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-rw-r--r--src/particles.cpp39
1 files changed, 24 insertions, 15 deletions
diff --git a/src/particles.cpp b/src/particles.cpp
index 525258a25..ccca691d1 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -54,6 +54,7 @@ Particle::Particle(
float expirationtime,
float size,
bool collisiondetection,
+ bool collision_removal,
bool vertical,
video::ITexture *texture,
v2f texpos,
@@ -85,6 +86,7 @@ Particle::Particle(
m_player = player;
m_size = size;
m_collisiondetection = collisiondetection;
+ m_collision_removal = collision_removal;
m_vertical = vertical;
// Irrlicht stuff
@@ -126,20 +128,21 @@ void Particle::render()
void Particle::step(float dtime)
{
m_time += dtime;
- if (m_collisiondetection)
- {
+ if (m_collisiondetection) {
aabb3f box = m_collisionbox;
- v3f p_pos = m_pos*BS;
- v3f p_velocity = m_velocity*BS;
- collisionMoveSimple(m_env, m_gamedef,
- BS*0.5, box,
- 0, dtime,
- &p_pos, &p_velocity, m_acceleration * BS);
- m_pos = p_pos/BS;
- m_velocity = p_velocity/BS;
- }
- else
- {
+ v3f p_pos = m_pos * BS;
+ v3f p_velocity = m_velocity * BS;
+ collisionMoveResult r = collisionMoveSimple(m_env,
+ m_gamedef, BS * 0.5, box, 0, dtime, &p_pos,
+ &p_velocity, m_acceleration * BS);
+ if (m_collision_removal && r.collides) {
+ // force expiration of the particle
+ m_expiration = -1.0;
+ } else {
+ m_pos = p_pos / BS;
+ m_velocity = p_velocity / BS;
+ }
+ } else {
m_velocity += m_acceleration * dtime;
m_pos += m_velocity * dtime;
}
@@ -210,8 +213,8 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
u16 amount, float time,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
- bool collisiondetection, bool vertical, video::ITexture *texture, u32 id,
- ParticleManager *p_manager) :
+ bool collisiondetection, bool collision_removal, bool vertical,
+ video::ITexture *texture, u32 id, ParticleManager *p_manager) :
m_particlemanager(p_manager)
{
m_gamedef = gamedef;
@@ -230,6 +233,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
m_minsize = minsize;
m_maxsize = maxsize;
m_collisiondetection = collisiondetection;
+ m_collision_removal = collision_removal;
m_vertical = vertical;
m_texture = texture;
m_time = 0;
@@ -277,6 +281,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
exptime,
size,
m_collisiondetection,
+ m_collision_removal,
m_vertical,
m_texture,
v2f(0.0, 0.0),
@@ -317,6 +322,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
exptime,
size,
m_collisiondetection,
+ m_collision_removal,
m_vertical,
m_texture,
v2f(0.0, 0.0),
@@ -446,6 +452,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->add_particlespawner.minsize,
event->add_particlespawner.maxsize,
event->add_particlespawner.collisiondetection,
+ event->add_particlespawner.collision_removal,
event->add_particlespawner.vertical,
texture,
event->add_particlespawner.id,
@@ -480,6 +487,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->spawn_particle.expirationtime,
event->spawn_particle.size,
event->spawn_particle.collisiondetection,
+ event->spawn_particle.collision_removal,
event->spawn_particle.vertical,
texture,
v2f(0.0, 0.0),
@@ -555,6 +563,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s
visual_size,
true,
false,
+ false,
texture,
texpos,
texsize);