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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_CLIENT_H_
+#define L_CLIENT_H_
+
+#include "lua_api/l_base.h"
+#include "itemdef.h"
+#include "tool.h"
+
+class ModApiClient : public ModApiBase
+{
+private:
+ // get_current_modname()
+ static int l_get_current_modname(lua_State *L);
+
+ // print(text)
+ static int l_print(lua_State *L);
+
+ // display_chat_message(message)
+ static int l_display_chat_message(lua_State *L);
+
+ // send_chat_message(message)
+ static int l_send_chat_message(lua_State *L);
+
+ // clear_out_chat_queue()
+ static int l_clear_out_chat_queue(lua_State *L);
+
+ // get_player_names()
+ static int l_get_player_names(lua_State *L);
+
+ // show_formspec(name, formspec)
+ static int l_show_formspec(lua_State *L);
+
+ // send_respawn()
+ static int l_send_respawn(lua_State *L);
+
+ // disconnect()
+ static int l_disconnect(lua_State *L);
+
+ // gettext(text)
+ static int l_gettext(lua_State *L);
+
+ // get_last_run_mod(n)
+ static int l_get_last_run_mod(lua_State *L);
+
+ // set_last_run_mod(modname)
+ static int l_set_last_run_mod(lua_State *L);
+
+ // get_node(pos)
+ static int l_get_node(lua_State *L);
+
+ // get_node_or_nil(pos)
+ static int l_get_node_or_nil(lua_State *L);
+
+ // get_wielded_item()
+ static int l_get_wielded_item(lua_State *L);
+
+ // get_meta(pos)
+ static int l_get_meta(lua_State *L);
+
+ static int l_sound_play(lua_State *L);
+
+ static int l_sound_stop(lua_State *L);
+
+ // get_server_info()
+ static int l_get_server_info(lua_State *L);
+
+ // get_item_def(itemstring)
+ static int l_get_item_def(lua_State *L);
+
+ // get_node_def(nodename)
+ static int l_get_node_def(lua_State *L);
+
+ static int l_take_screenshot(lua_State *L);
+
+public:
+ static void Initialize(lua_State *L, int top);
+};
+
+#endif