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-rw-r--r--src/script/common/c_content.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index c0728177f..94fcdecbb 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -200,6 +200,64 @@ void read_object_properties(lua_State *L, int index,
}
/******************************************************************************/
+void push_object_properties(lua_State *L, ObjectProperties *prop)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, prop->hp_max);
+ lua_setfield(L, -2, "hp_max");
+ lua_pushboolean(L, prop->physical);
+ lua_setfield(L, -2, "physical");
+ lua_pushboolean(L, prop->collideWithObjects);
+ lua_setfield(L, -2, "collide_with_objects");
+ lua_pushnumber(L, prop->weight);
+ lua_setfield(L, -2, "weight");
+ push_aabb3f(L, prop->collisionbox);
+ lua_setfield(L, -2, "collisionbox");
+ lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
+ lua_setfield(L, -2, "visual");
+ lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
+ lua_setfield(L, -2, "mesh");
+ push_v2f(L, prop->visual_size);
+ lua_setfield(L, -2, "visual_size");
+
+ lua_newtable(L);
+ u16 i = 1;
+ for (std::vector<std::string>::iterator it = prop->textures.begin();
+ it != prop->textures.end(); ++it) {
+ lua_pushlstring(L, it->c_str(), it->size());
+ lua_rawseti(L, -2, i);
+ }
+ lua_setfield(L, -2, "textures");
+
+ lua_newtable(L);
+ i = 1;
+ for (std::vector<video::SColor>::iterator it = prop->colors.begin();
+ it != prop->colors.end(); ++it) {
+ push_ARGB8(L, *it);
+ lua_rawseti(L, -2, i);
+ }
+ lua_setfield(L, -2, "colors");
+
+ push_v2s16(L, prop->spritediv);
+ lua_setfield(L, -2, "spritediv");
+ push_v2s16(L, prop->initial_sprite_basepos);
+ lua_setfield(L, -2, "initial_sprite_basepos");
+ lua_pushboolean(L, prop->is_visible);
+ lua_setfield(L, -2, "is_visible");
+ lua_pushboolean(L, prop->makes_footstep_sound);
+ lua_setfield(L, -2, "makes_footstep_sound");
+ lua_pushnumber(L, prop->automatic_rotate);
+ lua_setfield(L, -2, "automatic_rotate");
+ lua_pushnumber(L, prop->stepheight / BS);
+ lua_setfield(L, -2, "stepheight");
+ if (prop->automatic_face_movement_dir)
+ lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
+ else
+ lua_pushboolean(L, false);
+ lua_setfield(L, -2, "automatic_face_movement_dir");
+}
+
+/******************************************************************************/
TileDef read_tiledef(lua_State *L, int index)
{
if(index < 0)
@@ -896,6 +954,12 @@ u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
return flags;
}
+void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
+{
+ std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
+ lua_pushlstring(L, flagstring.c_str(), flagstring.size());
+}
+
/******************************************************************************/
/* Lua Stored data! */
/******************************************************************************/
@@ -921,6 +985,17 @@ void read_groups(lua_State *L, int index,
}
/******************************************************************************/
+void push_groups(lua_State *L, std::map<std::string, int> groups)
+{
+ lua_newtable(L);
+ for (std::map<std::string, int>::iterator it = groups.begin();
+ it != groups.end(); ++it) {
+ lua_pushnumber(L, it->second);
+ lua_setfield(L, -2, it->first.c_str());
+ }
+}
+
+/******************************************************************************/
void push_items(lua_State *L, const std::vector<ItemStack> &items)
{
// Create and fill table
@@ -997,6 +1072,30 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
return true;
}
+void push_noiseparams(lua_State *L, NoiseParams *np)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, np->offset);
+ lua_setfield(L, -2, "offset");
+ lua_pushnumber(L, np->scale);
+ lua_setfield(L, -2, "scale");
+ lua_pushnumber(L, np->persist);
+ lua_setfield(L, -2, "persistence");
+ lua_pushnumber(L, np->lacunarity);
+ lua_setfield(L, -2, "lacunarity");
+ lua_pushnumber(L, np->seed);
+ lua_setfield(L, -2, "seed");
+ lua_pushnumber(L, np->octaves);
+ lua_setfield(L, -2, "octaves");
+
+ push_flags_string(L, flagdesc_noiseparams, np->flags,
+ np->flags);
+ lua_setfield(L, -2, "flags");
+
+ push_v3f(L, np->spread);
+ lua_setfield(L, -2, "spread");
+}
+
/******************************************************************************/
// Returns depth of json value tree
static int push_json_value_getdepth(const Json::Value &value)