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-rw-r--r--src/script/lua_api/l_client.cpp2
-rw-r--r--src/script/lua_api/l_env.cpp18
-rw-r--r--src/script/lua_api/l_item.cpp8
-rw-r--r--src/script/lua_api/l_mapgen.cpp20
-rw-r--r--src/script/lua_api/l_vmanip.cpp8
5 files changed, 28 insertions, 28 deletions
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index 230cbe7a2..2d36e977c 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -311,7 +311,7 @@ int ModApiClient::l_get_node_def(lua_State *L)
IGameDef *gdef = getGameDef(L);
assert(gdef);
- INodeDefManager *ndef = gdef->ndef();
+ const NodeDefManager *ndef = gdef->ndef();
assert(ndef);
if (!lua_isstring(L, 1))
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 684885341..7ea8b64b5 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -263,7 +263,7 @@ int ModApiEnvMod::l_set_node(lua_State *L)
{
GET_ENV_PTR;
- INodeDefManager *ndef = env->getGameDef()->ndef();
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef);
@@ -279,7 +279,7 @@ int ModApiEnvMod::l_bulk_set_node(lua_State *L)
{
GET_ENV_PTR;
- INodeDefManager *ndef = env->getGameDef()->ndef();
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
if (!lua_istable(L, 1)) {
return 0;
@@ -331,7 +331,7 @@ int ModApiEnvMod::l_swap_node(lua_State *L)
{
GET_ENV_PTR;
- INodeDefManager *ndef = env->getGameDef()->ndef();
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
// parameters
v3s16 pos = read_v3s16(L, 1);
MapNode n = readnode(L, 2, ndef);
@@ -394,7 +394,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L)
bool is_position_ok;
MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
if (is_position_ok) {
- INodeDefManager *ndef = env->getGameDef()->ndef();
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
} else {
lua_pushnil(L);
@@ -410,7 +410,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
Server *server = getServer(L);
- INodeDefManager *ndef = server->ndef();
+ const NodeDefManager *ndef = server->ndef();
IItemDefManager *idef = server->idef();
v3s16 pos = read_v3s16(L, 1);
@@ -748,7 +748,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
return 0;
}
- INodeDefManager *ndef = getGameDef(L)->ndef();
+ const NodeDefManager *ndef = getGameDef(L)->ndef();
v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2);
std::vector<content_t> filter;
@@ -795,7 +795,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
GET_ENV_PTR;
- INodeDefManager *ndef = getServer(L)->ndef();
+ const NodeDefManager *ndef = getServer(L)->ndef();
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
sortBoxVerticies(minp, maxp);
@@ -867,7 +867,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
GET_ENV_PTR;
- INodeDefManager *ndef = getServer(L)->ndef();
+ const NodeDefManager *ndef = getServer(L)->ndef();
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
sortBoxVerticies(minp, maxp);
@@ -1182,7 +1182,7 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
treegen::TreeDef tree_def;
std::string trunk,leaves,fruit;
- INodeDefManager *ndef = env->getGameDef()->ndef();
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
if(lua_istable(L, 2))
{
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp
index 207a04c6c..d7e9f0a5b 100644
--- a/src/script/lua_api/l_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -501,7 +501,7 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
// Get the writable item and node definition managers from the server
IWritableItemDefManager *idef =
getServer(L)->getWritableItemDefManager();
- IWritableNodeDefManager *ndef =
+ NodeDefManager *ndef =
getServer(L)->getWritableNodeDefManager();
// Check if name is defined
@@ -561,7 +561,7 @@ int ModApiItemMod::l_unregister_item_raw(lua_State *L)
// Unregister the node
if (idef->get(name).type == ITEM_NODE) {
- IWritableNodeDefManager *ndef =
+ NodeDefManager *ndef =
getServer(L)->getWritableNodeDefManager();
ndef->removeNode(name);
}
@@ -593,7 +593,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
- INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
content_t c = ndef->getId(name);
lua_pushinteger(L, c);
@@ -606,7 +606,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
NO_MAP_LOCK_REQUIRED;
content_t c = luaL_checkint(L, 1);
- INodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager();
const char *name = ndef->get(c).name.c_str();
lua_pushstring(L, name);
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index db517b942..775f4a76d 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -99,16 +99,16 @@ ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr);
Biome *get_or_load_biome(lua_State *L, int index,
BiomeManager *biomemgr);
-Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef);
+Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef);
size_t get_biome_list(lua_State *L, int index,
BiomeManager *biomemgr, std::unordered_set<u8> *biome_id_list);
Schematic *get_or_load_schematic(lua_State *L, int index,
SchematicManager *schemmgr, StringMap *replace_names);
-Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
+Schematic *load_schematic(lua_State *L, int index, const NodeDefManager *ndef,
StringMap *replace_names);
Schematic *load_schematic_from_def(lua_State *L, int index,
- INodeDefManager *ndef, StringMap *replace_names);
+ const NodeDefManager *ndef, StringMap *replace_names);
bool read_schematic_def(lua_State *L, int index,
Schematic *schem, std::vector<std::string> *names);
@@ -160,7 +160,7 @@ Schematic *get_or_load_schematic(lua_State *L, int index,
}
-Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
+Schematic *load_schematic(lua_State *L, int index, const NodeDefManager *ndef,
StringMap *replace_names)
{
if (index < 0)
@@ -196,7 +196,7 @@ Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
Schematic *load_schematic_from_def(lua_State *L, int index,
- INodeDefManager *ndef, StringMap *replace_names)
+ const NodeDefManager *ndef, StringMap *replace_names)
{
Schematic *schem = SchematicManager::create(SCHEMATIC_NORMAL);
@@ -374,7 +374,7 @@ Biome *get_or_load_biome(lua_State *L, int index, BiomeManager *biomemgr)
}
-Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
+Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
{
if (!lua_istable(L, index))
return NULL;
@@ -1014,7 +1014,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
Biome *biome = read_biome_def(L, index, ndef);
@@ -1040,7 +1040,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr;
BiomeManager *biomemgr = getServer(L)->getEmergeManager()->biomemgr;
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
@@ -1197,7 +1197,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
@@ -1469,7 +1469,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
{
MAP_LOCK_REQUIRED;
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
const char *filename = luaL_checkstring(L, 4);
CHECK_SECURE_PATH(L, filename, true);
diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp
index ca837b655..f6239339c 100644
--- a/src/script/lua_api/l_vmanip.cpp
+++ b/src/script/lua_api/l_vmanip.cpp
@@ -136,7 +136,7 @@ int LuaVoxelManip::l_get_node_at(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = check_v3s16(L, 2);
@@ -149,7 +149,7 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = check_v3s16(L, 2);
@@ -167,7 +167,7 @@ int LuaVoxelManip::l_update_liquids(lua_State *L)
LuaVoxelManip *o = checkobject(L, 1);
Map *map = &(env->getMap());
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
MMVManip *vm = o->vm;
Mapgen mg;
@@ -188,7 +188,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
if (!o->is_mapgen_vm)
return 0;
- INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+ const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
EmergeManager *emerge = getServer(L)->getEmergeManager();
MMVManip *vm = o->vm;