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path: root/src/script/lua_api/l_mainmenu.cpp
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Diffstat (limited to 'src/script/lua_api/l_mainmenu.cpp')
-rw-r--r--src/script/lua_api/l_mainmenu.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index 0aa2760e9..0b0b2de3b 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -687,6 +687,14 @@ int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
/******************************************************************************/
+int ModApiMainMenu::l_get_user_path(lua_State *L)
+{
+ std::string path = fs::RemoveRelativePathComponents(porting::path_user);
+ lua_pushstring(L, path.c_str());
+ return 1;
+}
+
+/******************************************************************************/
int ModApiMainMenu::l_get_modpath(lua_State *L)
{
std::string modpath = fs::RemoveRelativePathComponents(
@@ -1067,7 +1075,15 @@ int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
int ModApiMainMenu::l_open_url(lua_State *L)
{
std::string url = luaL_checkstring(L, 1);
- lua_pushboolean(L, porting::openURL(url));
+ lua_pushboolean(L, porting::open_url(url));
+ return 1;
+}
+
+/******************************************************************************/
+int ModApiMainMenu::l_open_dir(lua_State *L)
+{
+ std::string path = luaL_checkstring(L, 1);
+ lua_pushboolean(L, porting::open_directory(path));
return 1;
}
@@ -1113,6 +1129,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(set_background);
API_FCT(set_topleft_text);
API_FCT(get_mapgen_names);
+ API_FCT(get_user_path);
API_FCT(get_modpath);
API_FCT(get_clientmodpath);
API_FCT(get_gamepath);
@@ -1134,6 +1151,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(get_min_supp_proto);
API_FCT(get_max_supp_proto);
API_FCT(open_url);
+ API_FCT(open_dir);
API_FCT(do_async_callback);
}
@@ -1144,6 +1162,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
API_FCT(get_games);
API_FCT(get_favorites);
API_FCT(get_mapgen_names);
+ API_FCT(get_user_path);
API_FCT(get_modpath);
API_FCT(get_clientmodpath);
API_FCT(get_gamepath);