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-rw-r--r--src/nodedef.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index 645e75e3e..e0b5c864c 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -174,9 +174,6 @@ struct ContentFeatures
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
bool wall_mounted;
- // If true, node is equivalent to air. Torches are, air is. Water is not.
- // Is used for example to check whether a mud block can have grass on.
- bool air_equivalent;
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.