diff options
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r-- | src/nodedef.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 31366f7e0..6d740fac3 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -806,7 +806,6 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, scene::ISceneManager* smgr = gamedef->getSceneManager(); scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator(); - bool new_style_water = g_settings->getBool("new_style_water"); bool connected_glass = g_settings->getBool("connected_glass"); bool opaque_water = g_settings->getBool("opaque_water"); bool enable_shaders = g_settings->getBool("enable_shaders"); @@ -854,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, assert(f->liquid_type == LIQUID_SOURCE); if (opaque_water) f->alpha = 255; - f->solidness = new_style_water ? 0 : 1; + f->solidness = 0; is_liquid = true; break; case NDT_FLOWINGLIQUID: |