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Diffstat (limited to 'src/script/cpp_api/s_security.cpp')
-rw-r--r--src/script/cpp_api/s_security.cpp187
1 files changed, 153 insertions, 34 deletions
diff --git a/src/script/cpp_api/s_security.cpp b/src/script/cpp_api/s_security.cpp
index 1b1f148cd..5ad7947d5 100644
--- a/src/script/cpp_api/s_security.cpp
+++ b/src/script/cpp_api/s_security.cpp
@@ -99,7 +99,6 @@ void ScriptApiSecurity::initializeSecurity()
"clock",
"date",
"difftime",
- "exit",
"getenv",
"setlocale",
"time",
@@ -124,6 +123,7 @@ void ScriptApiSecurity::initializeSecurity()
"path",
"searchpath",
};
+#if USE_LUAJIT
static const char *jit_whitelist[] = {
"arch",
"flush",
@@ -135,37 +135,13 @@ void ScriptApiSecurity::initializeSecurity()
"version",
"version_num",
};
-
+#endif
m_secure = true;
lua_State *L = getStack();
- // Backup globals to the registry
- lua_getglobal(L, "_G");
- lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
-
- // Replace the global environment with an empty one
-#if LUA_VERSION_NUM <= 501
- int is_main = lua_pushthread(L); // Push the main thread
- FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state "
- "isn't the main Lua thread!");
-#endif
- lua_newtable(L); // Create new environment
- lua_pushvalue(L, -1);
- lua_setfield(L, -2, "_G"); // Set _G of new environment
-#if LUA_VERSION_NUM >= 502 // Lua >= 5.2
- // Set the global environment
- lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
-#else // Lua <= 5.1
- // Set the environment of the main thread
- FATAL_ERROR_IF(!lua_setfenv(L, -2), "Security: Unable to set "
- "environment of the main Lua thread!");
- lua_pop(L, 1); // Pop thread
-#endif
- // Get old globals
- lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
- int old_globals = lua_gettop(L);
+ int old_globals = backupGlobals(L);
// Copy safe base functions
@@ -224,7 +200,113 @@ void ScriptApiSecurity::initializeSecurity()
lua_setglobal(L, "package");
lua_pop(L, 1); // Pop old package
+#if USE_LUAJIT
+ // Copy safe jit functions, if they exist
+ lua_getfield(L, -1, "jit");
+ if (!lua_isnil(L, -1)) {
+ lua_newtable(L);
+ copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
+ lua_setglobal(L, "jit");
+ }
+ lua_pop(L, 1); // Pop old jit
+#endif
+
+ lua_pop(L, 1); // Pop globals_backup
+}
+
+void ScriptApiSecurity::initializeSecurityClient()
+{
+ static const char *whitelist[] = {
+ "assert",
+ "core",
+ "collectgarbage",
+ "DIR_DELIM",
+ "error",
+ "getfenv",
+ "ipairs",
+ "next",
+ "pairs",
+ "pcall",
+ "print",
+ "rawequal",
+ "rawget",
+ "rawset",
+ "select",
+ "setfenv",
+ "setmetatable",
+ "tonumber",
+ "tostring",
+ "type",
+ "unpack",
+ "_VERSION",
+ "xpcall",
+ // Completely safe libraries
+ "coroutine",
+ "string",
+ "table",
+ "math",
+ };
+ static const char *os_whitelist[] = {
+ "clock",
+ "date",
+ "difftime",
+ "time",
+ "setlocale",
+ };
+ static const char *debug_whitelist[] = {
+ "getinfo",
+ };
+
+#if USE_LUAJIT
+ static const char *jit_whitelist[] = {
+ "arch",
+ "flush",
+ "off",
+ "on",
+ "opt",
+ "os",
+ "status",
+ "version",
+ "version_num",
+ };
+#endif
+
+ m_secure = true;
+
+ lua_State *L = getStack();
+
+
+ int old_globals = backupGlobals(L);
+
+
+ // Copy safe base functions
+ lua_getglobal(L, "_G");
+ copy_safe(L, whitelist, sizeof(whitelist));
+
+ // And replace unsafe ones
+ SECURE_API(g, dofile);
+ SECURE_API(g, loadstring);
+ SECURE_API(g, require);
+ lua_pop(L, 1);
+
+
+
+ // Copy safe OS functions
+ lua_getfield(L, old_globals, "os");
+ lua_newtable(L);
+ copy_safe(L, os_whitelist, sizeof(os_whitelist));
+ lua_setglobal(L, "os");
+ lua_pop(L, 1); // Pop old OS
+
+
+ // Copy safe debug functions
+ lua_getfield(L, old_globals, "debug");
+ lua_newtable(L);
+ copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
+ lua_setglobal(L, "debug");
+ lua_pop(L, 1); // Pop old debug
+#if USE_LUAJIT
// Copy safe jit functions, if they exist
lua_getfield(L, -1, "jit");
if (!lua_isnil(L, -1)) {
@@ -233,10 +315,40 @@ void ScriptApiSecurity::initializeSecurity()
lua_setglobal(L, "jit");
}
lua_pop(L, 1); // Pop old jit
+#endif
lua_pop(L, 1); // Pop globals_backup
}
+int ScriptApiSecurity::backupGlobals(lua_State *L)
+{
+ // Backup globals to the registry
+ lua_getglobal(L, "_G");
+ lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
+
+ // Replace the global environment with an empty one
+#if LUA_VERSION_NUM <= 501
+ int is_main = lua_pushthread(L); // Push the main thread
+ FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state "
+ "isn't the main Lua thread!");
+#endif
+ lua_newtable(L); // Create new environment
+ lua_pushvalue(L, -1);
+ lua_setfield(L, -2, "_G"); // Set _G of new environment
+#if LUA_VERSION_NUM >= 502 // Lua >= 5.2
+ // Set the global environment
+ lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
+#else // Lua <= 5.1
+ // Set the environment of the main thread
+ FATAL_ERROR_IF(!lua_setfenv(L, -2), "Security: Unable to set "
+ "environment of the main Lua thread!");
+ lua_pop(L, 1); // Pop thread
+#endif
+
+ // Get old globals
+ lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
+ return lua_gettop(L);
+}
bool ScriptApiSecurity::isSecure(lua_State *L)
{
@@ -294,7 +406,14 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
// Read the file
int ret = std::fseek(fp, 0, SEEK_END);
- CHECK_FILE_ERR(ret, fp);
+ if (ret) {
+ lua_pushfstring(L, "%s: %s", path, strerror(errno));
+ std::fclose(fp);
+ if (path) {
+ delete [] chunk_name;
+ }
+ return false;
+ }
size_t size = std::ftell(fp) - start;
char *code = new char[size];
@@ -383,9 +502,9 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
lua_pop(L, 1);
- const Server *server = script->getServer();
-
- if (!server) return false;
+ const IGameDef *gamedef = script->getGameDef();
+ if (!gamedef)
+ return false;
// Get mod name
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
@@ -401,7 +520,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
// Allow paths in mod path
// Don't bother if write access isn't important, since it will be handled later
if (write_required || write_allowed != NULL) {
- const ModSpec *mod = server->getModSpec(mod_name);
+ const ModSpec *mod = gamedef->getModSpec(mod_name);
if (mod) {
str = fs::AbsolutePath(mod->path);
if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
@@ -415,7 +534,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
// Allow read-only access to all mod directories
if (!write_required) {
- const std::vector<ModSpec> mods = server->getMods();
+ const std::vector<ModSpec> mods = gamedef->getMods();
for (size_t i = 0; i < mods.size(); ++i) {
str = fs::AbsolutePath(mods[i].path);
if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
@@ -424,7 +543,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
}
}
- str = fs::AbsolutePath(server->getWorldPath());
+ str = fs::AbsolutePath(gamedef->getWorldPath());
if (!str.empty()) {
// Don't allow access to other paths in the world mod/game path.
// These have to be blocked so you can't override a trusted mod