diff options
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 281 |
1 files changed, 17 insertions, 264 deletions
diff --git a/src/player.h b/src/player.h index b317cda4f..5f9bb7ec9 100644 --- a/src/player.h +++ b/src/player.h @@ -46,7 +46,10 @@ struct PlayerControl RMB = false; pitch = 0; yaw = 0; + sidew_move_joystick_axis = .0f; + forw_move_joystick_axis = .0f; } + PlayerControl( bool a_up, bool a_down, @@ -55,10 +58,13 @@ struct PlayerControl bool a_jump, bool a_aux1, bool a_sneak, + bool a_zoom, bool a_LMB, bool a_RMB, float a_pitch, - float a_yaw + float a_yaw, + float a_sidew_move_joystick_axis, + float a_forw_move_joystick_axis ) { up = a_up; @@ -68,10 +74,13 @@ struct PlayerControl jump = a_jump; aux1 = a_aux1; sneak = a_sneak; + zoom = a_zoom; LMB = a_LMB; RMB = a_RMB; pitch = a_pitch; yaw = a_yaw; + sidew_move_joystick_axis = a_sidew_move_joystick_axis; + forw_move_joystick_axis = a_forw_move_joystick_axis; } bool up; bool down; @@ -80,16 +89,17 @@ struct PlayerControl bool jump; bool aux1; bool sneak; + bool zoom; bool LMB; bool RMB; float pitch; float yaw; + float sidew_move_joystick_axis; + float forw_move_joystick_axis; }; class Map; -class IGameDef; struct CollisionInfo; -class PlayerSAO; struct HudElement; class Environment; @@ -100,7 +110,7 @@ class Player { public: - Player(IGameDef *gamedef, const char *name); + Player(const char *name, IItemDefManager *idef); virtual ~Player() = 0; virtual void move(f32 dtime, Environment *env, f32 pos_max_d) @@ -119,88 +129,10 @@ public: m_speed = speed; } - v3f getPosition() - { - return m_position; - } - - v3s16 getLightPosition() const; - - v3f getEyeOffset() - { - float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f; - return v3f(0, BS * eye_height, 0); - } - - v3f getEyePosition() - { - return m_position + getEyeOffset(); - } - - virtual void setPosition(const v3f &position) - { - if (position != m_position) - m_dirty = true; - m_position = position; - } - - void setPitch(f32 pitch) - { - if (pitch != m_pitch) - m_dirty = true; - m_pitch = pitch; - } - - virtual void setYaw(f32 yaw) - { - if (yaw != m_yaw) - m_dirty = true; - m_yaw = yaw; - } - - f32 getPitch() - { - return m_pitch; - } - - f32 getYaw() - { - return m_yaw; - } - - u16 getBreath() - { - return m_breath; - } - - virtual void setBreath(u16 breath) - { - if (breath != m_breath) - m_dirty = true; - m_breath = breath; - } - - f32 getRadPitch() - { - return -1.0 * m_pitch * core::DEGTORAD; - } - - f32 getRadYaw() - { - return (m_yaw + 90.) * core::DEGTORAD; - } + const char *getName() const { return m_name; } - const char *getName() const + u32 getFreeHudID() { - return m_name; - } - - aabb3f getCollisionbox() - { - return m_collisionbox; - } - - u32 getFreeHudID() { size_t size = hud.size(); for (size_t i = 0; i != size; i++) { if (!hud[i]) @@ -209,126 +141,6 @@ public: return size; } - void setHotbarItemcount(s32 hotbar_itemcount) - { - hud_hotbar_itemcount = hotbar_itemcount; - } - - s32 getHotbarItemcount() - { - return hud_hotbar_itemcount; - } - - void setHotbarImage(const std::string &name) - { - hud_hotbar_image = name; - } - - std::string getHotbarImage() - { - return hud_hotbar_image; - } - - void setHotbarSelectedImage(const std::string &name) - { - hud_hotbar_selected_image = name; - } - - std::string getHotbarSelectedImage() { - return hud_hotbar_selected_image; - } - - void setSky(const video::SColor &bgcolor, const std::string &type, - const std::vector<std::string> ¶ms) - { - m_sky_bgcolor = bgcolor; - m_sky_type = type; - m_sky_params = params; - } - - void getSky(video::SColor *bgcolor, std::string *type, - std::vector<std::string> *params) - { - *bgcolor = m_sky_bgcolor; - *type = m_sky_type; - *params = m_sky_params; - } - - void overrideDayNightRatio(bool do_override, float ratio) - { - m_day_night_ratio_do_override = do_override; - m_day_night_ratio = ratio; - } - - void getDayNightRatio(bool *do_override, float *ratio) - { - *do_override = m_day_night_ratio_do_override; - *ratio = m_day_night_ratio; - } - - void setLocalAnimations(v2s32 frames[4], float frame_speed) - { - for (int i = 0; i < 4; i++) - local_animations[i] = frames[i]; - local_animation_speed = frame_speed; - } - - void getLocalAnimations(v2s32 *frames, float *frame_speed) - { - for (int i = 0; i < 4; i++) - frames[i] = local_animations[i]; - *frame_speed = local_animation_speed; - } - - virtual bool isLocal() const - { - return false; - } - - virtual PlayerSAO *getPlayerSAO() - { - return NULL; - } - - virtual void setPlayerSAO(PlayerSAO *sao) - { - FATAL_ERROR("FIXME"); - } - - /* - serialize() writes a bunch of text that can contain - any characters except a '\0', and such an ending that - deSerialize stops reading exactly at the right point. - */ - void serialize(std::ostream &os); - void deSerialize(std::istream &is, std::string playername); - - bool checkModified() const - { - return m_dirty || inventory.checkModified(); - } - - void setModified(const bool x) - { - m_dirty = x; - if (x == false) - inventory.setModified(x); - } - - // Use a function, if isDead can be defined by other conditions - bool isDead() { return hp == 0; } - - bool got_teleported; - bool touching_ground; - // This oscillates so that the player jumps a bit above the surface - bool in_liquid; - // This is more stable and defines the maximum speed of the player - bool in_liquid_stable; - // Gets the viscosity of water to calculate friction - u8 liquid_viscosity; - bool is_climbing; - bool swimming_vertical; - bool camera_barely_in_ceiling; v3f eye_offset_first; v3f eye_offset_third; @@ -347,67 +159,30 @@ public: f32 movement_liquid_sink; f32 movement_gravity; - float physics_override_speed; - float physics_override_jump; - float physics_override_gravity; - bool physics_override_sneak; - bool physics_override_sneak_glitch; - v2s32 local_animations[4]; float local_animation_speed; - u16 hp; - - float hurt_tilt_timer; - float hurt_tilt_strength; - - u16 protocol_version; u16 peer_id; std::string inventory_formspec; PlayerControl control; - PlayerControl getPlayerControl() - { - return control; - } + const PlayerControl& getPlayerControl() { return control; } u32 keyPressed; - HudElement* getHud(u32 id); u32 addHud(HudElement* hud); HudElement* removeHud(u32 id); void clearHud(); - u32 maxHudId() { - return hud.size(); - } u32 hud_flags; s32 hud_hotbar_itemcount; - std::string hud_hotbar_image; - std::string hud_hotbar_selected_image; protected: - IGameDef *m_gamedef; - char m_name[PLAYERNAME_SIZE]; - u16 m_breath; - f32 m_pitch; - f32 m_yaw; v3f m_speed; - v3f m_position; - aabb3f m_collisionbox; - - bool m_dirty; std::vector<HudElement *> hud; - - std::string m_sky_type; - video::SColor m_sky_bgcolor; - std::vector<std::string> m_sky_params; - - bool m_day_night_ratio_do_override; - float m_day_night_ratio; private: // Protect some critical areas // hud for example can be modified by EmergeThread @@ -415,27 +190,5 @@ private: Mutex m_mutex; }; - -/* - Player on the server -*/ -class RemotePlayer : public Player -{ -public: - RemotePlayer(IGameDef *gamedef, const char *name); - virtual ~RemotePlayer() {} - - void save(std::string savedir); - - PlayerSAO *getPlayerSAO() - { return m_sao; } - void setPlayerSAO(PlayerSAO *sao) - { m_sao = sao; } - void setPosition(const v3f &position); - -private: - PlayerSAO *m_sao; -}; - #endif |