diff options
Diffstat (limited to 'src/script/lua_api/l_localplayer.cpp')
-rw-r--r-- | src/script/lua_api/l_localplayer.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index bdbe98cb0..2efb976c7 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -230,13 +230,15 @@ int LuaLocalPlayer::l_get_control(lua_State *L) set("dig", c.dig); set("place", c.place); // Player movement in polar coordinates and non-binary speed - set("movement_speed", c.movement_speed); - set("movement_direction", c.movement_direction); + lua_pushnumber(L, c.movement_speed); + lua_setfield(L, -2, "movement_speed"); + lua_pushnumber(L, c.movement_direction); + lua_setfield(L, -2, "movement_direction"); // Provide direction keys to ensure compatibility - set("up", player->keyPressed & (1 << 0)); // Up, down, left, and right were removed in favor of - set("down", player->keyPressed & (1 << 1)); // analog direction indicators and are therefore not - set("left", player->keyPressed & (1 << 2)); // available as booleans anymore. The corresponding values - set("right", player->keyPressed & (1 << 3)); // can still be read from the keyPressed bits though. + set("up", c.direction_keys & (1 << 0)); + set("down", c.direction_keys & (1 << 1)); + set("left", c.direction_keys & (1 << 2)); + set("right", c.direction_keys & (1 << 3)); return 1; } |