diff options
Diffstat (limited to 'src/script/lua_api/l_settings.h')
-rw-r--r-- | src/script/lua_api/l_settings.h | 43 |
1 files changed, 25 insertions, 18 deletions
diff --git a/src/script/lua_api/l_settings.h b/src/script/lua_api/l_settings.h index bca333e31..54b003ab3 100644 --- a/src/script/lua_api/l_settings.h +++ b/src/script/lua_api/l_settings.h @@ -24,51 +24,58 @@ with this program; if not, write to the Free Software Foundation, Inc., class Settings; -class LuaSettings : public ModApiBase { +class LuaSettings : public ModApiBase +{ private: static const char className[]; - static const luaL_reg methods[]; + static const luaL_Reg methods[]; // garbage collector - static int gc_object(lua_State* L); + static int gc_object(lua_State *L); // get(self, key) -> value - static int l_get(lua_State* L); + static int l_get(lua_State *L); // get_bool(self, key) -> boolean - static int l_get_bool(lua_State* L); + static int l_get_bool(lua_State *L); // set(self, key, value) - static int l_set(lua_State* L); + static int l_set(lua_State *L); + + // set_bool(self, key, value) + static int l_set_bool(lua_State *L); // remove(self, key) -> success - static int l_remove(lua_State* L); + static int l_remove(lua_State *L); // get_names(self) -> {key1, ...} - static int l_get_names(lua_State* L); + static int l_get_names(lua_State *L); // write(self) -> success - static int l_write(lua_State* L); + static int l_write(lua_State *L); // to_table(self) -> {[key1]=value1,...} - static int l_to_table(lua_State* L); + static int l_to_table(lua_State *L); - bool m_write_allowed; - Settings* m_settings; + Settings *m_settings; std::string m_filename; + bool m_is_own_settings; + bool m_write_allowed; public: - LuaSettings(const char* filename, bool write_allowed); + LuaSettings(Settings *settings, const std::string &filename); + LuaSettings(const std::string &filename, bool write_allowed); ~LuaSettings(); - // LuaSettings(filename) - // Creates an LuaSettings and leaves it on top of stack - static int create_object(lua_State* L); + static void create(lua_State *L, Settings *settings, const std::string &filename); - static LuaSettings* checkobject(lua_State* L, int narg); + // LuaSettings(filename) + // Creates a LuaSettings and leaves it on top of the stack + static int create_object(lua_State *L); - static void Register(lua_State* L); + static LuaSettings *checkobject(lua_State *L, int narg); + static void Register(lua_State *L); }; #endif |