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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef SCRIPTAPI_H_
+#define SCRIPTAPI_H_
+
+#include <map>
+#include <set>
+#include <vector>
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_player.h"
+#include "cpp_api/s_env.h"
+#include "cpp_api/s_node.h"
+#include "cpp_api/s_inventory.h"
+#include "cpp_api/s_entity.h"
+
+class ModApiBase;
+
+/*****************************************************************************/
+/* Scriptapi <-> Core Interface */
+/*****************************************************************************/
+
+class ScriptApi
+ : virtual public ScriptApiBase,
+ public ScriptApiPlayer,
+ public ScriptApiEnv,
+ public ScriptApiNode,
+ public ScriptApiDetached,
+ public ScriptApiEntity
+{
+public:
+ ScriptApi();
+ ScriptApi(Server* server);
+ ~ScriptApi();
+
+ // Returns true if script handled message
+ bool on_chat_message(const std::string &name, const std::string &message);
+
+ /* server */
+ void on_shutdown();
+
+ /* auth */
+ bool getAuth(const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs);
+ void createAuth(const std::string &playername,
+ const std::string &password);
+ bool setPassword(const std::string &playername,
+ const std::string &password);
+
+ /** register a lua api module to scriptapi */
+ static bool registerModApiModule(ModApiBase* prototype);
+ /** load a mod **/
+ bool loadMod(const std::string &scriptpath,const std::string &modname);
+
+private:
+ void getAuthHandler();
+ void readPrivileges(int index,std::set<std::string> &result);
+
+ bool scriptLoad(const char *path);
+
+ static std::vector<ModApiBase*>* m_mod_api_modules;
+
+};
+
+#endif /* SCRIPTAPI_H_ */