diff options
Diffstat (limited to 'src/nodedef.h')
-rw-r--r-- | src/nodedef.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index 182bd09b2..db36021cf 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -104,6 +104,30 @@ struct NodeBox struct MapNode; class NodeMetadata; +enum NodeDrawType +{ + NDT_NORMAL, // A basic solid block + NDT_AIRLIKE, // Nothing is drawn + NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid + NDT_FLOWINGLIQUID, // A very special kind of thing + NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass + NDT_ALLFACES, // Leaves-like, draw all faces no matter what + NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal + NDT_TORCHLIKE, + NDT_SIGNLIKE, + NDT_PLANTLIKE, + NDT_FENCELIKE, + NDT_RAILLIKE, + NDT_NODEBOX, + NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all + // visible faces + // uses 2 textures, one for frames, second for faces + NDT_FIRELIKE, // Draw faces slightly rotated and only on connecting nodes, + NDT_GLASSLIKE_FRAMED_OPTIONAL, // enabled -> connected, disabled -> Glass-like + // uses 2 textures, one for frames, second for faces + NDT_MESH, // Uses static meshes +}; + /* Stand-alone definition of a TileSpec (basically a server-side TileSpec) */ @@ -137,31 +161,7 @@ struct TileDef } void serialize(std::ostream &os, u16 protocol_version) const; - void deSerialize(std::istream &is, bool culling_ignore); -}; - -enum NodeDrawType -{ - NDT_NORMAL, // A basic solid block - NDT_AIRLIKE, // Nothing is drawn - NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid - NDT_FLOWINGLIQUID, // A very special kind of thing - NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass - NDT_ALLFACES, // Leaves-like, draw all faces no matter what - NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal - NDT_TORCHLIKE, - NDT_SIGNLIKE, - NDT_PLANTLIKE, - NDT_FENCELIKE, - NDT_RAILLIKE, - NDT_NODEBOX, - NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all - // visible faces - // uses 2 textures, one for frames, second for faces - NDT_FIRELIKE, // Draw faces slightly rotated and only on connecting nodes, - NDT_GLASSLIKE_FRAMED_OPTIONAL, // enabled -> connected, disabled -> Glass-like - // uses 2 textures, one for frames, second for faces - NDT_MESH, // Uses static meshes + void deSerialize(std::istream &is, const u8 contentfeatures_version, const NodeDrawType drawtype); }; #define CF_SPECIAL_COUNT 6 |