diff options
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/src/player.cpp b/src/player.cpp index c0d367134..fa82a79f4 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -19,15 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" -#include <fstream> #include "threading/mutex_auto_lock.h" #include "util/numeric.h" #include "hud.h" #include "constants.h" #include "gamedef.h" #include "settings.h" -#include "content_sao.h" -#include "filesys.h" #include "log.h" #include "porting.h" // strlcpy @@ -143,206 +140,3 @@ void Player::clearHud() hud.pop_back(); } } - -/* - RemotePlayer -*/ -// static config cache for remoteplayer -bool RemotePlayer::m_setting_cache_loaded = false; -float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f; -u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0; - -RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef): - Player(name, idef), - protocol_version(0), - m_sao(NULL), - m_dirty(false), - m_last_chat_message_sent(time(NULL)), - m_chat_message_allowance(5.0f), - m_message_rate_overhead(0), - hud_hotbar_image(""), - hud_hotbar_selected_image("") -{ - if (!RemotePlayer::m_setting_cache_loaded) { - RemotePlayer::m_setting_chat_message_limit_per_10sec = - g_settings->getFloat("chat_message_limit_per_10sec"); - RemotePlayer::m_setting_chat_message_limit_trigger_kick = - g_settings->getU16("chat_message_limit_trigger_kick"); - RemotePlayer::m_setting_cache_loaded = true; - } - movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS; - movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS; - movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS; - movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS; - movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS; - movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS; - movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS; - movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS; - movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS; - movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS; - movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS; - movement_gravity = g_settings->getFloat("movement_gravity") * BS; -} - -void RemotePlayer::save(std::string savedir, IGameDef *gamedef) -{ - /* - * We have to open all possible player files in the players directory - * and check their player names because some file systems are not - * case-sensitive and player names are case-sensitive. - */ - - // A player to deserialize files into to check their names - RemotePlayer testplayer("", gamedef->idef()); - - savedir += DIR_DELIM; - std::string path = savedir + m_name; - for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { - if (!fs::PathExists(path)) { - // Open file and serialize - std::ostringstream ss(std::ios_base::binary); - serialize(ss); - if (!fs::safeWriteToFile(path, ss.str())) { - infostream << "Failed to write " << path << std::endl; - } - setModified(false); - return; - } - // Open file and deserialize - std::ifstream is(path.c_str(), std::ios_base::binary); - if (!is.good()) { - infostream << "Failed to open " << path << std::endl; - return; - } - testplayer.deSerialize(is, path); - is.close(); - if (strcmp(testplayer.getName(), m_name) == 0) { - // Open file and serialize - std::ostringstream ss(std::ios_base::binary); - serialize(ss); - if (!fs::safeWriteToFile(path, ss.str())) { - infostream << "Failed to write " << path << std::endl; - } - setModified(false); - return; - } - path = savedir + m_name + itos(i); - } - - infostream << "Didn't find free file for player " << m_name << std::endl; - return; -} - -void RemotePlayer::deSerialize(std::istream &is, const std::string &playername) -{ - Settings args; - - if (!args.parseConfigLines(is, "PlayerArgsEnd")) { - throw SerializationError("PlayerArgsEnd of player " + - playername + " not found!"); - } - - m_dirty = true; - //args.getS32("version"); // Version field value not used - std::string name = args.get("name"); - strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE); - setPitch(args.getFloat("pitch")); - setYaw(args.getFloat("yaw")); - setPosition(args.getV3F("position")); - try{ - hp = args.getS32("hp"); - }catch(SettingNotFoundException &e) { - hp = PLAYER_MAX_HP; - } - try{ - m_breath = args.getS32("breath"); - }catch(SettingNotFoundException &e) { - m_breath = PLAYER_MAX_BREATH; - } - - inventory.deSerialize(is); - - if(inventory.getList("craftpreview") == NULL) { - // Convert players without craftpreview - inventory.addList("craftpreview", 1); - - bool craftresult_is_preview = true; - if(args.exists("craftresult_is_preview")) - craftresult_is_preview = args.getBool("craftresult_is_preview"); - if(craftresult_is_preview) - { - // Clear craftresult - inventory.getList("craftresult")->changeItem(0, ItemStack()); - } - } -} - -void RemotePlayer::serialize(std::ostream &os) -{ - // Utilize a Settings object for storing values - Settings args; - args.setS32("version", 1); - args.set("name", m_name); - //args.set("password", m_password); - args.setFloat("pitch", m_pitch); - args.setFloat("yaw", m_yaw); - args.setV3F("position", m_position); - args.setS32("hp", hp); - args.setS32("breath", m_breath); - - args.writeLines(os); - - os<<"PlayerArgsEnd\n"; - - inventory.serialize(os); -} - -void RemotePlayer::setPosition(const v3f &position) -{ - if (position != m_position) - m_dirty = true; - - Player::setPosition(position); - if(m_sao) - m_sao->setBasePosition(position); -} - -const RemotePlayerChatResult RemotePlayer::canSendChatMessage() -{ - // Rate limit messages - u32 now = time(NULL); - float time_passed = now - m_last_chat_message_sent; - m_last_chat_message_sent = now; - - // If this feature is disabled - if (m_setting_chat_message_limit_per_10sec <= 0.0) { - return RPLAYER_CHATRESULT_OK; - } - - m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f); - if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) { - m_chat_message_allowance = m_setting_chat_message_limit_per_10sec; - } - - if (m_chat_message_allowance < 1.0f) { - infostream << "Player " << m_name - << " chat limited due to excessive message amount." << std::endl; - - // Kick player if flooding is too intensive - m_message_rate_overhead++; - if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) { - return RPLAYER_CHATRESULT_KICK; - } - - return RPLAYER_CHATRESULT_FLOODING; - } - - // Reinit message overhead - if (m_message_rate_overhead > 0) { - m_message_rate_overhead = 0; - } - - m_chat_message_allowance -= 1.0f; - return RPLAYER_CHATRESULT_OK; -} - |