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-rw-r--r--src/network/serverpackethandler.cpp560
1 files changed, 275 insertions, 285 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index b3008bb50..ddc6f4e47 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -56,12 +56,12 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
session_t peer_id = pkt->getPeerId();
RemoteClient *client = getClient(peer_id, CS_Created);
+ Address addr;
std::string addr_s;
try {
- Address address = getPeerAddress(peer_id);
- addr_s = address.serializeString();
- }
- catch (con::PeerNotFoundException &e) {
+ addr = m_con->GetPeerAddress(peer_id);
+ addr_s = addr.serializeString();
+ } catch (con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
@@ -73,13 +73,14 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
return;
}
- // If net_proto_version is set, this client has already been handled
if (client->getState() > CS_Created) {
verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
addr_s << " (peer_id=" << peer_id << ")" << std::endl;
return;
}
+ client->setCachedAddress(addr);
+
verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
" (peer_id=" << peer_id << ")" << std::endl;
@@ -316,7 +317,7 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
// Send active objects
{
PlayerSAO *sao = getPlayerSAO(peer_id);
- if (client && sao)
+ if (sao)
SendActiveObjectRemoveAdd(client, sao);
}
@@ -437,18 +438,20 @@ void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
u8 count;
*pkt >> count;
- RemoteClient *client = getClient(pkt->getPeerId());
-
if ((s16)pkt->getSize() < 1 + (int)count * 6) {
throw con::InvalidIncomingDataException
("GOTBLOCKS length is too short");
}
+ m_clients.lock();
+ RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId());
+
for (u16 i = 0; i < count; i++) {
v3s16 p;
*pkt >> p;
client->GotBlock(p);
}
+ m_clients.unlock();
}
void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
@@ -485,23 +488,28 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
pitch = modulo360f(pitch);
yaw = wrapDegrees_0_360(yaw);
- playersao->setBasePosition(position);
- player->setSpeed(speed);
+ if (!playersao->isAttached()) {
+ // Only update player positions when moving freely
+ // to not interfere with attachment handling
+ playersao->setBasePosition(position);
+ player->setSpeed(speed);
+ }
playersao->setLookPitch(pitch);
playersao->setPlayerYaw(yaw);
playersao->setFov(fov);
playersao->setWantedRange(wanted_range);
+
player->keyPressed = keyPressed;
- player->control.up = (keyPressed & 1);
- player->control.down = (keyPressed & 2);
- player->control.left = (keyPressed & 4);
- player->control.right = (keyPressed & 8);
- player->control.jump = (keyPressed & 16);
- player->control.aux1 = (keyPressed & 32);
- player->control.sneak = (keyPressed & 64);
- player->control.LMB = (keyPressed & 128);
- player->control.RMB = (keyPressed & 256);
- player->control.zoom = (keyPressed & 512);
+ player->control.up = (keyPressed & (0x1 << 0));
+ player->control.down = (keyPressed & (0x1 << 1));
+ player->control.left = (keyPressed & (0x1 << 2));
+ player->control.right = (keyPressed & (0x1 << 3));
+ player->control.jump = (keyPressed & (0x1 << 4));
+ player->control.aux1 = (keyPressed & (0x1 << 5));
+ player->control.sneak = (keyPressed & (0x1 << 6));
+ player->control.dig = (keyPressed & (0x1 << 7));
+ player->control.place = (keyPressed & (0x1 << 8));
+ player->control.zoom = (keyPressed & (0x1 << 9));
if (playersao->checkMovementCheat()) {
// Call callbacks
@@ -599,7 +607,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
<< std::endl;
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
- InventoryAction *a = InventoryAction::deSerialize(is);
+ std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is));
if (!a) {
infostream << "TOSERVER_INVENTORY_ACTION: "
<< "InventoryAction::deSerialize() returned NULL"
@@ -616,11 +624,30 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
where the client made a bad prediction.
*/
+ const bool player_has_interact = checkPriv(player->getName(), "interact");
+
+ auto check_inv_access = [player, player_has_interact] (
+ const InventoryLocation &loc) -> bool {
+ if (loc.type == InventoryLocation::CURRENT_PLAYER)
+ return false; // Only used internally on the client, never sent
+ if (loc.type == InventoryLocation::PLAYER) {
+ // Allow access to own inventory in all cases
+ return loc.name == player->getName();
+ }
+
+ if (!player_has_interact) {
+ infostream << "Cannot modify foreign inventory: "
+ << "No interact privilege" << std::endl;
+ return false;
+ }
+ return true;
+ };
+
/*
Handle restrictions and special cases of the move action
*/
if (a->getType() == IAction::Move) {
- IMoveAction *ma = (IMoveAction*)a;
+ IMoveAction *ma = (IMoveAction*)a.get();
ma->from_inv.applyCurrentPlayer(player->getName());
ma->to_inv.applyCurrentPlayer(player->getName());
@@ -629,15 +656,11 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
if (ma->from_inv != ma->to_inv)
m_inventory_mgr->setInventoryModified(ma->to_inv);
- bool from_inv_is_current_player =
- (ma->from_inv.type == InventoryLocation::PLAYER) &&
- (ma->from_inv.name == player->getName());
-
- bool to_inv_is_current_player =
- (ma->to_inv.type == InventoryLocation::PLAYER) &&
- (ma->to_inv.name == player->getName());
+ if (!check_inv_access(ma->from_inv) ||
+ !check_inv_access(ma->to_inv))
+ return;
- InventoryLocation *remote = from_inv_is_current_player ?
+ InventoryLocation *remote = ma->from_inv.type == InventoryLocation::PLAYER ?
&ma->to_inv : &ma->from_inv;
// Check for out-of-range interaction
@@ -657,7 +680,6 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
<< (ma->from_inv.dump()) << ":" << ma->from_list
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
<< " because src is " << ma->from_list << std::endl;
- delete a;
return;
}
@@ -669,18 +691,6 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
<< (ma->from_inv.dump()) << ":" << ma->from_list
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
<< " because dst is " << ma->to_list << std::endl;
- delete a;
- return;
- }
-
- // Disallow moving items in elsewhere than player's inventory
- // if not allowed to interact
- if (!checkPriv(player->getName(), "interact") &&
- (!from_inv_is_current_player ||
- !to_inv_is_current_player)) {
- infostream << "Cannot move outside of player's inventory: "
- << "No interact privilege" << std::endl;
- delete a;
return;
}
}
@@ -688,7 +698,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
Handle restrictions and special cases of the drop action
*/
else if (a->getType() == IAction::Drop) {
- IDropAction *da = (IDropAction*)a;
+ IDropAction *da = (IDropAction*)a.get();
da->from_inv.applyCurrentPlayer(player->getName());
@@ -701,22 +711,18 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
infostream << "Ignoring IDropAction from "
<< (da->from_inv.dump()) << ":" << da->from_list
<< " because src is " << da->from_list << std::endl;
- delete a;
return;
}
// Disallow dropping items if not allowed to interact
- if (!checkPriv(player->getName(), "interact")) {
- delete a;
+ if (!player_has_interact || !check_inv_access(da->from_inv))
return;
- }
// Disallow dropping items if dead
if (playersao->isDead()) {
infostream << "Ignoring IDropAction from "
<< (da->from_inv.dump()) << ":" << da->from_list
<< " because player is dead." << std::endl;
- delete a;
return;
}
}
@@ -724,48 +730,34 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
Handle restrictions and special cases of the craft action
*/
else if (a->getType() == IAction::Craft) {
- ICraftAction *ca = (ICraftAction*)a;
+ ICraftAction *ca = (ICraftAction*)a.get();
ca->craft_inv.applyCurrentPlayer(player->getName());
m_inventory_mgr->setInventoryModified(ca->craft_inv);
- //bool craft_inv_is_current_player =
- // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
- // (ca->craft_inv.name == player->getName());
-
// Disallow crafting if not allowed to interact
- if (!checkPriv(player->getName(), "interact")) {
+ if (!player_has_interact) {
infostream << "Cannot craft: "
<< "No interact privilege" << std::endl;
- delete a;
return;
}
+
+ if (!check_inv_access(ca->craft_inv))
+ return;
+ } else {
+ // Unknown action. Ignored.
+ return;
}
// Do the action
a->apply(m_inventory_mgr.get(), playersao, this);
- // Eat the action
- delete a;
}
void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
{
- /*
- u16 command
- u16 length
- wstring message
- */
- u16 len;
- *pkt >> len;
-
std::wstring message;
- for (u16 i = 0; i < len; i++) {
- u16 tmp_wchar;
- *pkt >> tmp_wchar;
-
- message += (wchar_t)tmp_wchar;
- }
+ *pkt >> message;
session_t peer_id = pkt->getPeerId();
RemotePlayer *player = m_env->getPlayer(peer_id);
@@ -777,15 +769,13 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
return;
}
- // Get player name of this client
std::string name = player->getName();
- std::wstring wname = narrow_to_wide(name);
- std::wstring answer_to_sender = handleChat(name, wname, message, true, player);
+ std::wstring answer_to_sender = handleChat(name, message, true, player);
if (!answer_to_sender.empty()) {
// Send the answer to sender
- SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_NORMAL,
- answer_to_sender, wname));
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ answer_to_sender));
}
}
@@ -862,6 +852,15 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
*pkt >> item;
+ if (item >= player->getHotbarItemcount()) {
+ actionstream << "Player: " << player->getName()
+ << " tried to access item=" << item
+ << " out of hotbar_itemcount="
+ << player->getHotbarItemcount()
+ << "; ignoring." << std::endl;
+ return;
+ }
+
playersao->getPlayer()->setWieldIndex(item);
}
@@ -977,11 +976,17 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
v3f player_pos = playersao->getLastGoodPosition();
// Update wielded item
- playersao->getPlayer()->setWieldIndex(item_i);
- // Get pointed to node (undefined if not POINTEDTYPE_NODE)
- v3s16 p_under = pointed.node_undersurface;
- v3s16 p_above = pointed.node_abovesurface;
+ if (item_i >= player->getHotbarItemcount()) {
+ actionstream << "Player: " << player->getName()
+ << " tried to access item=" << item_i
+ << " out of hotbar_itemcount="
+ << player->getHotbarItemcount()
+ << "; ignoring." << std::endl;
+ return;
+ }
+
+ playersao->getPlayer()->setWieldIndex(item_i);
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
ServerActiveObject *pointed_object = NULL;
@@ -995,17 +1000,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
}
- v3f pointed_pos_under = player_pos;
- v3f pointed_pos_above = player_pos;
- if (pointed.type == POINTEDTHING_NODE) {
- pointed_pos_under = intToFloat(p_under, BS);
- pointed_pos_above = intToFloat(p_above, BS);
- }
- else if (pointed.type == POINTEDTHING_OBJECT) {
- pointed_pos_under = pointed_object->getBasePosition();
- pointed_pos_above = pointed_pos_under;
- }
-
/*
Make sure the player is allowed to do it
*/
@@ -1013,16 +1007,19 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
actionstream << player->getName() << " attempted to interact with " <<
pointed.dump() << " without 'interact' privilege" << std::endl;
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
// Digging completed -> under
if (action == INTERACT_DIGGING_COMPLETED) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
client->SetBlockNotSent(blockpos);
}
// Placement -> above
else if (action == INTERACT_PLACE) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
client->SetBlockNotSent(blockpos);
}
return;
@@ -1030,7 +1027,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
/*
Check that target is reasonably close
- (only when digging or placing things)
*/
static thread_local const bool enable_anticheat =
!g_settings->getBool("disable_anticheat");
@@ -1038,13 +1034,21 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
action == INTERACT_PLACE || action == INTERACT_USE) &&
enable_anticheat && !isSingleplayer()) {
- float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);
+ v3f target_pos = player_pos;
+ if (pointed.type == POINTEDTHING_NODE) {
+ target_pos = intToFloat(pointed.node_undersurface, BS);
+ } else if (pointed.type == POINTEDTHING_OBJECT) {
+ target_pos = pointed_object->getBasePosition();
+ }
+ float d = playersao->getEyePosition().getDistanceFrom(target_pos);
if (!checkInteractDistance(player, d, pointed.dump())) {
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
+ if (pointed.type == POINTEDTHING_NODE) {
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
+ client->SetBlockNotSent(blockpos);
+ }
return;
}
}
@@ -1055,20 +1059,20 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
- /*
- 0: start digging or punch object
- */
- if (action == INTERACT_START_DIGGING) {
+ switch (action) {
+ // Start digging or punch object
+ case INTERACT_START_DIGGING: {
if (pointed.type == POINTEDTHING_NODE) {
MapNode n(CONTENT_IGNORE);
bool pos_ok;
+ v3s16 p_under = pointed.node_undersurface;
n = m_env->getMap().getNode(p_under, &pos_ok);
if (!pos_ok) {
infostream << "Server: Not punching: Node not found. "
"Adding block to emerge queue." << std::endl;
- m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
- false);
+ m_emerge->enqueueBlockEmerge(peer_id,
+ getNodeBlockPos(pointed.node_abovesurface), false);
}
if (n.getContent() != CONTENT_IGNORE)
@@ -1076,159 +1080,155 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Cheat prevention
playersao->noCheatDigStart(p_under);
+
+ return;
}
- else if (pointed.type == POINTEDTHING_OBJECT) {
- // Skip if object can't be interacted with anymore
- if (pointed_object->isGone())
- return;
- ItemStack selected_item, hand_item;
- ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
- ToolCapabilities toolcap =
- tool_item.getToolCapabilities(m_itemdef);
- v3f dir = (pointed_object->getBasePosition() -
- (playersao->getBasePosition() + playersao->getEyeOffset())
- ).normalize();
- float time_from_last_punch =
- playersao->resetTimeFromLastPunch();
-
- u16 src_original_hp = pointed_object->getHP();
- u16 dst_origin_hp = playersao->getHP();
-
- u16 wear = pointed_object->punch(dir, &toolcap, playersao,
- time_from_last_punch);
-
- // Callback may have changed item, so get it again
- playersao->getWieldedItem(&selected_item);
- bool changed = selected_item.addWear(wear, m_itemdef);
- if (changed)
- playersao->setWieldedItem(selected_item);
-
- // If the object is a player and its HP changed
- if (src_original_hp != pointed_object->getHP() &&
- pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- SendPlayerHPOrDie((PlayerSAO *)pointed_object,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
- }
+ // Skip if the object can't be interacted with anymore
+ if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone())
+ return;
- // If the puncher is a player and its HP changed
- if (dst_origin_hp != playersao->getHP())
- SendPlayerHPOrDie(playersao,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
+ ItemStack selected_item, hand_item;
+ ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
+ ToolCapabilities toolcap =
+ tool_item.getToolCapabilities(m_itemdef);
+ v3f dir = (pointed_object->getBasePosition() -
+ (playersao->getBasePosition() + playersao->getEyeOffset())
+ ).normalize();
+ float time_from_last_punch =
+ playersao->resetTimeFromLastPunch();
+
+ u16 src_original_hp = pointed_object->getHP();
+ u16 dst_origin_hp = playersao->getHP();
+
+ u16 wear = pointed_object->punch(dir, &toolcap, playersao,
+ time_from_last_punch);
+
+ // Callback may have changed item, so get it again
+ playersao->getWieldedItem(&selected_item);
+ bool changed = selected_item.addWear(wear, m_itemdef);
+ if (changed)
+ playersao->setWieldedItem(selected_item);
+
+ // If the object is a player and its HP changed
+ if (src_original_hp != pointed_object->getHP() &&
+ pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ SendPlayerHPOrDie((PlayerSAO *)pointed_object,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
}
+ // If the puncher is a player and its HP changed
+ if (dst_origin_hp != playersao->getHP())
+ SendPlayerHPOrDie(playersao,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
+
+ return;
} // action == INTERACT_START_DIGGING
- /*
- 1: stop digging
- */
- else if (action == INTERACT_STOP_DIGGING) {
- } // action == INTERACT_STOP_DIGGING
+ case INTERACT_STOP_DIGGING:
+ // Nothing to do
+ return;
- /*
- 2: Digging completed
- */
- else if (action == INTERACT_DIGGING_COMPLETED) {
+ case INTERACT_DIGGING_COMPLETED: {
// Only digging of nodes
- if (pointed.type == POINTEDTHING_NODE) {
- bool pos_ok;
- MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
- if (!pos_ok) {
- infostream << "Server: Not finishing digging: Node not found. "
- "Adding block to emerge queue." << std::endl;
- m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
- false);
- }
-
- /* Cheat prevention */
- bool is_valid_dig = true;
- if (enable_anticheat && !isSingleplayer()) {
- v3s16 nocheat_p = playersao->getNoCheatDigPos();
- float nocheat_t = playersao->getNoCheatDigTime();
- playersao->noCheatDigEnd();
- // If player didn't start digging this, ignore dig
- if (nocheat_p != p_under) {
- infostream << "Server: " << player->getName()
- << " started digging "
- << PP(nocheat_p) << " and completed digging "
- << PP(p_under) << "; not digging." << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "finished_unknown_dig");
- }
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+ bool pos_ok;
+ v3s16 p_under = pointed.node_undersurface;
+ MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
+ if (!pos_ok) {
+ infostream << "Server: Not finishing digging: Node not found. "
+ "Adding block to emerge queue." << std::endl;
+ m_emerge->enqueueBlockEmerge(peer_id,
+ getNodeBlockPos(pointed.node_abovesurface), false);
+ }
- // Get player's wielded item
- // See also: Game::handleDigging
- ItemStack selected_item, hand_item;
- playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
-
- // Get diggability and expected digging time
- DigParams params = getDigParams(m_nodedef->get(n).groups,
- &selected_item.getToolCapabilities(m_itemdef));
- // If can't dig, try hand
- if (!params.diggable) {
- params = getDigParams(m_nodedef->get(n).groups,
- &hand_item.getToolCapabilities(m_itemdef));
- }
- // If can't dig, ignore dig
- if (!params.diggable) {
- infostream << "Server: " << player->getName()
- << " completed digging " << PP(p_under)
- << ", which is not diggable with tool; not digging."
- << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_unbreakable");
- }
- // Check digging time
- // If already invalidated, we don't have to
- if (!is_valid_dig) {
- // Well not our problem then
- }
- // Clean and long dig
- else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
- // All is good, but grab time from pool; don't care if
- // it's actually available
- playersao->getDigPool().grab(params.time);
- }
- // Short or laggy dig
- // Try getting the time from pool
- else if (playersao->getDigPool().grab(params.time)) {
- // All is good
- }
- // Dig not possible
- else {
- infostream << "Server: " << player->getName()
- << " completed digging " << PP(p_under)
- << "too fast; not digging." << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_too_fast");
- }
+ /* Cheat prevention */
+ bool is_valid_dig = true;
+ if (enable_anticheat && !isSingleplayer()) {
+ v3s16 nocheat_p = playersao->getNoCheatDigPos();
+ float nocheat_t = playersao->getNoCheatDigTime();
+ playersao->noCheatDigEnd();
+ // If player didn't start digging this, ignore dig
+ if (nocheat_p != p_under) {
+ infostream << "Server: " << player->getName()
+ << " started digging "
+ << PP(nocheat_p) << " and completed digging "
+ << PP(p_under) << "; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "finished_unknown_dig");
}
- /* Actually dig node */
-
- if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
- m_script->node_on_dig(p_under, n, playersao);
-
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- RemoteClient *client = getClient(peer_id);
- // Send unusual result (that is, node not being removed)
- if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
- // Re-send block to revert change on client-side
- client->SetBlockNotSent(blockpos);
+ // Get player's wielded item
+ // See also: Game::handleDigging
+ ItemStack selected_item, hand_item;
+ playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
+
+ // Get diggability and expected digging time
+ DigParams params = getDigParams(m_nodedef->get(n).groups,
+ &selected_item.getToolCapabilities(m_itemdef));
+ // If can't dig, try hand
+ if (!params.diggable) {
+ params = getDigParams(m_nodedef->get(n).groups,
+ &hand_item.getToolCapabilities(m_itemdef));
+ }
+ // If can't dig, ignore dig
+ if (!params.diggable) {
+ infostream << "Server: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << ", which is not diggable with tool; not digging."
+ << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_unbreakable");
+ }
+ // Check digging time
+ // If already invalidated, we don't have to
+ if (!is_valid_dig) {
+ // Well not our problem then
+ }
+ // Clean and long dig
+ else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
+ // All is good, but grab time from pool; don't care if
+ // it's actually available
+ playersao->getDigPool().grab(params.time);
}
+ // Short or laggy dig
+ // Try getting the time from pool
+ else if (playersao->getDigPool().grab(params.time)) {
+ // All is good
+ }
+ // Dig not possible
else {
- client->ResendBlockIfOnWire(blockpos);
+ infostream << "Server: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << "too fast; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_too_fast");
}
}
+
+ /* Actually dig node */
+
+ if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
+ m_script->node_on_dig(p_under, n, playersao);
+
+ v3s16 blockpos = getNodeBlockPos(p_under);
+ RemoteClient *client = getClient(peer_id);
+ // Send unusual result (that is, node not being removed)
+ if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR)
+ // Re-send block to revert change on client-side
+ client->SetBlockNotSent(blockpos);
+ else
+ client->ResendBlockIfOnWire(blockpos);
+
+ return;
} // action == INTERACT_DIGGING_COMPLETED
- /*
- 3: place block or right-click object
- */
- else if (action == INTERACT_PLACE) {
+ // Place block or right-click object
+ case INTERACT_PLACE: {
ItemStack selected_item;
playersao->getWieldedItem(&selected_item, nullptr);
@@ -1257,59 +1257,54 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
}
pointed_object->rightClick(playersao);
- } else if (m_script->item_OnPlace(
- selected_item, playersao, pointed)) {
+ } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
// Placement was handled in lua
// Apply returned ItemStack
- if (playersao->setWieldedItem(selected_item)) {
+ if (playersao->setWieldedItem(selected_item))
SendInventory(playersao, true);
- }
}
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+
// If item has node placement prediction, always send the
// blocks to make sure the client knows what exactly happened
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- if (!selected_item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
+ v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
+ v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface);
+ if (!selected_item.getDefinition(m_itemdef
+ ).node_placement_prediction.empty()) {
client->SetBlockNotSent(blockpos);
- if (blockpos2 != blockpos) {
+ if (blockpos2 != blockpos)
client->SetBlockNotSent(blockpos2);
- }
- }
- else {
+ } else {
client->ResendBlockIfOnWire(blockpos);
- if (blockpos2 != blockpos) {
+ if (blockpos2 != blockpos)
client->ResendBlockIfOnWire(blockpos2);
- }
}
+
+ return;
} // action == INTERACT_PLACE
- /*
- 4: use
- */
- else if (action == INTERACT_USE) {
+ case INTERACT_USE: {
ItemStack selected_item;
playersao->getWieldedItem(&selected_item, nullptr);
actionstream << player->getName() << " uses " << selected_item.name
<< ", pointing at " << pointed.dump() << std::endl;
- if (m_script->item_OnUse(
- selected_item, playersao, pointed)) {
+ if (m_script->item_OnUse(selected_item, playersao, pointed)) {
// Apply returned ItemStack
- if (playersao->setWieldedItem(selected_item)) {
+ if (playersao->setWieldedItem(selected_item))
SendInventory(playersao, true);
- }
}
- } // action == INTERACT_USE
+ return;
+ }
- /*
- 5: rightclick air
- */
- else if (action == INTERACT_ACTIVATE) {
+ // Rightclick air
+ case INTERACT_ACTIVATE: {
ItemStack selected_item;
playersao->getWieldedItem(&selected_item, nullptr);
@@ -1318,21 +1313,17 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
- if (m_script->item_OnSecondaryUse(
- selected_item, playersao, pointed)) {
- if (playersao->setWieldedItem(selected_item)) {
+ if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
+ if (playersao->setWieldedItem(selected_item))
SendInventory(playersao, true);
- }
}
- } // action == INTERACT_ACTIVATE
+ return;
+ }
+
+ default:
+ warningstream << "Server: Invalid action " << action << std::endl;
- /*
- Catch invalid actions
- */
- else {
- warningstream << "Server: Invalid action "
- << action << std::endl;
}
}
@@ -1658,19 +1649,18 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
bool wantSudo = (cstate == CS_Active);
- verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;
+ verbosestream << "Server: Received TOSERVER_SRP_BYTES_M." << std::endl;
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
- actionstream << "Server: got SRP _M packet in wrong state "
- << cstate << " from " << addr_s
- << ". Ignoring." << std::endl;
+ warningstream << "Server: got SRP_M packet in wrong state "
+ << cstate << " from " << addr_s << ". Ignoring." << std::endl;
return;
}
if (client->chosen_mech != AUTH_MECHANISM_SRP &&
client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
- actionstream << "Server: got SRP _M packet, while auth"
- << "is going on with mech " << client->chosen_mech << " from "
+ warningstream << "Server: got SRP_M packet, while auth "
+ "is going on with mech " << client->chosen_mech << " from "
<< addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
if (wantSudo) {
DenySudoAccess(peer_id);
@@ -1718,7 +1708,7 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
std::string checkpwd; // not used, but needed for passing something
if (!m_script->getAuth(playername, &checkpwd, NULL)) {
- actionstream << "Server: " << playername <<
+ errorstream << "Server: " << playername <<
" cannot be authenticated (auth handler does not work?)" <<
std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);