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-rw-r--r--src/script/lua_api/l_noise.cpp24
1 files changed, 10 insertions, 14 deletions
diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp
index c66f54e6f..6c6b35358 100644
--- a/src/script/lua_api/l_noise.cpp
+++ b/src/script/lua_api/l_noise.cpp
@@ -149,7 +149,7 @@ int LuaPerlinNoiseMap::gc_object(lua_State *L)
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- int i = 0;
+ size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
v2f p = read_v2f(L, 2);
@@ -161,8 +161,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
for (int y = 0; y != n->sy; y++) {
lua_newtable(L);
for (int x = 0; x != n->sx; x++) {
- float noiseval = n->np.offset + n->np.scale * n->result[i++];
- lua_pushnumber(L, noiseval);
+ lua_pushnumber(L, n->result[i++]);
lua_rawseti(L, -2, x + 1);
}
lua_rawseti(L, -2, y + 1);
@@ -181,12 +180,11 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
- int maplen = n->sx * n->sy;
+ size_t maplen = n->sx * n->sy;
lua_newtable(L);
- for (int i = 0; i != maplen; i++) {
- float noiseval = n->np.offset + n->np.scale * n->result[i];
- lua_pushnumber(L, noiseval);
+ for (size_t i = 0; i != maplen; i++) {
+ lua_pushnumber(L, n->result[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
@@ -196,7 +194,7 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- int i = 0;
+ size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
v3f p = read_v3f(L, 2);
@@ -210,7 +208,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
for (int y = 0; y != n->sy; y++) {
lua_newtable(L);
for (int x = 0; x != n->sx; x++) {
- lua_pushnumber(L, n->np.offset + n->np.scale * n->result[i++]);
+ lua_pushnumber(L, n->result[i++]);
lua_rawseti(L, -2, x + 1);
}
lua_rawseti(L, -2, y + 1);
@@ -231,13 +229,11 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
Noise *n = o->noise;
n->perlinMap3D(p.X, p.Y, p.Z);
-
- int maplen = n->sx * n->sy * n->sz;
+ size_t maplen = n->sx * n->sy * n->sz;
lua_newtable(L);
- for (int i = 0; i != maplen; i++) {
- float noiseval = n->np.offset + n->np.scale * n->result[i];
- lua_pushnumber(L, noiseval);
+ for (size_t i = 0; i != maplen; i++) {
+ lua_pushnumber(L, n->result[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;