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-rw-r--r--src/network/clientpackethandler.cpp4
-rw-r--r--src/network/networkprotocol.h3
2 files changed, 6 insertions, 1 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 5de99418e..0ec46049e 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -1326,6 +1326,10 @@ void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt)
void Client::handleCommand_CSMFlavourLimits(NetworkPacket *pkt)
{
*pkt >> m_csm_flavour_limits >> m_csm_noderange_limit;
+
+ // Now we have flavours, load mods if it's enabled
+ // Note: this should be moved after mods receptions from server instead
+ loadMods();
}
/*
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index fe68f39b2..1f10822e1 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -921,10 +921,11 @@ enum PlayerListModifer: u8
enum CSMFlavourLimit : u64 {
CSM_FL_NONE = 0x00000000,
- CSM_FL_LOOKUP_NODES = 0x00000001, // Limit node lookups
+ CSM_FL_LOAD_CLIENT_MODS = 0x00000001, // Disable mods provided by clients
CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
+ CSM_FL_LOOKUP_NODES = 0x00000010, // Limit node lookups
CSM_FL_ALL = 0xFFFFFFFF,
};