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Diffstat (limited to 'src/script/lua_api/l_client.cpp')
-rw-r--r--src/script/lua_api/l_client.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index 22045e06d..87cfa00fe 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mainmenumanager.h"
#include "map.h"
#include "util/string.h"
+#include "nodedef.h"
extern MainGameCallback *g_gamecallback;
@@ -260,6 +261,50 @@ int ModApiClient::l_get_server_info(lua_State *L)
return 1;
}
+// get_item_def(itemstring)
+int ModApiClient::l_get_item_def(lua_State *L)
+{
+ IGameDef *gdef = getGameDef(L);
+ assert(gdef);
+
+ IItemDefManager *idef = gdef->idef();
+ assert(idef);
+
+ if (!lua_isstring(L, 1))
+ return 0;
+
+ const std::string &name(lua_tostring(L, 1));
+ if (!idef->isKnown(name))
+ return 0;
+ const ItemDefinition &def = idef->get(name);
+
+ push_item_definition_full(L, def);
+
+ return 1;
+}
+
+// get_node_def(nodename)
+int ModApiClient::l_get_node_def(lua_State *L)
+{
+ IGameDef *gdef = getGameDef(L);
+ assert(gdef);
+
+ INodeDefManager *ndef = gdef->ndef();
+ assert(ndef);
+
+ if (!lua_isstring(L, 1))
+ return 0;
+
+ const std::string &name = lua_tostring(L, 1);
+ const ContentFeatures &cf = ndef->get(ndef->getId(name));
+ if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
+ return 0;
+
+ push_content_features(L, cf);
+
+ return 1;
+}
+
int ModApiClient::l_take_screenshot(lua_State *L)
{
Client *client = getClient(L);
@@ -286,5 +331,7 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(get_server_info);
+ API_FCT(get_item_def);
+ API_FCT(get_node_def);
API_FCT(take_screenshot);
}