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path: root/src/script/cpp_api/s_server.cpp
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Diffstat (limited to 'src/script/cpp_api/s_server.cpp')
-rw-r--r--src/script/cpp_api/s_server.cpp44
1 files changed, 16 insertions, 28 deletions
diff --git a/src/script/cpp_api/s_server.cpp b/src/script/cpp_api/s_server.cpp
index bffd4d3fa..7d21f968b 100644
--- a/src/script/cpp_api/s_server.cpp
+++ b/src/script/cpp_api/s_server.cpp
@@ -27,35 +27,31 @@ bool ScriptApiServer::getAuth(const std::string &playername,
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
-
getAuthHandler();
lua_getfield(L, -1, "get_auth");
- if(lua_type(L, -1) != LUA_TFUNCTION)
+ if (lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError("Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
- if(lua_pcall(L, 1, 1, errorhandler))
+ if (lua_pcall(L, 1, 1, m_errorhandler))
scriptError();
lua_remove(L, -2); // Remove auth handler
- lua_remove(L, errorhandler); // Remove error handler
// nil = login not allowed
- if(lua_isnil(L, -1))
+ if (lua_isnil(L, -1))
return false;
luaL_checktype(L, -1, LUA_TTABLE);
std::string password;
bool found = getstringfield(L, -1, "password", password);
- if(!found)
+ if (!found)
throw LuaError("Authentication handler didn't return password");
- if(dst_password)
+ if (dst_password)
*dst_password = password;
lua_getfield(L, -1, "privileges");
- if(!lua_istable(L, -1))
+ if (!lua_istable(L, -1))
throw LuaError("Authentication handler didn't return privilege table");
- if(dst_privs)
+ if (dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
@@ -68,12 +64,12 @@ void ScriptApiServer::getAuthHandler()
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_auth_handler");
- if(lua_isnil(L, -1)){
+ if (lua_isnil(L, -1)){
lua_pop(L, 1);
lua_getfield(L, -1, "builtin_auth_handler");
}
lua_remove(L, -2); // Remove minetest
- if(lua_type(L, -1) != LUA_TTABLE)
+ if (lua_type(L, -1) != LUA_TTABLE)
throw LuaError("Authentication handler table not valid");
}
@@ -83,13 +79,13 @@ void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
result.clear();
lua_pushnil(L);
- if(index < 0)
+ if (index < 0)
index -= 1;
- while(lua_next(L, index) != 0){
+ while (lua_next(L, index) != 0) {
// key at index -2 and value at index -1
std::string key = luaL_checkstring(L, -2);
bool value = lua_toboolean(L, -1);
- if(value)
+ if (value)
result.insert(key);
// removes value, keeps key for next iteration
lua_pop(L, 1);
@@ -101,19 +97,15 @@ void ScriptApiServer::createAuth(const std::string &playername,
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
-
getAuthHandler();
lua_getfield(L, -1, "create_auth");
lua_remove(L, -2); // Remove auth handler
- if(lua_type(L, -1) != LUA_TFUNCTION)
+ if (lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError("Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
- if(lua_pcall(L, 2, 0, errorhandler))
+ if (lua_pcall(L, 2, 0, m_errorhandler))
scriptError();
- lua_pop(L, 1); // Pop error handler
}
bool ScriptApiServer::setPassword(const std::string &playername,
@@ -121,19 +113,15 @@ bool ScriptApiServer::setPassword(const std::string &playername,
{
SCRIPTAPI_PRECHECKHEADER
- lua_pushcfunction(L, script_error_handler);
- int errorhandler = lua_gettop(L);
-
getAuthHandler();
lua_getfield(L, -1, "set_password");
lua_remove(L, -2); // Remove auth handler
- if(lua_type(L, -1) != LUA_TFUNCTION)
+ if (lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError("Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
- if(lua_pcall(L, 2, 1, errorhandler))
+ if (lua_pcall(L, 2, 1, m_errorhandler))
scriptError();
- lua_remove(L, -2); // Remove error handler
return lua_toboolean(L, -1);
}