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path: root/src/script/lua_api/l_particles.cpp
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Diffstat (limited to 'src/script/lua_api/l_particles.cpp')
-rw-r--r--src/script/lua_api/l_particles.cpp166
1 files changed, 161 insertions, 5 deletions
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index 667ac7272..b0a57ce6d 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
+#include "common/c_content.h"
#include "server.h"
#include "particles.h"
@@ -34,6 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
+// material_type_param = num
+// animation = animation definition
+// glow = indexed color or color string
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
@@ -44,13 +48,24 @@ int ModApiParticles::l_add_particle(lua_State *L)
float expirationtime, size;
expirationtime = size = 1;
+ float frame_or_loop_length = -1;
+
+ AnimationType animation_type = AT_NONE;
+
+ u16 vertical_frame_num_or_aspect = 1;
+ u16 horizontal_frame_num_or_aspect = 1;
+ u16 first_frame = 0;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
+ bool loop_animation = true;
std::string texture = "";
std::string playername = "";
+ u32 material_type_param = 0;
+ u8 glow = 0;
+
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
@@ -94,8 +109,61 @@ int ModApiParticles::l_add_particle(lua_State *L)
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
lua_pop(L, 1);
- expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
+ expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
+
+ lua_getfield(L, 1, "animation");
+ if (lua_istable(L, -1)) {
+ animation_type = (AnimationType)
+ getenumfield(L, -1, "type", es_AnimationType,
+ AT_NONE);
+ }
+ switch (animation_type) {
+ case AT_NONE:
+ break;
+ case AT_2D_ANIMATION_SHEET:
+ frame_or_loop_length =
+ getfloatfield_default(L, -1, "frame_length", -1);
+ vertical_frame_num_or_aspect =
+ getintfield_default(L, -1, "vertical_frame_num", 1);
+ horizontal_frame_num_or_aspect =
+ getintfield_default(L, -1, "horizontal_frame_num", 1);
+ first_frame =
+ getintfield_default(L, -1, "first_frame", 0);
+ loop_animation =
+ getboolfield_default(L, -1, "loop_animation", true);
+ break;
+ case AT_VERTICAL_FRAMES:
+ frame_or_loop_length =
+ getfloatfield_default(L, -1, "length", -1);
+ vertical_frame_num_or_aspect =
+ getintfield_default(L, -1, "aspect_w", 1);
+ horizontal_frame_num_or_aspect =
+ getintfield_default(L, -1, "aspect_h", 1);
+ first_frame =
+ getintfield_default(L, -1, "first_frame", 0);
+ loop_animation =
+ getboolfield_default(L, -1, "loop_animation", true);
+ break;
+ default:
+ break;
+ }
+ lua_pop(L, 1);
+
+ if (animation_type == AT_2D_ANIMATION_SHEET &&
+ first_frame >= vertical_frame_num_or_aspect *
+ horizontal_frame_num_or_aspect) {
+ std::ostringstream error_text;
+ error_text << "first_frame should be lower, than "
+ << "vertical_frame_num * horizontal_frame_num. "
+ << "Got first_frame=" << first_frame
+ << ", vertical_frame_num="
+ << vertical_frame_num_or_aspect
+ << " and horizontal_frame_num="
+ << horizontal_frame_num_or_aspect << std::endl;
+ throw LuaError(error_text.str());
+ }
+
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@@ -103,9 +171,16 @@ int ModApiParticles::l_add_particle(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
+ material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
+ glow = getintfield_default (L, 1, "glow", 0);
}
- getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
- collisiondetection, collision_removal, vertical, texture);
+ getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
+ size, collisiondetection, collision_removal, vertical,
+ texture, material_type_param,
+ animation_type,
+ vertical_frame_num_or_aspect,
+ horizontal_frame_num_or_aspect,
+ first_frame, frame_or_loop_length, loop_animation, glow);
return 1;
}
@@ -127,21 +202,33 @@ int ModApiParticles::l_add_particle(lua_State *L)
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
+// material_type_param = num
+// animation = animation definition
+// glow = indexed color or color string
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
+ u16 vertical_frame_num_or_aspect = 1;
+ u16 horizontal_frame_num_or_aspect = 1;
+ u16 min_first_frame = 0;
+ u16 max_first_frame = 0;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
+ AnimationType animation_type = AT_NONE;
+ float frame_or_loop_length = -1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
+ bool loop_animation = true;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
+ u32 material_type_param = 0;
+ u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
@@ -196,6 +283,65 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
+
+
+ lua_getfield(L, 1, "animation");
+ if (lua_istable(L, -1)) {
+ animation_type = (AnimationType)
+ getenumfield(L, -1, "type", es_AnimationType,
+ AT_NONE);
+ }
+ switch (animation_type) {
+ case AT_NONE:
+ break;
+ case AT_2D_ANIMATION_SHEET:
+ frame_or_loop_length =
+ getfloatfield_default(L, -1, "frame_length", -1);
+ vertical_frame_num_or_aspect =
+ getintfield_default(L, -1, "vertical_frame_num", 1);
+ horizontal_frame_num_or_aspect =
+ getintfield_default(L, -1, "horizontal_frame_num", 1);
+ min_first_frame =
+ getintfield_default(L, -1, "min_first_frame", 0);
+ max_first_frame =
+ getintfield_default(L, -1, "max_first_frame", 0);
+ loop_animation =
+ getboolfield_default(L, -1, "loop_animation", true);
+ break;
+ case AT_VERTICAL_FRAMES:
+ frame_or_loop_length =
+ getfloatfield_default(L, -1, "length", -1);
+ vertical_frame_num_or_aspect =
+ getintfield_default(L, -1, "aspect_w", 1);
+ horizontal_frame_num_or_aspect =
+ getintfield_default(L, -1, "aspect_h", 1);
+ min_first_frame =
+ getintfield_default(L, -1, "min_first_frame", 0);
+ max_first_frame =
+ getintfield_default(L, -1, "max_first_frame", 0);
+ loop_animation =
+ getboolfield_default(L, -1, "loop_animation", true);
+ break;
+ default:
+ break;
+ }
+ lua_pop(L, 1);
+
+ if (animation_type == AT_2D_ANIMATION_SHEET &&
+ max_first_frame >= vertical_frame_num_or_aspect *
+ horizontal_frame_num_or_aspect) {
+ std::ostringstream error_text;
+ error_text << "max_first_frame should be lower, than "
+ << "vertical_frame_num * horizontal_frame_num. "
+ << "Got max_first_frame="
+ << max_first_frame
+ << ", vertical_frame_num="
+ << vertical_frame_num_or_aspect
+ << " and horizontal_frame_num="
+ << horizontal_frame_num_or_aspect << std::endl;
+ throw LuaError(error_text.str());
+ }
+
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@@ -211,6 +357,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
+ material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
+ glow = getintfield_default(L, 1, "glow", 0);
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
@@ -223,9 +371,17 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
collision_removal,
attached,
vertical,
- texture, playername);
+ texture,
+ playername,
+ material_type_param,
+ animation_type,
+ vertical_frame_num_or_aspect,
+ horizontal_frame_num_or_aspect,
+ min_first_frame, max_first_frame,
+ frame_or_loop_length,
+ loop_animation,
+ glow);
lua_pushnumber(L, id);
-
return 1;
}