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path: root/src/script/lua_api/l_base.cpp
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Diffstat (limited to 'src/script/lua_api/l_base.cpp')
-rw-r--r--src/script/lua_api/l_base.cpp26
1 files changed, 17 insertions, 9 deletions
diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp
index 515a7d933..5d7ba9640 100644
--- a/src/script/lua_api/l_base.cpp
+++ b/src/script/lua_api/l_base.cpp
@@ -37,6 +37,18 @@ Server *ModApiBase::getServer(lua_State *L)
return getScriptApiBase(L)->getServer();
}
+#ifndef SERVER
+Client *ModApiBase::getClient(lua_State *L)
+{
+ return getScriptApiBase(L)->getClient();
+}
+#endif
+
+IGameDef *ModApiBase::getGameDef(lua_State *L)
+{
+ return getScriptApiBase(L)->getGameDef();
+}
+
Environment *ModApiBase::getEnv(lua_State *L)
{
return getScriptApiBase(L)->getEnv();
@@ -62,17 +74,13 @@ std::string ModApiBase::getCurrentModPath(lua_State *L)
}
-bool ModApiBase::registerFunction(
- lua_State *L,
- const char *name,
- lua_CFunction fct,
- int top)
+bool ModApiBase::registerFunction(lua_State *L, const char *name,
+ lua_CFunction func, int top)
{
- //TODO check presence first!
+ // TODO: Check presence first!
- lua_pushstring(L,name);
- lua_pushcfunction(L,fct);
- lua_settable(L, top);
+ lua_pushcfunction(L, func);
+ lua_setfield(L, top, name);
return true;
}