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path: root/src/script/lua_api/l_env.cpp
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Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r--src/script/lua_api/l_env.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 711bd3fdd..34e079af7 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -350,7 +350,7 @@ int ModApiEnvMod::l_get_node(lua_State *L)
// pos
v3s16 pos = read_v3s16(L, 1);
// Do it
- MapNode n = env->getMap().getNodeNoEx(pos);
+ MapNode n = env->getMap().getNode(pos);
// Return node
pushnode(L, n, env->getGameDef()->ndef());
return 1;
@@ -366,7 +366,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
v3s16 pos = read_v3s16(L, 1);
// Do it
bool pos_ok;
- MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
+ MapNode n = env->getMap().getNode(pos, &pos_ok);
if (pos_ok) {
// Return node
pushnode(L, n, env->getGameDef()->ndef());
@@ -392,7 +392,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
u32 dnr = time_to_daynight_ratio(time_of_day, true);
bool is_position_ok;
- MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
+ MapNode n = env->getMap().getNode(pos, &is_position_ok);
if (is_position_ok) {
const NodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
@@ -417,7 +417,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
MapNode n = readnode(L, 2, ndef);
// Don't attempt to load non-loaded area as of now
- MapNode n_old = env->getMap().getNodeNoEx(pos);
+ MapNode n_old = env->getMap().getNode(pos);
if(n_old.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
@@ -446,7 +446,7 @@ int ModApiEnvMod::l_dig_node(lua_State *L)
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
- MapNode n = env->getMap().getNodeNoEx(pos);
+ MapNode n = env->getMap().getNode(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
@@ -469,7 +469,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
v3s16 pos = read_v3s16(L, 1);
// Don't attempt to load non-loaded area as of now
- MapNode n = env->getMap().getNodeNoEx(pos);
+ MapNode n = env->getMap().getNode(pos);
if(n.getContent() == CONTENT_IGNORE){
lua_pushboolean(L, false);
return 1;
@@ -491,7 +491,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
}
v3s16 pos = read_v3s16(L, 1);
- MapNode n = env->getMap().getNodeNoEx(pos);
+ MapNode n = env->getMap().getNode(pos);
lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
return 1;
}
@@ -506,7 +506,7 @@ int ModApiEnvMod::l_get_node_level(lua_State *L)
}
v3s16 pos = read_v3s16(L, 1);
- MapNode n = env->getMap().getNodeNoEx(pos);
+ MapNode n = env->getMap().getNode(pos);
lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
return 1;
}
@@ -522,7 +522,7 @@ int ModApiEnvMod::l_set_node_level(lua_State *L)
u8 level = 1;
if(lua_isnumber(L, 2))
level = lua_tonumber(L, 2);
- MapNode n = env->getMap().getNodeNoEx(pos);
+ MapNode n = env->getMap().getNode(pos);
lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
env->setNode(pos, n);
return 1;
@@ -539,7 +539,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L)
u8 level = 1;
if(lua_isnumber(L, 2))
level = lua_tonumber(L, 2);
- MapNode n = env->getMap().getNodeNoEx(pos);
+ MapNode n = env->getMap().getNode(pos);
lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
env->setNode(pos, n);
return 1;
@@ -780,7 +780,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
for (const v3s16 &i : list) {
v3s16 p = pos + i;
- content_t c = env->getMap().getNodeNoEx(p).getContent();
+ content_t c = env->getMap().getNode(p).getContent();
if (CONTAINS(filter, c)) {
push_v3s16(L, p);
return 1;
@@ -832,7 +832,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
for (s16 y = minp.Y; y <= maxp.Y; y++)
for (s16 z = minp.Z; z <= maxp.Z; z++) {
v3s16 p(x, y, z);
- content_t c = env->getMap().getNodeNoEx(p).getContent();
+ content_t c = env->getMap().getNode(p).getContent();
std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c);
if (it != filter.end()) {
@@ -898,10 +898,10 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
for (s16 z = minp.Z; z <= maxp.Z; z++) {
s16 y = minp.Y;
v3s16 p(x, y, z);
- content_t c = env->getMap().getNodeNoEx(p).getContent();
+ content_t c = env->getMap().getNode(p).getContent();
for (; y <= maxp.Y; y++) {
v3s16 psurf(x, y + 1, z);
- content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
+ content_t csurf = env->getMap().getNode(psurf).getContent();
if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
CONTAINS(filter, c)) {
push_v3s16(L, v3s16(x, y, z));