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-rw-r--r--src/nodedef.cpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 92cdf738e..dbbdf95d2 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -790,9 +790,18 @@ public:
virtual void resetNodeResolveState();
virtual void mapNodeboxConnections();
virtual bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face);
+ virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const
+ {
+ return m_selection_box_int_union;
+ }
private:
void addNameIdMapping(content_t i, std::string name);
+ /*!
+ * Recalculates m_selection_box_int_union based on
+ * m_selection_box_union.
+ */
+ void fixSelectionBoxIntUnion();
// Features indexed by id
std::vector<ContentFeatures> m_content_features;
@@ -819,6 +828,14 @@ private:
// True when all nodes have been registered
bool m_node_registration_complete;
+
+ //! The union of all nodes' selection boxes.
+ aabb3f m_selection_box_union;
+ /*!
+ * The smallest box in node coordinates that
+ * contains all nodes' selection boxes.
+ */
+ core::aabbox3d<s16> m_selection_box_int_union;
};
@@ -849,6 +866,8 @@ void CNodeDefManager::clear()
m_name_id_mapping_with_aliases.clear();
m_group_to_items.clear();
m_next_id = 0;
+ m_selection_box_union.reset(0,0,0);
+ m_selection_box_int_union.reset(0,0,0);
resetNodeResolveState();
@@ -1007,6 +1026,123 @@ content_t CNodeDefManager::allocateId()
}
+/*!
+ * Returns the smallest box that contains all boxes
+ * in the vector. Box_union is expanded.
+ * @param[in] boxes the vector containing the boxes
+ * @param[in, out] box_union the union of the arguments
+ */
+void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
+{
+ for (std::vector<aabb3f>::const_iterator it = boxes.begin();
+ it != boxes.end(); ++it) {
+ box_union->addInternalBox(*it);
+ }
+}
+
+
+/*!
+ * Returns a box that contains the nodebox in every case.
+ * The argument node_union is expanded.
+ * @param[in] nodebox the nodebox to be measured
+ * @param[in] features used to decide whether the nodebox
+ * can be rotated
+ * @param[in, out] box_union the union of the arguments
+ */
+void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
+ aabb3f *box_union)
+{
+ switch(nodebox.type) {
+ case NODEBOX_FIXED:
+ case NODEBOX_LEVELED: {
+ // Raw union
+ aabb3f half_processed(0, 0, 0, 0, 0, 0);
+ boxVectorUnion(nodebox.fixed, &half_processed);
+ // Set leveled boxes to maximal
+ if (nodebox.type == NODEBOX_LEVELED) {
+ half_processed.MaxEdge.Y = +BS / 2;
+ }
+ if (features.param_type_2 == CPT2_FACEDIR) {
+ // Get maximal coordinate
+ f32 coords[] = {
+ fabsf(half_processed.MinEdge.X),
+ fabsf(half_processed.MinEdge.Y),
+ fabsf(half_processed.MinEdge.Z),
+ fabsf(half_processed.MaxEdge.X),
+ fabsf(half_processed.MaxEdge.Y),
+ fabsf(half_processed.MaxEdge.Z) };
+ f32 max = 0;
+ for (int i = 0; i < 6; i++) {
+ if (max < coords[i]) {
+ max = coords[i];
+ }
+ }
+ // Add the union of all possible rotated boxes
+ box_union->addInternalPoint(-max, -max, -max);
+ box_union->addInternalPoint(+max, +max, +max);
+ } else {
+ box_union->addInternalBox(half_processed);
+ }
+ break;
+ }
+ case NODEBOX_WALLMOUNTED: {
+ // Add fix boxes
+ box_union->addInternalBox(nodebox.wall_top);
+ box_union->addInternalBox(nodebox.wall_bottom);
+ // Find maximal coordinate in the X-Z plane
+ f32 coords[] = {
+ fabsf(nodebox.wall_side.MinEdge.X),
+ fabsf(nodebox.wall_side.MinEdge.Z),
+ fabsf(nodebox.wall_side.MaxEdge.X),
+ fabsf(nodebox.wall_side.MaxEdge.Z) };
+ f32 max = 0;
+ for (int i = 0; i < 4; i++) {
+ if (max < coords[i]) {
+ max = coords[i];
+ }
+ }
+ // Add the union of all possible rotated boxes
+ box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
+ box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
+ break;
+ }
+ case NODEBOX_CONNECTED: {
+ // Add all possible connected boxes
+ boxVectorUnion(nodebox.fixed, box_union);
+ boxVectorUnion(nodebox.connect_top, box_union);
+ boxVectorUnion(nodebox.connect_bottom, box_union);
+ boxVectorUnion(nodebox.connect_front, box_union);
+ boxVectorUnion(nodebox.connect_left, box_union);
+ boxVectorUnion(nodebox.connect_back, box_union);
+ boxVectorUnion(nodebox.connect_right, box_union);
+ break;
+ }
+ default: {
+ // NODEBOX_REGULAR
+ box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
+ box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
+ }
+ }
+}
+
+
+inline void CNodeDefManager::fixSelectionBoxIntUnion()
+{
+ m_selection_box_int_union.MinEdge.X = floorf(
+ m_selection_box_union.MinEdge.X / BS + 0.5f);
+ m_selection_box_int_union.MinEdge.Y = floorf(
+ m_selection_box_union.MinEdge.Y / BS + 0.5f);
+ m_selection_box_int_union.MinEdge.Z = floorf(
+ m_selection_box_union.MinEdge.Z / BS + 0.5f);
+ m_selection_box_int_union.MaxEdge.X = ceilf(
+ m_selection_box_union.MaxEdge.X / BS - 0.5f);
+ m_selection_box_int_union.MaxEdge.Y = ceilf(
+ m_selection_box_union.MaxEdge.Y / BS - 0.5f);
+ m_selection_box_int_union.MaxEdge.Z = ceilf(
+ m_selection_box_union.MaxEdge.Z / BS - 0.5f);
+}
+
+
// IWritableNodeDefManager
content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
@@ -1037,6 +1173,8 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
verbosestream << "NodeDefManager: registering content id \"" << id
<< "\": name=\"" << def.name << "\""<<std::endl;
+ getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
+ fixSelectionBoxIntUnion();
// Add this content to the list of all groups it belongs to
// FIXME: This should remove a node from groups it no longer
// belongs to when a node is re-registered
@@ -1266,6 +1404,9 @@ void CNodeDefManager::deSerialize(std::istream &is)
m_content_features[i] = f;
addNameIdMapping(i, f.name);
verbosestream << "deserialized " << f.name << std::endl;
+
+ getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
+ fixSelectionBoxIntUnion();
}
}