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-rw-r--r--src/network/clientpackethandler.cpp2
-rw-r--r--src/network/networkprotocol.h5
-rw-r--r--src/network/serverpackethandler.cpp8
3 files changed, 9 insertions, 6 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 520fcfa81..91829474e 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -333,7 +333,7 @@ void Client::handleCommand_Inventory(NetworkPacket* pkt)
player->inventory.deSerialize(is);
- m_inventory_updated = true;
+ m_update_wielded_item = true;
delete m_inventory_from_server;
m_inventory_from_server = new Inventory(player->inventory);
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index 451518bbf..05737d0a9 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -195,9 +195,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
ContentFeatures version 13
Add full Euler rotations instead of just yaw
Add TOCLIENT_PLAYER_SPEED
+ PROTOCOL VERSION 38:
+ Incremental inventory sending mode
+ Unknown inventory serialization fields no longer throw an error
*/
-#define LATEST_PROTOCOL_VERSION 37
+#define LATEST_PROTOCOL_VERSION 38
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
// Server's supported network protocol range
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 5ad60f48a..1965d87aa 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -732,7 +732,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
// Eat the action
delete a;
- SendInventory(playersao);
+ SendInventory(playersao, true);
}
void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
@@ -1310,7 +1310,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Apply returned ItemStack
if (playersao->setWieldedItem(item)) {
- SendInventory(playersao);
+ SendInventory(playersao, true);
}
}
@@ -1346,7 +1346,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
item, playersao, pointed)) {
// Apply returned ItemStack
if (playersao->setWieldedItem(item)) {
- SendInventory(playersao);
+ SendInventory(playersao, true);
}
}
@@ -1364,7 +1364,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (m_script->item_OnSecondaryUse(
item, playersao)) {
if( playersao->setWieldedItem(item)) {
- SendInventory(playersao);
+ SendInventory(playersao, true);
}
}
} // action == INTERACT_ACTIVATE