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-rw-r--r--src/script/lua_api/l_rollback.cpp80
-rw-r--r--src/script/lua_api/l_rollback.h7
2 files changed, 56 insertions, 31 deletions
diff --git a/src/script/lua_api/l_rollback.cpp b/src/script/lua_api/l_rollback.cpp
index d5abe176e..e7185b00b 100644
--- a/src/script/lua_api/l_rollback.cpp
+++ b/src/script/lua_api/l_rollback.cpp
@@ -24,21 +24,54 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "rollback.h"
-// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
-int ModApiRollback::l_rollback_get_last_node_actor(lua_State *L)
+void push_RollbackNode(lua_State *L, RollbackNode &node)
{
- v3s16 p = read_v3s16(L, 1);
+ lua_createtable(L, 0, 3);
+ lua_pushstring(L, node.name.c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushnumber(L, node.param1);
+ lua_setfield(L, -2, "param1");
+ lua_pushnumber(L, node.param2);
+ lua_setfield(L, -2, "param2");
+}
+
+// rollback_get_node_actions(pos, range, seconds, limit) -> {{actor, pos, time, oldnode, newnode}, ...}
+int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
+{
+ v3s16 pos = read_v3s16(L, 1);
int range = luaL_checknumber(L, 2);
- int seconds = luaL_checknumber(L, 3);
+ time_t seconds = (time_t) luaL_checknumber(L, 3);
+ int limit = luaL_checknumber(L, 4);
Server *server = getServer(L);
IRollbackManager *rollback = server->getRollbackManager();
- v3s16 act_p;
- int act_seconds = 0;
- std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
- lua_pushstring(L, actor.c_str());
- push_v3s16(L, act_p);
- lua_pushnumber(L, act_seconds);
- return 3;
+
+ std::list<RollbackAction> actions = rollback->getNodeActors(pos, range, seconds, limit);
+ std::list<RollbackAction>::iterator iter = actions.begin();
+
+ lua_createtable(L, actions.size(), 0);
+ for (unsigned int i = 1; iter != actions.end(); ++iter, ++i) {
+ lua_pushnumber(L, i); // Push index
+ lua_createtable(L, 0, 5); // Make a table with enough space pre-allocated
+
+ lua_pushstring(L, iter->actor.c_str());
+ lua_setfield(L, -2, "actor");
+
+ push_v3s16(L, iter->p);
+ lua_setfield(L, -2, "pos");
+
+ lua_pushnumber(L, iter->unix_time);
+ lua_setfield(L, -2, "time");
+
+ push_RollbackNode(L, iter->n_old);
+ lua_setfield(L, -2, "oldnode");
+
+ push_RollbackNode(L, iter->n_new);
+ lua_setfield(L, -2, "newnode");
+
+ lua_settable(L, -3); // Add action table to main table
+ }
+
+ return 1;
}
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
@@ -53,28 +86,19 @@ int ModApiRollback::l_rollback_revert_actions_by(lua_State *L)
bool success = server->rollbackRevertActions(actions, &log);
// Push boolean result
lua_pushboolean(L, success);
- // Get the table insert function and push the log table
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- lua_newtable(L);
- int table = lua_gettop(L);
- for(std::list<std::string>::const_iterator i = log.begin();
- i != log.end(); i++)
- {
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- lua_pushstring(L, i->c_str());
- if(lua_pcall(L, 2, 0, 0))
- script_error(L);
+ lua_createtable(L, log.size(), 0);
+ unsigned long i = 0;
+ for(std::list<std::string>::const_iterator iter = log.begin();
+ iter != log.end(); ++i, ++iter) {
+ lua_pushnumber(L, i);
+ lua_pushstring(L, iter->c_str());
+ lua_settable(L, -3);
}
- lua_remove(L, -2); // Remove table
- lua_remove(L, -2); // Remove insert
return 2;
}
void ModApiRollback::Initialize(lua_State *L, int top)
{
- API_FCT(rollback_get_last_node_actor);
+ API_FCT(rollback_get_node_actions);
API_FCT(rollback_revert_actions_by);
}
diff --git a/src/script/lua_api/l_rollback.h b/src/script/lua_api/l_rollback.h
index 86992a47e..3b01c0d8b 100644
--- a/src/script/lua_api/l_rollback.h
+++ b/src/script/lua_api/l_rollback.h
@@ -22,10 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
-class ModApiRollback : public ModApiBase {
+class ModApiRollback : public ModApiBase
+{
private:
- // rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
- static int l_rollback_get_last_node_actor(lua_State *L);
+ // rollback_get_node_actions(pos, range, seconds) -> {{actor, pos, time, oldnode, newnode}, ...}
+ static int l_rollback_get_node_actions(lua_State *L);
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
static int l_rollback_revert_actions_by(lua_State *L);