diff options
Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r-- | src/script/common/c_content.cpp | 472 |
1 files changed, 437 insertions, 35 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 541744895..c0e29abf0 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common/c_converter.h" #include "common/c_types.h" #include "nodedef.h" -#include "itemdef.h" #include "object_properties.h" #include "cpp_api/s_node.h" #include "lua_api/l_object.h" @@ -33,31 +32,37 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "mg_schematic.h" #include "noise.h" +#include "util/pointedthing.h" +#include "debug.h" // For FATAL_ERROR #include <json/json.h> struct EnumString es_TileAnimationType[] = { {TAT_NONE, "none"}, {TAT_VERTICAL_FRAMES, "vertical_frames"}, + {TAT_SHEET_2D, "sheet_2d"}, {0, NULL}, }; /******************************************************************************/ -ItemDefinition read_item_definition(lua_State* L,int index, - ItemDefinition default_def) +void read_item_definition(lua_State* L, int index, + const ItemDefinition &default_def, ItemDefinition &def) { - if(index < 0) + if (index < 0) index = lua_gettop(L) + 1 + index; - // Read the item definition - ItemDefinition def = default_def; - def.type = (ItemType)getenumfield(L, index, "type", es_ItemType, ITEM_NONE); getstringfield(L, index, "name", def.name); getstringfield(L, index, "description", def.description); getstringfield(L, index, "inventory_image", def.inventory_image); getstringfield(L, index, "wield_image", def.wield_image); + getstringfield(L, index, "palette", def.palette_image); + + // Read item color. + lua_getfield(L, index, "color"); + read_color(L, -1, &def.color); + lua_pop(L, 1); lua_getfield(L, index, "wield_scale"); if(lua_istable(L, -1)){ @@ -112,13 +117,66 @@ ItemDefinition read_item_definition(lua_State* L,int index, // "" = no prediction getstringfield(L, index, "node_placement_prediction", def.node_placement_prediction); +} + +/******************************************************************************/ +void push_item_definition(lua_State *L, const ItemDefinition &i) +{ + lua_newtable(L); + lua_pushstring(L, i.name.c_str()); + lua_setfield(L, -2, "name"); + lua_pushstring(L, i.description.c_str()); + lua_setfield(L, -2, "description"); +} - return def; +void push_item_definition_full(lua_State *L, const ItemDefinition &i) +{ + std::string type(es_ItemType[(int)i.type].str); + + lua_newtable(L); + lua_pushstring(L, i.name.c_str()); + lua_setfield(L, -2, "name"); + lua_pushstring(L, i.description.c_str()); + lua_setfield(L, -2, "description"); + lua_pushstring(L, type.c_str()); + lua_setfield(L, -2, "type"); + lua_pushstring(L, i.inventory_image.c_str()); + lua_setfield(L, -2, "inventory_image"); + lua_pushstring(L, i.wield_image.c_str()); + lua_setfield(L, -2, "wield_image"); + lua_pushstring(L, i.palette_image.c_str()); + lua_setfield(L, -2, "palette_image"); + push_ARGB8(L, i.color); + lua_setfield(L, -2, "color"); + push_v3f(L, i.wield_scale); + lua_setfield(L, -2, "wield_scale"); + lua_pushinteger(L, i.stack_max); + lua_setfield(L, -2, "stack_max"); + lua_pushboolean(L, i.usable); + lua_setfield(L, -2, "usable"); + lua_pushboolean(L, i.liquids_pointable); + lua_setfield(L, -2, "liquids_pointable"); + if (i.type == ITEM_TOOL) { + push_tool_capabilities(L, ToolCapabilities( + i.tool_capabilities->full_punch_interval, + i.tool_capabilities->max_drop_level, + i.tool_capabilities->groupcaps, + i.tool_capabilities->damageGroups)); + lua_setfield(L, -2, "tool_capabilities"); + } + push_groups(L, i.groups); + lua_setfield(L, -2, "groups"); + push_soundspec(L, i.sound_place); + lua_setfield(L, -2, "sound_place"); + push_soundspec(L, i.sound_place_failed); + lua_setfield(L, -2, "sound_place_failed"); + lua_pushstring(L, i.node_placement_prediction.c_str()); + lua_setfield(L, -2, "node_placement_prediction"); } /******************************************************************************/ void read_object_properties(lua_State *L, int index, - ObjectProperties *prop) + ObjectProperties *prop, IItemDefManager *idef) { if(index < 0) index = lua_gettop(L) + 1 + index; @@ -216,6 +274,10 @@ void read_object_properties(lua_State *L, int index, } lua_pop(L, 1); getstringfield(L, -1, "infotext", prop->infotext); + lua_getfield(L, -1, "wield_item"); + if (!lua_isnil(L, -1)) + prop->wield_item = read_item(L, -1, idef).getItemString(); + lua_pop(L, 1); } /******************************************************************************/ @@ -284,6 +346,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec"); lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size()); lua_setfield(L, -2, "infotext"); + lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size()); + lua_setfield(L, -2, "wield_item"); } /******************************************************************************/ @@ -321,7 +385,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype) } else if(lua_istable(L, index)) { - // {name="default_lava.png", animation={}} + // name="default_lava.png" tiledef.name = ""; getstringfield(L, index, "name", tiledef.name); getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat. @@ -331,20 +395,13 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype) L, index, "tileable_horizontal", default_tiling); tiledef.tileable_vertical = getboolfield_default( L, index, "tileable_vertical", default_tiling); + // color = ... + lua_getfield(L, index, "color"); + tiledef.has_color = read_color(L, -1, &tiledef.color); + lua_pop(L, 1); // animation = {} lua_getfield(L, index, "animation"); - if(lua_istable(L, -1)){ - // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} - tiledef.animation.type = (TileAnimationType) - getenumfield(L, -1, "type", es_TileAnimationType, - TAT_NONE); - tiledef.animation.aspect_w = - getintfield_default(L, -1, "aspect_w", 16); - tiledef.animation.aspect_h = - getintfield_default(L, -1, "aspect_h", 16); - tiledef.animation.length = - getfloatfield_default(L, -1, "length", 1.0); - } + tiledef.animation = read_animation_definition(L, -1); lua_pop(L, 1); } @@ -426,6 +483,34 @@ ContentFeatures read_content_features(lua_State *L, int index) } lua_pop(L, 1); + // overlay_tiles = {} + lua_getfield(L, index, "overlay_tiles"); + if (lua_istable(L, -1)) { + int table = lua_gettop(L); + lua_pushnil(L); + int i = 0; + while (lua_next(L, table) != 0) { + // Read tiledef from value + f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype); + // removes value, keeps key for next iteration + lua_pop(L, 1); + i++; + if (i == 6) { + lua_pop(L, 1); + break; + } + } + // Copy last value to all remaining textures + if (i >= 1) { + TileDef lasttile = f.tiledef_overlay[i - 1]; + while (i < 6) { + f.tiledef_overlay[i] = lasttile; + i++; + } + } + } + lua_pop(L, 1); + // special_tiles = {} lua_getfield(L, index, "special_tiles"); // If nil, try the deprecated name "special_materials" instead @@ -460,6 +545,13 @@ ContentFeatures read_content_features(lua_State *L, int index) if (usealpha) f.alpha = 0; + // Read node color. + lua_getfield(L, index, "color"); + read_color(L, -1, &f.color); + lua_pop(L, 1); + + getstringfield(L, index, "palette", f.palette_name); + /* Other stuff */ lua_getfield(L, index, "post_effect_color"); @@ -471,6 +563,13 @@ ContentFeatures read_content_features(lua_State *L, int index) f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2", ScriptApiNode::es_ContentParamType2, CPT2_NONE); + if (f.palette_name != "" && + !(f.param_type_2 == CPT2_COLOR || + f.param_type_2 == CPT2_COLORED_FACEDIR || + f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) + warningstream << "Node " << f.name.c_str() + << " has a palette, but not a suitable paramtype2." << std::endl; + // Warn about some deprecated fields warn_if_field_exists(L, index, "wall_mounted", "Deprecated; use paramtype2 = 'wallmounted'"); @@ -616,6 +715,204 @@ ContentFeatures read_content_features(lua_State *L, int index) return f; } +void push_content_features(lua_State *L, const ContentFeatures &c) +{ + std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str); + std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str); + std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str); + std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str); + + /* Missing "tiles" because I don't see a usecase (at least not yet). */ + + lua_newtable(L); + lua_pushboolean(L, c.has_on_construct); + lua_setfield(L, -2, "has_on_construct"); + lua_pushboolean(L, c.has_on_destruct); + lua_setfield(L, -2, "has_on_destruct"); + lua_pushboolean(L, c.has_after_destruct); + lua_setfield(L, -2, "has_after_destruct"); + lua_pushstring(L, c.name.c_str()); + lua_setfield(L, -2, "name"); + push_groups(L, c.groups); + lua_setfield(L, -2, "groups"); + lua_pushstring(L, paramtype.c_str()); + lua_setfield(L, -2, "paramtype"); + lua_pushstring(L, paramtype2.c_str()); + lua_setfield(L, -2, "paramtype2"); + lua_pushstring(L, drawtype.c_str()); + lua_setfield(L, -2, "drawtype"); + if (!c.mesh.empty()) { + lua_pushstring(L, c.mesh.c_str()); + lua_setfield(L, -2, "mesh"); + } +#ifndef SERVER + push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node, + lua_setfield(L, -2, "minimap_color"); // but the people need to know! +#endif + lua_pushnumber(L, c.visual_scale); + lua_setfield(L, -2, "visual_scale"); + lua_pushnumber(L, c.alpha); + lua_setfield(L, -2, "alpha"); + if (!c.palette_name.empty()) { + push_ARGB8(L, c.color); + lua_setfield(L, -2, "color"); + + lua_pushstring(L, c.palette_name.c_str()); + lua_setfield(L, -2, "palette_name"); + + push_palette(L, c.palette); + lua_setfield(L, -2, "palette"); + } + lua_pushnumber(L, c.waving); + lua_setfield(L, -2, "waving"); + lua_pushnumber(L, c.connect_sides); + lua_setfield(L, -2, "connect_sides"); + + lua_newtable(L); + u16 i = 1; + for (std::vector<std::string>::const_iterator it = c.connects_to.begin(); + it != c.connects_to.end(); ++it) { + lua_pushlstring(L, it->c_str(), it->size()); + lua_rawseti(L, -2, i); + } + lua_setfield(L, -2, "connects_to"); + + push_ARGB8(L, c.post_effect_color); + lua_setfield(L, -2, "post_effect_color"); + lua_pushnumber(L, c.leveled); + lua_setfield(L, -2, "leveled"); + lua_pushboolean(L, c.sunlight_propagates); + lua_setfield(L, -2, "sunlight_propagates"); + lua_pushnumber(L, c.light_source); + lua_setfield(L, -2, "light_source"); + lua_pushboolean(L, c.is_ground_content); + lua_setfield(L, -2, "is_ground_content"); + lua_pushboolean(L, c.walkable); + lua_setfield(L, -2, "walkable"); + lua_pushboolean(L, c.pointable); + lua_setfield(L, -2, "pointable"); + lua_pushboolean(L, c.diggable); + lua_setfield(L, -2, "diggable"); + lua_pushboolean(L, c.climbable); + lua_setfield(L, -2, "climbable"); + lua_pushboolean(L, c.buildable_to); + lua_setfield(L, -2, "buildable_to"); + lua_pushboolean(L, c.rightclickable); + lua_setfield(L, -2, "rightclickable"); + lua_pushnumber(L, c.damage_per_second); + lua_setfield(L, -2, "damage_per_second"); + if (c.isLiquid()) { + lua_pushstring(L, liquid_type.c_str()); + lua_setfield(L, -2, "liquid_type"); + lua_pushstring(L, c.liquid_alternative_flowing.c_str()); + lua_setfield(L, -2, "liquid_alternative_flowing"); + lua_pushstring(L, c.liquid_alternative_source.c_str()); + lua_setfield(L, -2, "liquid_alternative_source"); + lua_pushnumber(L, c.liquid_viscosity); + lua_setfield(L, -2, "liquid_viscosity"); + lua_pushboolean(L, c.liquid_renewable); + lua_setfield(L, -2, "liquid_renewable"); + lua_pushnumber(L, c.liquid_range); + lua_setfield(L, -2, "liquid_range"); + } + lua_pushnumber(L, c.drowning); + lua_setfield(L, -2, "drowning"); + lua_pushboolean(L, c.floodable); + lua_setfield(L, -2, "floodable"); + push_nodebox(L, c.node_box); + lua_setfield(L, -2, "node_box"); + push_nodebox(L, c.selection_box); + lua_setfield(L, -2, "selection_box"); + push_nodebox(L, c.collision_box); + lua_setfield(L, -2, "collision_box"); + lua_newtable(L); + push_soundspec(L, c.sound_footstep); + lua_setfield(L, -2, "sound_footstep"); + push_soundspec(L, c.sound_dig); + lua_setfield(L, -2, "sound_dig"); + push_soundspec(L, c.sound_dug); + lua_setfield(L, -2, "sound_dug"); + lua_setfield(L, -2, "sounds"); + lua_pushboolean(L, c.legacy_facedir_simple); + lua_setfield(L, -2, "legacy_facedir_simple"); + lua_pushboolean(L, c.legacy_wallmounted); + lua_setfield(L, -2, "legacy_wallmounted"); +} + +/******************************************************************************/ +void push_nodebox(lua_State *L, const NodeBox &box) +{ + lua_newtable(L); + switch (box.type) + { + case NODEBOX_REGULAR: + lua_pushstring(L, "regular"); + lua_setfield(L, -2, "type"); + break; + case NODEBOX_LEVELED: + case NODEBOX_FIXED: + lua_pushstring(L, "fixed"); + lua_setfield(L, -2, "type"); + push_box(L, box.fixed); + lua_setfield(L, -2, "fixed"); + break; + case NODEBOX_WALLMOUNTED: + lua_pushstring(L, "wallmounted"); + lua_setfield(L, -2, "type"); + push_aabb3f(L, box.wall_top); + lua_setfield(L, -2, "wall_top"); + push_aabb3f(L, box.wall_bottom); + lua_setfield(L, -2, "wall_bottom"); + push_aabb3f(L, box.wall_side); + lua_setfield(L, -2, "wall_side"); + break; + case NODEBOX_CONNECTED: + lua_pushstring(L, "connected"); + lua_setfield(L, -2, "type"); + push_box(L, box.connect_top); + lua_setfield(L, -2, "connect_top"); + push_box(L, box.connect_bottom); + lua_setfield(L, -2, "connect_bottom"); + push_box(L, box.connect_front); + lua_setfield(L, -2, "connect_front"); + push_box(L, box.connect_back); + lua_setfield(L, -2, "connect_back"); + push_box(L, box.connect_left); + lua_setfield(L, -2, "connect_left"); + push_box(L, box.connect_right); + lua_setfield(L, -2, "connect_right"); + break; + default: + FATAL_ERROR("Invalid box.type"); + break; + } +} + +void push_box(lua_State *L, const std::vector<aabb3f> &box) +{ + lua_newtable(L); + u8 i = 1; + for (std::vector<aabb3f>::const_iterator it = box.begin(); + it != box.end(); ++it) { + push_aabb3f(L, (*it)); + lua_rawseti(L, -2, i); + } +} + +/******************************************************************************/ +void push_palette(lua_State *L, const std::vector<video::SColor> *palette) +{ + lua_createtable(L, palette->size(), 0); + int newTable = lua_gettop(L); + int index = 1; + std::vector<video::SColor>::const_iterator iter; + for (iter = palette->begin(); iter != palette->end(); ++iter) { + push_ARGB8(L, (*iter)); + lua_rawseti(L, newTable, index); + index++; + } +} + /******************************************************************************/ void read_server_sound_params(lua_State *L, int index, ServerSoundParams ¶ms) @@ -627,6 +924,7 @@ void read_server_sound_params(lua_State *L, int index, if(lua_istable(L, index)){ getfloatfield(L, index, "gain", params.gain); getstringfield(L, index, "to_player", params.to_player); + getfloatfield(L, index, "fade", params.fade); lua_getfield(L, index, "pos"); if(!lua_isnil(L, -1)){ v3f p = read_v3f(L, -1)*BS; @@ -659,11 +957,23 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) } else if(lua_istable(L, index)){ getstringfield(L, index, "name", spec.name); getfloatfield(L, index, "gain", spec.gain); + getfloatfield(L, index, "fade", spec.fade); } else if(lua_isstring(L, index)){ spec.name = lua_tostring(L, index); } } +void push_soundspec(lua_State *L, const SimpleSoundSpec &spec) +{ + lua_newtable(L); + lua_pushstring(L, spec.name.c_str()); + lua_setfield(L, -2, "name"); + lua_pushnumber(L, spec.gain); + lua_setfield(L, -2, "gain"); + lua_pushnumber(L, spec.fade); + lua_setfield(L, -2, "fade"); +} + /******************************************************************************/ NodeBox read_nodebox(lua_State *L, int index) { @@ -776,7 +1086,7 @@ bool string_to_enum(const EnumString *spec, int &result, } /******************************************************************************/ -ItemStack read_item(lua_State* L, int index,Server* srv) +ItemStack read_item(lua_State* L, int index, IItemDefManager *idef) { if(index < 0) index = lua_gettop(L) + 1 + index; @@ -795,7 +1105,6 @@ ItemStack read_item(lua_State* L, int index,Server* srv) { // Convert from itemstring std::string itemstring = lua_tostring(L, index); - IItemDefManager *idef = srv->idef(); try { ItemStack item; @@ -812,15 +1121,34 @@ ItemStack read_item(lua_State* L, int index,Server* srv) else if(lua_istable(L, index)) { // Convert from table - IItemDefManager *idef = srv->idef(); std::string name = getstringfield_default(L, index, "name", ""); int count = getintfield_default(L, index, "count", 1); int wear = getintfield_default(L, index, "wear", 0); - std::string metadata = getstringfield_default(L, index, "metadata", ""); - return ItemStack(name, count, wear, metadata, idef); - } - else - { + + ItemStack istack(name, count, wear, idef); + + // BACKWARDS COMPATIBLITY + std::string value = getstringfield_default(L, index, "metadata", ""); + istack.metadata.setString("", value); + + // Get meta + lua_getfield(L, index, "meta"); + int fieldstable = lua_gettop(L); + if (lua_istable(L, fieldstable)) { + lua_pushnil(L); + while (lua_next(L, fieldstable) != 0) { + // key at index -2 and value at index -1 + std::string key = lua_tostring(L, -2); + size_t value_len; + const char *value_cs = lua_tolstring(L, -1, &value_len); + std::string value(value_cs, value_len); + istack.metadata.setString(key, value); + lua_pop(L, 1); // removes value, keeps key for next iteration + } + } + + return istack; + } else { throw LuaError("Expecting itemstack, itemstring, table or nil"); } } @@ -836,7 +1164,7 @@ void push_tool_capabilities(lua_State *L, lua_newtable(L); // For each groupcap for (ToolGCMap::const_iterator i = toolcap.groupcaps.begin(); - i != toolcap.groupcaps.end(); i++) { + i != toolcap.groupcaps.end(); ++i) { // Create groupcap table lua_newtable(L); const std::string &name = i->first; @@ -844,7 +1172,7 @@ void push_tool_capabilities(lua_State *L, // Create subtable "times" lua_newtable(L); for (UNORDERED_MAP<int, float>::const_iterator - i = groupcap.times.begin(); i != groupcap.times.end(); i++) { + i = groupcap.times.begin(); i != groupcap.times.end(); ++i) { lua_pushinteger(L, i->first); lua_pushnumber(L, i->second); lua_settable(L, -3); @@ -863,7 +1191,7 @@ void push_tool_capabilities(lua_State *L, lua_newtable(L); // For each damage group for (DamageGroup::const_iterator i = toolcap.damageGroups.begin(); - i != toolcap.damageGroups.end(); i++) { + i != toolcap.damageGroups.end(); ++i) { // Create damage group table lua_pushinteger(L, i->second); lua_setfield(L, -2, i->first.c_str()); @@ -902,7 +1230,7 @@ void read_inventory_list(lua_State *L, int tableindex, InventoryList *invlist = inv->addList(name, listsize); int index = 0; for(std::vector<ItemStack>::const_iterator - i = items.begin(); i != items.end(); i++){ + i = items.begin(); i != items.end(); ++i){ if(forcesize != -1 && index == forcesize) break; invlist->changeItem(index, *i); @@ -915,6 +1243,41 @@ void read_inventory_list(lua_State *L, int tableindex, } /******************************************************************************/ +struct TileAnimationParams read_animation_definition(lua_State *L, int index) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + + struct TileAnimationParams anim; + anim.type = TAT_NONE; + if (!lua_istable(L, index)) + return anim; + + anim.type = (TileAnimationType) + getenumfield(L, index, "type", es_TileAnimationType, + TAT_NONE); + if (anim.type == TAT_VERTICAL_FRAMES) { + // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} + anim.vertical_frames.aspect_w = + getintfield_default(L, index, "aspect_w", 16); + anim.vertical_frames.aspect_h = + getintfield_default(L, index, "aspect_h", 16); + anim.vertical_frames.length = + getfloatfield_default(L, index, "length", 1.0); + } else if (anim.type == TAT_SHEET_2D) { + // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5} + getintfield(L, index, "frames_w", + anim.sheet_2d.frames_w); + getintfield(L, index, "frames_h", + anim.sheet_2d.frames_h); + getfloatfield(L, index, "frame_length", + anim.sheet_2d.frame_length); + } + + return anim; +} + +/******************************************************************************/ ToolCapabilities read_tool_capabilities( lua_State *L, int table) { @@ -1124,7 +1487,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv) if (items.size() < (u32) key) { items.resize(key); } - items[key - 1] = read_item(L, -1, srv); + items[key - 1] = read_item(L, -1, srv->idef()); lua_pop(L, 1); } return items; @@ -1332,3 +1695,42 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion) } lua_pop(L, 1); // Pop value } + +void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm) +{ + lua_newtable(L); + if (pointed.type == POINTEDTHING_NODE) { + lua_pushstring(L, "node"); + lua_setfield(L, -2, "type"); + push_v3s16(L, pointed.node_undersurface); + lua_setfield(L, -2, "under"); + push_v3s16(L, pointed.node_abovesurface); + lua_setfield(L, -2, "above"); + } else if (pointed.type == POINTEDTHING_OBJECT) { + lua_pushstring(L, "object"); + lua_setfield(L, -2, "type"); + + if (csm) { + lua_pushinteger(L, pointed.object_id); + lua_setfield(L, -2, "id"); + } else { + push_objectRef(L, pointed.object_id); + lua_setfield(L, -2, "ref"); + } + } else { + lua_pushstring(L, "nothing"); + lua_setfield(L, -2, "type"); + } +} + +void push_objectRef(lua_State *L, const u16 id) +{ + // Get core.object_refs[i] + lua_getglobal(L, "core"); + lua_getfield(L, -1, "object_refs"); + luaL_checktype(L, -1, LUA_TTABLE); + lua_pushnumber(L, id); + lua_gettable(L, -2); + lua_remove(L, -2); // object_refs + lua_remove(L, -2); // core +} |