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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_UTIL_H_
+#define L_UTIL_H_
+
+#include "lua_api/l_base.h"
+
+class ModApiUtil : public ModApiBase {
+private:
+ /*
+ NOTE:
+ The functions in this module are available through
+ minetest.<function> in the in-game API as well as
+ engine.<function> in the mainmenu API
+
+ All functions that don't require either a Server or
+ GUIEngine instance should be in here.
+ */
+
+ // debug(text)
+ // Writes a line to dstream
+ static int l_debug(lua_State *L);
+
+ // log([level,] text)
+ // Writes a line to the logger.
+ // The one-argument version logs to infostream.
+ // The two-argument version accept a log level: error, action, info, or verbose.
+ static int l_log(lua_State *L);
+
+ // setting_set(name, value)
+ static int l_setting_set(lua_State *L);
+
+ // setting_get(name)
+ static int l_setting_get(lua_State *L);
+
+ // setting_setbool(name, value)
+ static int l_setting_setbool(lua_State *L);
+
+ // setting_getbool(name)
+ static int l_setting_getbool(lua_State *L);
+
+ // setting_save()
+ static int l_setting_save(lua_State *L);
+
+ // get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+ static int l_get_dig_params(lua_State *L);
+
+ // get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+ static int l_get_hit_params(lua_State *L);
+
+ // get_password_hash(name, raw_password)
+ static int l_get_password_hash(lua_State *L);
+
+public:
+ static void Initialize(lua_State *L, int top);
+
+};
+
+#endif /* L_UTIL_H_ */