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Diffstat (limited to 'src/script/cpp_api/s_mainmenu.cpp')
-rw-r--r--src/script/cpp_api/s_mainmenu.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/script/cpp_api/s_mainmenu.cpp b/src/script/cpp_api/s_mainmenu.cpp
new file mode 100644
index 000000000..af92c59a9
--- /dev/null
+++ b/src/script/cpp_api/s_mainmenu.cpp
@@ -0,0 +1,80 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_mainmenu.h"
+#include "cpp_api/s_internal.h"
+#include "common/c_converter.h"
+
+void ScriptApiMainMenu::setMainMenuErrorMessage(std::string errormessage)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "gamedata");
+ int gamedata_idx = lua_gettop(L);
+ lua_pushstring(L, "errormessage");
+ lua_pushstring(L, errormessage.c_str());
+ lua_settable(L, gamedata_idx);
+ lua_pop(L, 1);
+}
+
+void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get handler function
+ lua_getglobal(L, "engine");
+ lua_getfield(L, -1, "event_handler");
+ if(lua_isnil(L, -1))
+ return;
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+
+ // Call it
+ lua_pushstring(L, text.c_str());
+ if(lua_pcall(L, 1, 0, 0))
+ scriptError("error running function engine.event_handler: %s\n",
+ lua_tostring(L, -1));
+}
+
+void ScriptApiMainMenu::handleMainMenuButtons(std::map<std::string, std::string> fields)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get handler function
+ lua_getglobal(L, "engine");
+ lua_getfield(L, -1, "button_handler");
+ if(lua_isnil(L, -1))
+ return;
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+
+ // Convert fields to lua table
+ lua_newtable(L);
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ lua_pushstring(L, name.c_str());
+ lua_pushlstring(L, value.c_str(), value.size());
+ lua_settable(L, -3);
+ }
+
+ // Call it
+ if(lua_pcall(L, 1, 0, 0))
+ scriptError("error running function engine.button_handler: %s\n",
+ lua_tostring(L, -1));
+}