+ SkyboxParams skybox;
+ u16 texture_count;
+ std::string texture;
+
+ *pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
+ skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
+
+ if (skybox.type == "skybox") {
+ *pkt >> texture_count;
+ for (int i = 0; i < texture_count; i++) {
+ *pkt >> texture;
+ skybox.textures.emplace_back(texture);
+ }
+ }
+ else if (skybox.type == "regular") {
+ *pkt >> skybox.sky_color.day_sky >> skybox.sky_color.day_horizon
+ >> skybox.sky_color.dawn_sky >> skybox.sky_color.dawn_horizon
+ >> skybox.sky_color.night_sky >> skybox.sky_color.night_horizon
+ >> skybox.sky_color.indoors;
+ }
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SET_SKY;
+ event->set_sky = new SkyboxParams(skybox);
+ m_client_event_queue.push(event);
+ }
+}
+
+void Client::handleCommand_HudSetSun(NetworkPacket *pkt)
+{
+ SunParams sun;
+
+ *pkt >> sun.visible >> sun.texture>> sun.tonemap
+ >> sun.sunrise >> sun.sunrise_visible >> sun.scale;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SET_SUN;
+ event->sun_params = new SunParams(sun);
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_HudSetMoon(NetworkPacket *pkt)
+{
+ MoonParams moon;
+
+ *pkt >> moon.visible >> moon.texture
+ >> moon.tonemap >> moon.scale;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SET_MOON;
+ event->moon_params = new MoonParams(moon);
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_HudSetStars(NetworkPacket *pkt)
+{
+ StarParams stars = SkyboxDefaults::getStarDefaults();
+
+ *pkt >> stars.visible >> stars.count
+ >> stars.starcolor >> stars.scale;
+ try {
+ *pkt >> stars.day_opacity;
+ } catch (PacketError &e) {};
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SET_STARS;
+ event->star_params = new StarParams(stars);
+
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_CloudParams(NetworkPacket* pkt)
+{
+ f32 density;
+ video::SColor color_bright;
+ video::SColor color_ambient;
+ f32 height;
+ f32 thickness;
+ v2f speed;
+
+ *pkt >> density >> color_bright >> color_ambient
+ >> height >> thickness >> speed;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_CLOUD_PARAMS;
+ event->cloud_params.density = density;
+ // use the underlying u32 representation, because we can't
+ // use struct members with constructors here, and this way
+ // we avoid using new() and delete() for no good reason
+ event->cloud_params.color_bright = color_bright.color;
+ event->cloud_params.color_ambient = color_ambient.color;
+ event->cloud_params.height = height;
+ event->cloud_params.thickness = thickness;
+ // same here: deconstruct to skip constructor
+ event->cloud_params.speed_x = speed.X;
+ event->cloud_params.speed_y = speed.Y;
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
+{
+ bool do_override;
+ u16 day_night_ratio_u;
+
+ *pkt >> do_override >> day_night_ratio_u;
+
+ float day_night_ratio_f = (float)day_night_ratio_u / 65536;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_OVERRIDE_DAY_NIGHT_RATIO;
+ event->override_day_night_ratio.do_override = do_override;
+ event->override_day_night_ratio.ratio_f = day_night_ratio_f;
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ *pkt >> player->local_animations[0];
+ *pkt >> player->local_animations[1];
+ *pkt >> player->local_animations[2];
+ *pkt >> player->local_animations[3];
+ *pkt >> player->local_animation_speed;
+
+ player->last_animation = -1;
+}
+
+void Client::handleCommand_EyeOffset(NetworkPacket* pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ *pkt >> player->eye_offset_first >> player->eye_offset_third;
+}
+
+void Client::handleCommand_UpdatePlayerList(NetworkPacket* pkt)
+{
+ u8 type;
+ u16 num_players;
+ *pkt >> type >> num_players;
+ PlayerListModifer notice_type = (PlayerListModifer) type;
+
+ for (u16 i = 0; i < num_players; i++) {
+ std::string name;
+ *pkt >> name;
+ switch (notice_type) {
+ case PLAYER_LIST_INIT:
+ case PLAYER_LIST_ADD:
+ m_env.addPlayerName(name);
+ continue;
+ case PLAYER_LIST_REMOVE:
+ m_env.removePlayerName(name);
+ continue;
+ }
+ }
+}
+
+void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt)
+{
+ if (m_chosen_auth_mech != AUTH_MECHANISM_SRP &&
+ m_chosen_auth_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
+ errorstream << "Client: Received SRP S_B login message,"
+ << " but wasn't supposed to (chosen_mech="
+ << m_chosen_auth_mech << ")." << std::endl;
+ return;
+ }
+
+ char *bytes_M = 0;
+ size_t len_M = 0;
+ SRPUser *usr = (SRPUser *) m_auth_data;
+ std::string s;
+ std::string B;
+ *pkt >> s >> B;
+
+ infostream << "Client: Received TOCLIENT_SRP_BYTES_S_B." << std::endl;
+
+ srp_user_process_challenge(usr, (const unsigned char *) s.c_str(), s.size(),
+ (const unsigned char *) B.c_str(), B.size(),
+ (unsigned char **) &bytes_M, &len_M);
+
+ if ( !bytes_M ) {
+ errorstream << "Client: SRP-6a S_B safety check violation!" << std::endl;
+ return;
+ }
+
+ NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_M, 0);
+ resp_pkt << std::string(bytes_M, len_M);
+ Send(&resp_pkt);
+}
+
+void Client::handleCommand_FormspecPrepend(NetworkPacket *pkt)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ // Store formspec in LocalPlayer
+ *pkt >> player->formspec_prepend;
+}
+
+void Client::handleCommand_CSMRestrictionFlags(NetworkPacket *pkt)
+{
+ *pkt >> m_csm_restriction_flags >> m_csm_restriction_noderange;
+
+ // Restrictions were received -> load mods if it's enabled
+ // Note: this should be moved after mods receptions from server instead
+ loadMods();
+}
+
+void Client::handleCommand_PlayerSpeed(NetworkPacket *pkt)
+{
+ v3f added_vel;
+
+ *pkt >> added_vel;
+
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ player->addVelocity(added_vel);
+}
+
+void Client::handleCommand_MediaPush(NetworkPacket *pkt)
+{
+ std::string raw_hash, filename, filedata;
+ u32 token;
+ bool cached;
+
+ *pkt >> raw_hash >> filename >> cached;
+ if (m_proto_ver >= 40)
+ *pkt >> token;
+ else
+ filedata = pkt->readLongString();
+
+ if (raw_hash.size() != 20 || filename.empty() ||
+ (m_proto_ver < 40 && filedata.empty()) ||
+ !string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
+ throw PacketError("Illegal filename, data or hash");
+ }
+
+ verbosestream << "Server pushes media file \"" << filename << "\" ";
+ if (filedata.empty())
+ verbosestream << "to be fetched ";
+ else
+ verbosestream << "with " << filedata.size() << " bytes ";
+ verbosestream << "(cached=" << cached << ")" << std::endl;
+
+ if (m_media_pushed_files.count(filename) != 0) {
+ // Ignore (but acknowledge). Previously this was for sync purposes,
+ // but even in new versions media cannot be replaced at runtime.
+ if (m_proto_ver >= 40)
+ sendHaveMedia({ token });
+ return;
+ }
+
+ if (!filedata.empty()) {
+ // LEGACY CODEPATH
+ // Compute and check checksum of data
+ std::string computed_hash;
+ {
+ SHA1 ctx;
+ ctx.addBytes(filedata.c_str(), filedata.size());
+ unsigned char *buf = ctx.getDigest();
+ computed_hash.assign((char*) buf, 20);
+ free(buf);
+ }
+ if (raw_hash != computed_hash) {
+ verbosestream << "Hash of file data mismatches, ignoring." << std::endl;
+ return;
+ }
+
+ // Actually load media
+ loadMedia(filedata, filename, true);
+ m_media_pushed_files.insert(filename);
+
+ // Cache file for the next time when this client joins the same server
+ if (cached)
+ clientMediaUpdateCache(raw_hash, filedata);
+ return;
+ }
+
+ m_media_pushed_files.insert(filename);
+
+ // create a downloader for this file
+ auto downloader(std::make_shared<SingleMediaDownloader>(cached));
+ m_pending_media_downloads.emplace_back(token, downloader);
+ downloader->addFile(filename, raw_hash);
+ for (const auto &baseurl : m_remote_media_servers)
+ downloader->addRemoteServer(baseurl);
+
+ downloader->step(this);
+}
+
+/*
+ * Mod channels
+ */
+
+void Client::handleCommand_ModChannelMsg(NetworkPacket *pkt)
+{
+ std::string channel_name, sender, channel_msg;
+ *pkt >> channel_name >> sender >> channel_msg;
+
+ verbosestream << "Mod channel message received from server " << pkt->getPeerId()
+ << " on channel " << channel_name << ". sender: `" << sender << "`, message: "
+ << channel_msg << std::endl;
+
+ if (!m_modchannel_mgr->channelRegistered(channel_name)) {
+ verbosestream << "Server sent us messages on unregistered channel "
+ << channel_name << ", ignoring." << std::endl;
+ return;
+ }
+
+ m_script->on_modchannel_message(channel_name, sender, channel_msg);
+}
+
+void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt)
+{
+ u8 signal_tmp;
+ ModChannelSignal signal;
+ std::string channel;
+
+ *pkt >> signal_tmp >> channel;
+
+ signal = (ModChannelSignal)signal_tmp;
+
+ bool valid_signal = true;
+ // @TODO: send Signal to Lua API
+ switch (signal) {
+ case MODCHANNEL_SIGNAL_JOIN_OK:
+ m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
+ infostream << "Server ack our mod channel join on channel `" << channel
+ << "`, joining." << std::endl;
+ break;
+ case MODCHANNEL_SIGNAL_JOIN_FAILURE:
+ // Unable to join, remove channel
+ m_modchannel_mgr->leaveChannel(channel, 0);
+ infostream << "Server refused our mod channel join on channel `" << channel
+ << "`" << std::endl;
+ break;
+ case MODCHANNEL_SIGNAL_LEAVE_OK:
+#ifndef NDEBUG
+ infostream << "Server ack our mod channel leave on channel " << channel
+ << "`, leaving." << std::endl;
+#endif
+ break;
+ case MODCHANNEL_SIGNAL_LEAVE_FAILURE:
+ infostream << "Server refused our mod channel leave on channel `" << channel
+ << "`" << std::endl;
+ break;
+ case MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED:
+#ifndef NDEBUG
+ // Generally unused, but ensure we don't do an implementation error
+ infostream << "Server tells us we sent a message on channel `" << channel
+ << "` but we are not registered. Message was dropped." << std::endl;
+#endif
+ break;
+ case MODCHANNEL_SIGNAL_SET_STATE: {
+ u8 state;
+ *pkt >> state;
+
+ if (state == MODCHANNEL_STATE_INIT || state >= MODCHANNEL_STATE_MAX) {
+ infostream << "Received wrong channel state " << state
+ << ", ignoring." << std::endl;
+ return;
+ }
+
+ m_modchannel_mgr->setChannelState(channel, (ModChannelState) state);
+ infostream << "Server sets mod channel `" << channel
+ << "` in read-only mode." << std::endl;
+ break;
+ }
+ default:
+#ifndef NDEBUG
+ warningstream << "Received unhandled mod channel signal ID "
+ << signal << ", ignoring." << std::endl;
+#endif
+ valid_signal = false;
+ break;
+ }
+
+ // If signal is valid, forward it to client side mods
+ if (valid_signal)
+ m_script->on_modchannel_signal(channel, signal);
+}
+
+void Client::handleCommand_MinimapModes(NetworkPacket *pkt)
+{
+ u16 count; // modes
+ u16 mode; // wanted current mode index after change
+
+ *pkt >> count >> mode;
+
+ if (m_minimap)
+ m_minimap->clearModes();
+
+ for (size_t index = 0; index < count; index++) {
+ u16 type;
+ std::string label;
+ u16 size;
+ std::string texture;
+ u16 scale;
+
+ *pkt >> type >> label >> size >> texture >> scale;
+
+ if (m_minimap)
+ m_minimap->addMode(MinimapType(type), size, label, texture, scale);
+ }
+
+ if (m_minimap)
+ m_minimap->setModeIndex(mode);
+}
+
+void Client::handleCommand_SetLighting(NetworkPacket *pkt)
+{
+ Lighting& lighting = m_env.getLocalPlayer()->getLighting();
+
+ if (pkt->getRemainingBytes() >= 4)
+ *pkt >> lighting.shadow_intensity;
+}