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Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r--src/script/lua_api/l_object.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 30d423e6a..704037437 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -906,6 +906,10 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
+ lua_getfield(L, 2, "size");
+ elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
+ lua_pop(L, 1);
+
elem->name = getstringfield_default(L, 2, "name", "");
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
@@ -924,6 +928,11 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
lua_pop(L, 1);
+ /* check for known deprecated element usage */
+ if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
+ log_deprecated(L,"Deprecated usage of statbar without size!");
+ }
+
u32 id = getServer(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
@@ -1019,6 +1028,10 @@ int ObjectRef::l_hud_change(lua_State *L)
e->world_pos = read_v3f(L, 4);
value = &e->world_pos;
break;
+ case HUD_STAT_SIZE:
+ e->size = read_v2s32(L, 4);
+ value = &e->size;
+ break;
}
getServer(L)->hudChange(player, id, stat, value);
@@ -1101,6 +1114,28 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
return 1;
}
+int ObjectRef::l_hud_get_flags(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ lua_newtable(L);
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
+ lua_setfield(L, -2, "hotbar");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
+ lua_setfield(L, -2, "healthbar");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
+ lua_setfield(L, -2, "crosshair");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
+ lua_setfield(L, -2, "wielditem");
+ lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
+ lua_setfield(L, -2, "breathbar");
+
+ return 1;
+}
+
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
@@ -1321,6 +1356,7 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_set_flags),
+ luamethod(ObjectRef, hud_get_flags),
luamethod(ObjectRef, hud_set_hotbar_itemcount),
luamethod(ObjectRef, hud_set_hotbar_image),
luamethod(ObjectRef, hud_set_hotbar_selected_image),