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-rw-r--r--src/nodedef.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index ba1ca2c65..e392f477a 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -787,6 +787,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
+ bool enable_minimap = g_settings->getBool("enable_minimap");
bool use_normal_texture = enable_shaders &&
(enable_bumpmapping || enable_parallax_occlusion);
@@ -797,7 +798,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
ContentFeatures *f = &m_content_features[i];
// minimap pixel color - the average color of a texture
- if (f->tiledef[0].name != "")
+ if (enable_minimap && f->tiledef[0].name != "")
f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
// Figure out the actual tiles to use