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Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp63
1 files changed, 23 insertions, 40 deletions
diff --git a/src/player.cpp b/src/player.cpp
index cb2286ef6..5949712a5 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include <fstream>
-#include "jthread/jmutexautolock.h"
+#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Player::Player(IGameDef *gamedef, const char *name):
+ got_teleported(false),
touching_ground(false),
in_liquid(false),
in_liquid_stable(false),
@@ -111,41 +112,6 @@ Player::~Player()
clearHud();
}
-// Horizontal acceleration (X and Z), Y direction is ignored
-void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
-{
- if(max_increase == 0)
- return;
-
- v3f d_wanted = target_speed - m_speed;
- d_wanted.Y = 0;
- f32 dl = d_wanted.getLength();
- if(dl > max_increase)
- dl = max_increase;
-
- v3f d = d_wanted.normalize() * dl;
-
- m_speed.X += d.X;
- m_speed.Z += d.Z;
-
-}
-
-// Vertical acceleration (Y), X and Z directions are ignored
-void Player::accelerateVertical(v3f target_speed, f32 max_increase)
-{
- if(max_increase == 0)
- return;
-
- f32 d_wanted = target_speed.Y - m_speed.Y;
- if(d_wanted > max_increase)
- d_wanted = max_increase;
- else if(d_wanted < -max_increase)
- d_wanted = -max_increase;
-
- m_speed.Y += d_wanted;
-
-}
-
v3s16 Player::getLightPosition() const
{
return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
@@ -217,7 +183,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
u32 Player::addHud(HudElement *toadd)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
u32 id = getFreeHudID();
@@ -231,7 +197,7 @@ u32 Player::addHud(HudElement *toadd)
HudElement* Player::getHud(u32 id)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
if (id < hud.size())
return hud[id];
@@ -241,7 +207,7 @@ HudElement* Player::getHud(u32 id)
HudElement* Player::removeHud(u32 id)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
HudElement* retval = NULL;
if (id < hud.size()) {
@@ -253,7 +219,7 @@ HudElement* Player::removeHud(u32 id)
void Player::clearHud()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
while(!hud.empty()) {
delete hud.back();
@@ -261,6 +227,23 @@ void Player::clearHud()
}
}
+RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
+ Player(gamedef, name),
+ m_sao(NULL)
+{
+ movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
+ movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
+ movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
+ movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
+ movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
+ movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
+ movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
+ movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
+ movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
+ movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
+ movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
+ movement_gravity = g_settings->getFloat("movement_gravity") * BS;
+}
void RemotePlayer::save(std::string savedir)
{