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Diffstat (limited to 'src/script/cpp_api/s_inventory.cpp')
-rw-r--r--src/script/cpp_api/s_inventory.cpp114
1 files changed, 47 insertions, 67 deletions
diff --git a/src/script/cpp_api/s_inventory.cpp b/src/script/cpp_api/s_inventory.cpp
index 251ddb221..e9c09f72e 100644
--- a/src/script/cpp_api/s_inventory.cpp
+++ b/src/script/cpp_api/s_inventory.cpp
@@ -26,33 +26,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
+ const MoveAction &ma, int count,
+ ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
- if (!getDetachedInventoryCallback(name, "allow_move"))
+ if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_move"))
return count;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- lua_pushstring(L, from_list.c_str()); // from_list
- lua_pushinteger(L, from_index + 1); // from_index
- lua_pushstring(L, to_list.c_str()); // to_list
- lua_pushinteger(L, to_index + 1); // to_index
- lua_pushinteger(L, count); // count
- objectrefGetOrCreate(L, player); // player
+ InvRef::create(L, ma.from_inv);
+ lua_pushstring(L, ma.from_list.c_str()); // from_list
+ lua_pushinteger(L, ma.from_i + 1); // from_index
+ lua_pushstring(L, ma.to_list.c_str()); // to_list
+ lua_pushinteger(L, ma.to_i + 1); // to_index
+ lua_pushinteger(L, count); // count
+ objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 1, error_handler));
if(!lua_isnumber(L, -1))
- throw LuaError("allow_move should return a number. name=" + name);
+ throw LuaError("allow_move should return a number. name=" + ma.from_inv.name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@@ -60,8 +56,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
// Return number of accepted items to be put
int ScriptApiDetached::detached_inventory_AllowPut(
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@@ -69,20 +64,18 @@ int ScriptApiDetached::detached_inventory_AllowPut(
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
- if (!getDetachedInventoryCallback(name, "allow_put"))
+ if (!getDetachedInventoryCallback(ma.to_inv.name, "allow_put"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc); // inv
- lua_pushstring(L, listname.c_str()); // listname
- lua_pushinteger(L, index + 1); // index
+ InvRef::create(L, ma.to_inv); // inv
+ lua_pushstring(L, ma.to_list.c_str()); // listname
+ lua_pushinteger(L, ma.to_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1))
- throw LuaError("allow_put should return a number. name=" + name);
+ throw LuaError("allow_put should return a number. name=" + ma.to_inv.name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@@ -90,8 +83,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@@ -99,20 +91,18 @@ int ScriptApiDetached::detached_inventory_AllowTake(
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
- if (!getDetachedInventoryCallback(name, "allow_take"))
+ if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_take"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc); // inv
- lua_pushstring(L, listname.c_str()); // listname
- lua_pushinteger(L, index + 1); // index
+ InvRef::create(L, ma.from_inv); // inv
+ lua_pushstring(L, ma.from_list.c_str()); // listname
+ lua_pushinteger(L, ma.from_i + 1); // index
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1))
- throw LuaError("allow_take should return a number. name=" + name);
+ throw LuaError("allow_take should return a number. name=" + ma.from_inv.name);
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@@ -120,38 +110,33 @@ int ScriptApiDetached::detached_inventory_AllowTake(
// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
+ const MoveAction &ma, int count,
+ ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
- if (!getDetachedInventoryCallback(name, "on_move"))
+ if (!getDetachedInventoryCallback(ma.from_inv.name, "on_move"))
return;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- lua_pushstring(L, from_list.c_str()); // from_list
- lua_pushinteger(L, from_index + 1); // from_index
- lua_pushstring(L, to_list.c_str()); // to_list
- lua_pushinteger(L, to_index + 1); // to_index
- lua_pushinteger(L, count); // count
- objectrefGetOrCreate(L, player); // player
+ InvRef::create(L, ma.from_inv);
+ lua_pushstring(L, ma.from_list.c_str()); // from_list
+ lua_pushinteger(L, ma.from_i + 1); // from_index
+ lua_pushstring(L, ma.to_list.c_str()); // to_list
+ lua_pushinteger(L, ma.to_i + 1); // to_index
+ lua_pushinteger(L, count); // count
+ objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report put items
void ScriptApiDetached::detached_inventory_OnPut(
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@@ -159,26 +144,23 @@ void ScriptApiDetached::detached_inventory_OnPut(
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
- if (!getDetachedInventoryCallback(name, "on_put"))
+ if (!getDetachedInventoryCallback(ma.to_inv.name, "on_put"))
return;
// Call function(inv, listname, index, stack, player)
// inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- lua_pushstring(L, listname.c_str()); // listname
- lua_pushinteger(L, index + 1); // index
- LuaItemStack::create(L, stack); // stack
- objectrefGetOrCreate(L, player); // player
+ InvRef::create(L, ma.to_inv);
+ lua_pushstring(L, ma.to_list.c_str()); // listname
+ lua_pushinteger(L, ma.to_i + 1); // index
+ LuaItemStack::create(L, stack); // stack
+ objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}
// Report taken items
void ScriptApiDetached::detached_inventory_OnTake(
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
+ const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
@@ -186,18 +168,16 @@ void ScriptApiDetached::detached_inventory_OnTake(
int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack
- if (!getDetachedInventoryCallback(name, "on_take"))
+ if (!getDetachedInventoryCallback(ma.from_inv.name, "on_take"))
return;
// Call function(inv, listname, index, stack, player)
// inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- lua_pushstring(L, listname.c_str()); // listname
- lua_pushinteger(L, index + 1); // index
- LuaItemStack::create(L, stack); // stack
- objectrefGetOrCreate(L, player); // player
+ InvRef::create(L, ma.from_inv);
+ lua_pushstring(L, ma.from_list.c_str()); // listname
+ lua_pushinteger(L, ma.from_i + 1); // index
+ LuaItemStack::create(L, stack); // stack
+ objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}