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-rw-r--r--src/player.h46
1 files changed, 2 insertions, 44 deletions
diff --git a/src/player.h b/src/player.h
index 4b776a03f..157a25b5b 100644
--- a/src/player.h
+++ b/src/player.h
@@ -25,39 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "collision.h"
#define PLAYERNAME_SIZE 20
-#define PASSWORD_SIZE 28 // Maximum password length. Allows for
- // base64-encoded SHA-1.
-
-#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_.,"
-
-// Player privileges. These form a bitmask stored in the privs field
-// of the player, and define things they're allowed to do. See also
-// the static methods Player::privsToString and stringToPrivs that
-// convert these to human-readable form.
-const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
-const u64 PRIV_TELEPORT = 2; // Can teleport
-const u64 PRIV_SETTIME = 4; // Can set the time
-const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
-const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn
- // ,settings)
-const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
- // players
-
-// Default privileges - these can be overriden for new players using the
-// config option "default_privs" - however, this value still applies for
-// players that existed before the privileges system was added.
-const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT;
-const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
-const u64 PRIV_INVALID = 0x8000000000000000ULL;
-
-// Convert a privileges value into a human-readable string,
-// with each component separated by a comma.
-std::wstring privsToString(u64 privs);
-
-// Converts a comma-seperated list of privilege values into a
-// privileges value. The reverse of privsToString(). Returns
-// PRIV_INVALID if there is anything wrong with the input.
-u64 stringToPrivs(std::wstring str);
+
+#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
class Map;
@@ -128,16 +97,6 @@ public:
return m_name;
}
- virtual void updatePassword(const char *password)
- {
- snprintf(m_password, PASSWORD_SIZE, "%s", password);
- }
-
- const char * getPassword()
- {
- return m_password;
- }
-
virtual bool isLocal() const = 0;
virtual void updateLight(u8 light_at_pos) {};
@@ -174,7 +133,6 @@ public:
protected:
char m_name[PLAYERNAME_SIZE];
- char m_password[PASSWORD_SIZE];
f32 m_pitch;
f32 m_yaw;
v3f m_speed;