diff options
Diffstat (limited to 'src/particles.cpp')
-rw-r--r-- | src/particles.cpp | 589 |
1 files changed, 149 insertions, 440 deletions
diff --git a/src/particles.cpp b/src/particles.cpp index 88905d40d..e495ecd03 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -1,6 +1,6 @@ /* Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2020 sfan5 <sfan5@live.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -18,450 +18,159 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "particles.h" -#include "constants.h" -#include "debug.h" -#include "main.h" // For g_profiler and g_settings -#include "settings.h" -#include "tile.h" -#include "gamedef.h" -#include "collision.h" -#include <stdlib.h> -#include "util/numeric.h" -#include "light.h" -#include "environment.h" -#include "clientmap.h" -#include "mapnode.h" - -/* - Utility -*/ - -v3f random_v3f(v3f min, v3f max) -{ - return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X, - rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y, - rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z); -} - -std::vector<Particle*> all_particles; -std::map<u32, ParticleSpawner*> all_particlespawners; - -Particle::Particle( - IGameDef *gamedef, - scene::ISceneManager* smgr, - LocalPlayer *player, - ClientEnvironment &env, - v3f pos, - v3f velocity, - v3f acceleration, - float expirationtime, - float size, - bool collisiondetection, - video::ITexture *texture, - v2f texpos, - v2f texsize -): - scene::ISceneNode(smgr->getRootSceneNode(), smgr) -{ - // Misc - m_gamedef = gamedef; - - // Texture - m_material.setFlag(video::EMF_LIGHTING, false); - m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); - m_material.setFlag(video::EMF_BILINEAR_FILTER, false); - m_material.setFlag(video::EMF_FOG_ENABLE, true); - m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - m_material.setTexture(0, texture); - m_texpos = texpos; - m_texsize = texsize; - - - // Particle related - m_pos = pos; - m_velocity = velocity; - m_acceleration = acceleration; - m_expiration = expirationtime; - m_time = 0; - m_player = player; - m_size = size; - m_collisiondetection = collisiondetection; - - // Irrlicht stuff - m_collisionbox = core::aabbox3d<f32> - (-size/2,-size/2,-size/2,size/2,size/2,size/2); - this->setAutomaticCulling(scene::EAC_OFF); - - // Init lighting - updateLight(env); - - // Init model - updateVertices(); - - all_particles.push_back(this); -} - -Particle::~Particle() -{ -} - -void Particle::OnRegisterSceneNode() -{ - if (IsVisible) - { - SceneManager->registerNodeForRendering - (this, scene::ESNRP_TRANSPARENT); - SceneManager->registerNodeForRendering - (this, scene::ESNRP_SOLID); - } - - ISceneNode::OnRegisterSceneNode(); -} - -void Particle::render() -{ - // TODO: Render particles in front of water and the selectionbox - - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - driver->setMaterial(m_material); - driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); - - u16 indices[] = {0,1,2, 2,3,0}; - driver->drawVertexPrimitiveList(m_vertices, 4, - indices, 2, video::EVT_STANDARD, - scene::EPT_TRIANGLES, video::EIT_16BIT); -} - -void Particle::step(float dtime, ClientEnvironment &env) -{ - m_time += dtime; - if (m_collisiondetection) - { - core::aabbox3d<f32> box = m_collisionbox; - v3f p_pos = m_pos*BS; - v3f p_velocity = m_velocity*BS; - v3f p_acceleration = m_acceleration*BS; - collisionMoveSimple(&env, m_gamedef, - BS*0.5, box, - 0, dtime, - p_pos, p_velocity, p_acceleration); - m_pos = p_pos/BS; - m_velocity = p_velocity/BS; - m_acceleration = p_acceleration/BS; - } - else - { - m_velocity += m_acceleration * dtime; - m_pos += m_velocity * dtime; - } - - // Update lighting - updateLight(env); - - // Update model - updateVertices(); -} - -void Particle::updateLight(ClientEnvironment &env) -{ - u8 light = 0; - try{ - v3s16 p = v3s16( - floor(m_pos.X+0.5), - floor(m_pos.Y+0.5), - floor(m_pos.Z+0.5) - ); - MapNode n = env.getClientMap().getNode(p); - light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef()); - } - catch(InvalidPositionException &e){ - light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0); - } - m_light = decode_light(light); -} - -void Particle::updateVertices() -{ - video::SColor c(255, m_light, m_light, m_light); - f32 tx0 = m_texpos.X; - f32 tx1 = m_texpos.X + m_texsize.X; - f32 ty0 = m_texpos.Y; - f32 ty1 = m_texpos.Y + m_texsize.Y; - - m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, - c, tx0, ty1); - m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, - c, tx1, ty1); - m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, - c, tx1, ty0); - m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, - c, tx0, ty0); - - for(u16 i=0; i<4; i++) - { - m_vertices[i].Pos.rotateYZBy(m_player->getPitch()); - m_vertices[i].Pos.rotateXZBy(m_player->getYaw()); - m_box.addInternalPoint(m_vertices[i].Pos); - m_vertices[i].Pos += m_pos*BS; - } -} - - -/* - Helpers -*/ - - -void allparticles_step (float dtime, ClientEnvironment &env) -{ - for(std::vector<Particle*>::iterator i = all_particles.begin(); - i != all_particles.end();) - { - if ((*i)->get_expired()) - { - (*i)->remove(); - delete *i; - all_particles.erase(i); - } - else - { - (*i)->step(dtime, env); - i++; - } - } -} - -void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, ClientEnvironment &env, v3s16 pos, - const TileSpec tiles[]) -{ - for (u16 j = 0; j < 32; j++) // set the amount of particles here - { - addNodeParticle(gamedef, smgr, player, env, pos, tiles); - } -} - -void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, ClientEnvironment &env, - v3s16 pos, const TileSpec tiles[]) -{ - addNodeParticle(gamedef, smgr, player, env, pos, tiles); -} - -// add a particle of a node -// used by digging and punching particles -void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, ClientEnvironment &env, v3s16 pos, - const TileSpec tiles[]) -{ - // Texture - u8 texid = myrand_range(0,5); - video::ITexture *texture = tiles[texid].texture; - - // Only use first frame of animated texture - f32 ymax = 1; - if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) - ymax /= tiles[texid].animation_frame_count; - - float size = rand()%64/512.; - float visual_size = BS*size; - v2f texsize(size*2, ymax*size*2); - v2f texpos; - texpos.X = ((rand()%64)/64.-texsize.X); - texpos.Y = ymax*((rand()%64)/64.-texsize.Y); - - // Physics - v3f velocity( (rand()%100/50.-1)/1.5, - rand()%100/35., - (rand()%100/50.-1)/1.5); - - v3f acceleration(0,-9,0); - v3f particlepos = v3f( - (f32)pos.X+rand()%100/200.-0.25, - (f32)pos.Y+rand()%100/200.-0.25, - (f32)pos.Z+rand()%100/200.-0.25 +#include <type_traits> +using namespace ParticleParamTypes; + +#define PARAM_PVFN(n) ParticleParamTypes::n##ParameterValue +v2f PARAM_PVFN(pick) (float* f, const v2f a, const v2f b) { + return v2f( + numericalBlend(f[0], a.X, b.X), + numericalBlend(f[1], a.Y, b.Y) ); - - new Particle( - gamedef, - smgr, - player, - env, - particlepos, - velocity, - acceleration, - rand()%100/100., // expiration time - visual_size, - true, - texture, - texpos, - texsize); } -/* - ParticleSpawner -*/ - -ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player, - u16 amount, float time, - v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, - float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, video::ITexture *texture, u32 id) -{ - m_gamedef = gamedef; - m_smgr = smgr; - m_player = player; - m_amount = amount; - m_spawntime = time; - m_minpos = minpos; - m_maxpos = maxpos; - m_minvel = minvel; - m_maxvel = maxvel; - m_minacc = minacc; - m_maxacc = maxacc; - m_minexptime = minexptime; - m_maxexptime = maxexptime; - m_minsize = minsize; - m_maxsize = maxsize; - m_collisiondetection = collisiondetection; - m_texture = texture; - m_time = 0; - - for (u16 i = 0; i<=m_amount; i++) - { - float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime; - m_spawntimes.push_back(spawntime); - } - - all_particlespawners.insert(std::pair<u32, ParticleSpawner*>(id, this)); -} - -ParticleSpawner::~ParticleSpawner() {} - -void ParticleSpawner::step(float dtime, ClientEnvironment &env) -{ - m_time += dtime; - - if (m_spawntime != 0) // Spawner exists for a predefined timespan - { - for(std::vector<float>::iterator i = m_spawntimes.begin(); - i != m_spawntimes.end();) - { - if ((*i) <= m_time && m_amount > 0) - { - m_amount--; - - v3f pos = random_v3f(m_minpos, m_maxpos); - v3f vel = random_v3f(m_minvel, m_maxvel); - v3f acc = random_v3f(m_minacc, m_maxacc); - float exptime = rand()/(float)RAND_MAX - *(m_maxexptime-m_minexptime) - +m_minexptime; - float size = rand()/(float)RAND_MAX - *(m_maxsize-m_minsize) - +m_minsize; - - new Particle( - m_gamedef, - m_smgr, - m_player, - env, - pos, - vel, - acc, - exptime, - size, - m_collisiondetection, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0)); - m_spawntimes.erase(i); - } - else - { - i++; - } - } - } - else // Spawner exists for an infinity timespan, spawn on a per-second base - { - for (int i = 0; i <= m_amount; i++) - { - if (rand()/(float)RAND_MAX < dtime) - { - v3f pos = random_v3f(m_minpos, m_maxpos); - v3f vel = random_v3f(m_minvel, m_maxvel); - v3f acc = random_v3f(m_minacc, m_maxacc); - float exptime = rand()/(float)RAND_MAX - *(m_maxexptime-m_minexptime) - +m_minexptime; - float size = rand()/(float)RAND_MAX - *(m_maxsize-m_minsize) - +m_minsize; - - new Particle( - m_gamedef, - m_smgr, - m_player, - env, - pos, - vel, - acc, - exptime, - size, - m_collisiondetection, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0)); - } - } - } -} - -void allparticlespawners_step (float dtime, ClientEnvironment &env) -{ - for(std::map<u32, ParticleSpawner*>::iterator i = - all_particlespawners.begin(); - i != all_particlespawners.end();) - { - if (i->second->get_expired()) - { - delete i->second; - all_particlespawners.erase(i++); - } - else - { - i->second->step(dtime, env); - i++; - } - } +v3f PARAM_PVFN(pick) (float* f, const v3f a, const v3f b) { + return v3f( + numericalBlend(f[0], a.X, b.X), + numericalBlend(f[1], a.Y, b.Y), + numericalBlend(f[2], a.Z, b.Z) + ); } -void delete_particlespawner (u32 id) -{ - if (all_particlespawners.find(id) != all_particlespawners.end()) - { - delete all_particlespawners.find(id)->second; - all_particlespawners.erase(id); - } -} +v2f PARAM_PVFN(interpolate) (float fac, const v2f a, const v2f b) + { return b.getInterpolated(a, fac); } +v3f PARAM_PVFN(interpolate) (float fac, const v3f a, const v3f b) + { return b.getInterpolated(a, fac); } -void clear_particles () -{ - for(std::map<u32, ParticleSpawner*>::iterator i = - all_particlespawners.begin(); - i != all_particlespawners.end();) - { - delete i->second; - all_particlespawners.erase(i++); - } +#define PARAM_DEF_SRZR(T, wr, rd) \ + void PARAM_PVFN(serialize) (std::ostream& os, T v) {wr(os,v); } \ + void PARAM_PVFN(deSerialize)(std::istream& is, T& v) {v = rd(is);} + + +#define PARAM_DEF_NUM(T, wr, rd) PARAM_DEF_SRZR(T, wr, rd) \ + T PARAM_PVFN(interpolate)(float fac, const T a, const T b) \ + { return numericalBlend<T>(fac,a,b); } \ + T PARAM_PVFN(pick) (float* f, const T a, const T b) \ + { return numericalBlend<T>(f[0],a,b); } - for(std::vector<Particle*>::iterator i = - all_particles.begin(); - i != all_particles.end();) - { - (*i)->remove(); - delete *i; - all_particles.erase(i); - } +PARAM_DEF_NUM(u8, writeU8, readU8); PARAM_DEF_NUM(s8, writeS8, readS8); +PARAM_DEF_NUM(u16, writeU16, readU16); PARAM_DEF_NUM(s16, writeS16, readS16); +PARAM_DEF_NUM(u32, writeU32, readU32); PARAM_DEF_NUM(s32, writeS32, readS32); +PARAM_DEF_NUM(f32, writeF32, readF32); +PARAM_DEF_SRZR(v2f, writeV2F32, readV2F32); +PARAM_DEF_SRZR(v3f, writeV3F32, readV3F32); + +enum class ParticleTextureFlags : u8 { + /* each value specifies a bit in a bitmask; if the maximum value + * goes above 1<<7 the type of the flags field must be changed + * from u8, which will necessitate a protocol change! */ + + // the first bit indicates whether the texture is animated + animated = 1, + + /* the next three bits indicate the blending mode of the texture + * blendmode is encoded by (flags |= (u8)blend << 1); retrieve with + * (flags & ParticleTextureFlags::blend) >> 1. note that the third + * bit is currently reserved for adding more blend modes in the future */ + blend = 0x7 << 1, +}; + +/* define some shorthand so we don't have to repeat ourselves or use + * decltype everywhere */ +using FlagT = std::underlying_type_t<ParticleTextureFlags>; + +void ServerParticleTexture::serialize(std::ostream &os, u16 protocol_ver, bool newPropertiesOnly) const +{ + /* newPropertiesOnly is used to de/serialize parameters of the legacy texture + * field, which are encoded separately from the texspec string */ + FlagT flags = 0; + if (animated) + flags |= FlagT(ParticleTextureFlags::animated); + if (blendmode != BlendMode::alpha) + flags |= FlagT(blendmode) << 1; + serializeParameterValue(os, flags); + + alpha.serialize(os); + scale.serialize(os); + if (!newPropertiesOnly) + os << serializeString32(string); + + if (animated) + animation.serialize(os, protocol_ver); +} + +void ServerParticleTexture::deSerialize(std::istream &is, u16 protocol_ver, bool newPropertiesOnly) +{ + FlagT flags = 0; + deSerializeParameterValue(is, flags); + + animated = !!(flags & FlagT(ParticleTextureFlags::animated)); + blendmode = BlendMode((flags & FlagT(ParticleTextureFlags::blend)) >> 1); + + alpha.deSerialize(is); + scale.deSerialize(is); + if (!newPropertiesOnly) + string = deSerializeString32(is); + + if (animated) + animation.deSerialize(is, protocol_ver); +} + +void ParticleParameters::serialize(std::ostream &os, u16 protocol_ver) const +{ + writeV3F32(os, pos); + writeV3F32(os, vel); + writeV3F32(os, acc); + writeF32(os, expirationtime); + writeF32(os, size); + writeU8(os, collisiondetection); + os << serializeString32(texture.string); + writeU8(os, vertical); + writeU8(os, collision_removal); + animation.serialize(os, protocol_ver); + writeU8(os, glow); + writeU8(os, object_collision); + writeU16(os, node.param0); + writeU8(os, node.param2); + writeU8(os, node_tile); + writeV3F32(os, drag); + jitter.serialize(os); + bounce.serialize(os); +} + +template <typename T, T (reader)(std::istream& is)> +inline bool streamEndsBeforeParam(T& val, std::istream& is) +{ + // This is kinda awful + T tmp = reader(is); + if (is.eof()) + return true; + val = tmp; + return false; +} + +void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver) +{ + pos = readV3F32(is); + vel = readV3F32(is); + acc = readV3F32(is); + expirationtime = readF32(is); + size = readF32(is); + collisiondetection = readU8(is); + texture.string = deSerializeString32(is); + vertical = readU8(is); + collision_removal = readU8(is); + animation.deSerialize(is, protocol_ver); + glow = readU8(is); + object_collision = readU8(is); + + if (streamEndsBeforeParam<u16, readU16>(node.param0, is)) + return; + node.param2 = readU8(is); + node_tile = readU8(is); + + if (streamEndsBeforeParam<v3f, readV3F32>(drag, is)) + return; + jitter.deSerialize(is); + bounce.deSerialize(is); } |