diff options
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/src/player.cpp b/src/player.cpp index f22eddfc1..963f67c28 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -30,9 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "nodedef.h" #include "environment.h" #include "gamedef.h" -#include "content_sao.h" -#include "tooldef.h" -#include "materials.h" Player::Player(IGameDef *gamedef): touching_ground(false), @@ -178,282 +175,6 @@ void Player::deSerialize(std::istream &is) inventory.deSerialize(is, m_gamedef); } -/* - ServerRemotePlayer -*/ - -ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env): - Player(env->getGameDef()), - ServerActiveObject(env, v3f(0,0,0)), - m_last_good_position(0,0,0), - m_last_good_position_age(0), - m_additional_items(), - m_inventory_not_sent(false), - m_hp_not_sent(false), - m_respawn_active(false), - m_is_in_environment(false), - m_position_not_sent(false) -{ -} -ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_, - const char *name_): - Player(env->getGameDef()), - ServerActiveObject(env, pos_), - m_inventory_not_sent(false), - m_hp_not_sent(false), - m_is_in_environment(false), - m_position_not_sent(false) -{ - setPosition(pos_); - peer_id = peer_id_; - updateName(name_); -} -ServerRemotePlayer::~ServerRemotePlayer() -{ - clearAddToInventoryLater(); -} - -void ServerRemotePlayer::setPosition(const v3f &position) -{ - Player::setPosition(position); - ServerActiveObject::setBasePosition(position); - m_position_not_sent = true; -} - -InventoryItem* ServerRemotePlayer::getWieldedItem() -{ - InventoryList *list = inventory.getList("main"); - if (list) - return list->getItem(m_selected_item); - return NULL; -} - -/* ServerActiveObject interface */ - -void ServerRemotePlayer::addedToEnvironment() -{ - assert(!m_is_in_environment); - m_is_in_environment = true; -} - -void ServerRemotePlayer::removingFromEnvironment() -{ - assert(m_is_in_environment); - m_is_in_environment = false; -} - -bool ServerRemotePlayer::unlimitedTransferDistance() const -{ - return true; -} - -void ServerRemotePlayer::step(float dtime, bool send_recommended) -{ - if(send_recommended == false) - return; - - if(m_position_not_sent) - { - m_position_not_sent = false; - - std::ostringstream os(std::ios::binary); - // command (0 = update position) - writeU8(os, 0); - // pos - writeV3F1000(os, getPosition()); - // yaw - writeF1000(os, getYaw()); - // create message and add to list - ActiveObjectMessage aom(getId(), false, os.str()); - m_messages_out.push_back(aom); - } -} - -std::string ServerRemotePlayer::getClientInitializationData() -{ - std::ostringstream os(std::ios::binary); - // version - writeU8(os, 0); - // name - os<<serializeString(getName()); - // pos - writeV3F1000(os, getPosition()); - // yaw - writeF1000(os, getYaw()); - return os.str(); -} - -std::string ServerRemotePlayer::getStaticData() -{ - assert(0); - return ""; -} - -void ServerRemotePlayer::punch(ServerActiveObject *puncher, - float time_from_last_punch) -{ - if(!puncher) - return; - - // "Material" properties of a player - MaterialProperties mp; - mp.diggability = DIGGABLE_NORMAL; - mp.crackiness = -1.0; - mp.cuttability = 1.0; - - ToolDiggingProperties tp; - puncher->getWieldDiggingProperties(&tp); - - HittingProperties hitprop = getHittingProperties(&mp, &tp, - time_from_last_punch); - - infostream<<"1. getHP()="<<getHP()<<std::endl; - setHP(getHP() - hitprop.hp); - infostream<<"2. getHP()="<<getHP()<<std::endl; - puncher->damageWieldedItem(hitprop.wear); -} - -void ServerRemotePlayer::rightClick(ServerActiveObject *clicker) -{ -} - -void ServerRemotePlayer::setPos(v3f pos) -{ - setPosition(pos); - // Movement caused by this command is always valid - m_last_good_position = pos; - m_last_good_position_age = 0; -} -void ServerRemotePlayer::moveTo(v3f pos, bool continuous) -{ - setPosition(pos); - // Movement caused by this command is always valid - m_last_good_position = pos; - m_last_good_position_age = 0; -} - -void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst) -{ - IGameDef *gamedef = m_env->getGameDef(); - IToolDefManager *tdef = gamedef->tdef(); - - InventoryItem *item = getWieldedItem(); - if(item == NULL || std::string(item->getName()) != "ToolItem"){ - *dst = ToolDiggingProperties(); - return; - } - ToolItem *titem = (ToolItem*)item; - *dst = tdef->getDiggingProperties(titem->getToolName()); -} - -void ServerRemotePlayer::damageWieldedItem(u16 amount) -{ - infostream<<"Damaging "<<getName()<<"'s wielded item for amount=" - <<amount<<std::endl; - InventoryList *list = inventory.getList("main"); - if(!list) - return; - InventoryItem *item = list->getItem(m_selected_item); - if(item && (std::string)item->getName() == "ToolItem"){ - ToolItem *titem = (ToolItem*)item; - bool weared_out = titem->addWear(amount); - if(weared_out) - list->deleteItem(m_selected_item); - } -} -bool ServerRemotePlayer::addToInventory(InventoryItem *item) -{ - infostream<<"Adding "<<item->getName()<<" into "<<getName() - <<"'s inventory"<<std::endl; - - InventoryList *ilist = inventory.getList("main"); - if(ilist == NULL) - return false; - - // In creative mode, just delete the item - if(g_settings->getBool("creative_mode")){ - return false; - } - - // Skip if inventory has no free space - if(ilist->roomForItem(item) == false) - { - infostream<<"Player inventory has no free space"<<std::endl; - return false; - } - - // Add to inventory - InventoryItem *leftover = ilist->addItem(item); - assert(!leftover); - - m_inventory_not_sent = true; - - return true; -} -void ServerRemotePlayer::addToInventoryLater(InventoryItem *item) -{ - infostream<<"Adding (later) "<<item->getName()<<" into "<<getName() - <<"'s inventory"<<std::endl; - m_additional_items.push_back(item); -} -void ServerRemotePlayer::clearAddToInventoryLater() -{ - for (std::vector<InventoryItem*>::iterator - i = m_additional_items.begin(); - i != m_additional_items.end(); i++) - { - delete *i; - } - m_additional_items.clear(); -} -void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index) -{ - InventoryList *ilist = inventory.getList("main"); - if(ilist == NULL) - { - clearAddToInventoryLater(); - return; - } - - // In creative mode, just delete the items - if(g_settings->getBool("creative_mode")) - { - clearAddToInventoryLater(); - return; - } - - for (std::vector<InventoryItem*>::iterator - i = m_additional_items.begin(); - i != m_additional_items.end(); i++) - { - InventoryItem *item = *i; - InventoryItem *leftover = item; - leftover = ilist->addItem(preferred_index, leftover); - leftover = ilist->addItem(leftover); - delete leftover; - } - m_additional_items.clear(); - m_inventory_not_sent = true; -} -void ServerRemotePlayer::setHP(s16 hp_) -{ - s16 oldhp = hp; - - // FIXME: don't hardcode maximum HP, make configurable per object - if(hp_ < 0) - hp_ = 0; - else if(hp_ > 20) - hp_ = 20; - hp = hp_; - - if(hp != oldhp) - m_hp_not_sent = true; -} -s16 ServerRemotePlayer::getHP() -{ - return hp; -} - #ifndef SERVER /* LocalPlayer |