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-rw-r--r--src/script/lua_api/l_object.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 23994181c..cf124f17c 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1013,11 +1013,11 @@ int ObjectRef::l_get_look_dir(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
// Do it
- float pitch = player->getRadPitchDep();
- float yaw = player->getRadYawDep();
+ float pitch = co->getRadPitchDep();
+ float yaw = co->getRadYawDep();
v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
push_v3f(L, v);
return 1;
@@ -1033,10 +1033,10 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
"Deprecated call to get_look_pitch, use get_look_vertical instead");
ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, player->getRadPitchDep());
+ lua_pushnumber(L, co->getRadPitchDep());
return 1;
}
@@ -1050,10 +1050,10 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
"Deprecated call to get_look_yaw, use get_look_horizontal instead");
ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, player->getRadYawDep());
+ lua_pushnumber(L, co->getRadYawDep());
return 1;
}
@@ -1062,10 +1062,10 @@ int ObjectRef::l_get_look_vertical(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, player->getRadPitch());
+ lua_pushnumber(L, co->getRadPitch());
return 1;
}
@@ -1074,10 +1074,10 @@ int ObjectRef::l_get_look_horizontal(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- RemotePlayer *player = getplayer(ref);
- if (player == NULL) return 0;
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) return 0;
// Do it
- lua_pushnumber(L, player->getRadYaw());
+ lua_pushnumber(L, co->getRadYaw());
return 1;
}