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-rw-r--r--src/noise.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/noise.cpp b/src/noise.cpp
index dda0e5614..a98dd5886 100644
--- a/src/noise.cpp
+++ b/src/noise.cpp
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <math.h>
#include "noise.h"
+#include <iostream>
#define NOISE_MAGIC_X 1619
#define NOISE_MAGIC_Y 31337
@@ -62,16 +63,23 @@ double noise2d_gradient(double x, double y, int seed)
{
int x0 = (x > 0.0 ? (int)x : (int)x - 1);
int y0 = (y > 0.0 ? (int)y : (int)y - 1);
- double xl = x-x0;
- double yl = y-y0;
+ double xl = x - (double)x0;
+ double yl = y - (double)y0;
int n00 = (int)((noise2d(x0, y0, seed)+1)*8);
int n10 = (int)((noise2d(x0+1, y0, seed)+1)*8);
int n01 = (int)((noise2d(x0, y0+1, seed)+1)*8);
int n11 = (int)((noise2d(x0+1, y0+1, seed)+1)*8);
+ /* In this format, these fail to work on MSVC8 if n00 < 4
double s = dotProduct(cos_lookup[n00], cos_lookup[(n00-4)%16], xl, yl);
double u = dotProduct(-cos_lookup[n10], cos_lookup[(n10-4)%16], 1.-xl, yl);
double v = dotProduct(cos_lookup[n01], -cos_lookup[(n01-4)%16], xl, 1.-yl);
- double w = dotProduct(-cos_lookup[n11], -cos_lookup[(n11-4)%16], 1.-xl, 1.-yl);
+ double w = dotProduct(-cos_lookup[n11], -cos_lookup[(n11-4)%16], 1.-xl, 1.-yl);*/
+ double s = dotProduct(cos_lookup[n00], cos_lookup[(n00+12)%16], xl, yl);
+ double u = dotProduct(-cos_lookup[n10], cos_lookup[(n10+12)%16], 1.-xl, yl);
+ double v = dotProduct(cos_lookup[n01], -cos_lookup[(n01+12)%16], xl, 1.-yl);
+ double w = dotProduct(-cos_lookup[n11], -cos_lookup[(n11+12)%16], 1.-xl, 1.-yl);
+ /*std::cout<<"x="<<x<<" y="<<y<<" x0="<<x0<<" y0="<<y0<<" xl="<<xl<<" yl="<<yl<<" n00="<<n00<<" n10="<<n01<<" s="<<s<<std::endl;
+ std::cout<<"cos_lookup[n00]="<<(cos_lookup[n00])<<" cos_lookup[(n00-4)%16]="<<(cos_lookup[(n00-4)%16])<<std::endl;*/
return biLinearInterpolation(s,u,v,w,xl,yl);
}