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Diffstat (limited to 'src/script/lua_api/l_storage.cpp')
-rw-r--r-- | src/script/lua_api/l_storage.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/script/lua_api/l_storage.cpp b/src/script/lua_api/l_storage.cpp new file mode 100644 index 000000000..4c6b2a182 --- /dev/null +++ b/src/script/lua_api/l_storage.cpp @@ -0,0 +1,147 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "lua_api/l_storage.h" +#include "l_internal.h" +#include "mods.h" +#include "server.h" + +int ModApiStorage::l_get_mod_storage(lua_State *L) +{ + lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); + if (!lua_isstring(L, -1)) { + return 0; + } + + std::string mod_name = lua_tostring(L, -1); + + ModMetadata *store = new ModMetadata(mod_name); + if (IGameDef *gamedef = getGameDef(L)) { + store->load(gamedef->getModStoragePath()); + gamedef->registerModStorage(store); + } else { + assert(false); // this should not happen + } + + StorageRef::create(L, store); + int object = lua_gettop(L); + + lua_pushvalue(L, object); + return 1; +} + +void ModApiStorage::Initialize(lua_State *L, int top) +{ + API_FCT(get_mod_storage); +} + +StorageRef::StorageRef(ModMetadata *object): + m_object(object) +{ +} + +void StorageRef::create(lua_State *L, ModMetadata *object) +{ + StorageRef *o = new StorageRef(object); + *(void **)(lua_newuserdata(L, sizeof(void *))) = o; + luaL_getmetatable(L, className); + lua_setmetatable(L, -2); +} + +int StorageRef::gc_object(lua_State *L) +{ + StorageRef *o = *(StorageRef **)(lua_touserdata(L, 1)); + // Server side + if (IGameDef *gamedef = getGameDef(L)) + gamedef->unregisterModStorage(getobject(o)->getModName()); + delete o; + return 0; +} + +void StorageRef::Register(lua_State *L) +{ + lua_newtable(L); + int methodtable = lua_gettop(L); + luaL_newmetatable(L, className); + int metatable = lua_gettop(L); + + lua_pushliteral(L, "__metatable"); + lua_pushvalue(L, methodtable); + lua_settable(L, metatable); // hide metatable from Lua getmetatable() + + lua_pushliteral(L, "metadata_class"); + lua_pushlstring(L, className, strlen(className)); + lua_settable(L, metatable); + + lua_pushliteral(L, "__index"); + lua_pushvalue(L, methodtable); + lua_settable(L, metatable); + + lua_pushliteral(L, "__gc"); + lua_pushcfunction(L, gc_object); + lua_settable(L, metatable); + + lua_pushliteral(L, "__eq"); + lua_pushcfunction(L, l_equals); + lua_settable(L, metatable); + + lua_pop(L, 1); // drop metatable + + luaL_openlib(L, 0, methods, 0); // fill methodtable + lua_pop(L, 1); // drop methodtable +} + +StorageRef* StorageRef::checkobject(lua_State *L, int narg) +{ + luaL_checktype(L, narg, LUA_TUSERDATA); + void *ud = luaL_checkudata(L, narg, className); + if (!ud) luaL_typerror(L, narg, className); + return *(StorageRef**)ud; // unbox pointer +} + +ModMetadata* StorageRef::getobject(StorageRef *ref) +{ + ModMetadata *co = ref->m_object; + return co; +} + +Metadata* StorageRef::getmeta(bool auto_create) +{ + return m_object; +} + +void StorageRef::clearMeta() +{ + m_object->clear(); +} + +const char StorageRef::className[] = "StorageRef"; +const luaL_Reg StorageRef::methods[] = { + luamethod(MetaDataRef, get_string), + luamethod(MetaDataRef, set_string), + luamethod(MetaDataRef, get_int), + luamethod(MetaDataRef, set_int), + luamethod(MetaDataRef, get_float), + luamethod(MetaDataRef, set_float), + luamethod(MetaDataRef, to_table), + luamethod(MetaDataRef, from_table), + luamethod(MetaDataRef, equals), + {0,0} +}; |