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-rw-r--r--src/script/lua_api/l_vmanip.cpp44
-rw-r--r--src/script/lua_api/l_vmanip.h3
2 files changed, 47 insertions, 0 deletions
diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp
index db8884e10..5228b7c06 100644
--- a/src/script/lua_api/l_vmanip.cpp
+++ b/src/script/lua_api/l_vmanip.cpp
@@ -178,6 +178,48 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
return 0;
}
+int LuaVoxelManip::l_get_light_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ ManualMapVoxelManipulator *vm = o->vm;
+
+ int volume = vm->m_area.getVolume();
+
+ lua_newtable(L);
+ for (int i = 0; i != volume; i++) {
+ lua_Integer light = vm->m_data[i].param1;
+ lua_pushinteger(L, light);
+ lua_rawseti(L, -2, i + 1);
+ }
+
+ return 1;
+}
+
+int LuaVoxelManip::l_set_light_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ ManualMapVoxelManipulator *vm = o->vm;
+
+ if (!lua_istable(L, 2))
+ return 0;
+
+ int volume = vm->m_area.getVolume();
+ for (int i = 0; i != volume; i++) {
+ lua_rawgeti(L, 2, i + 1);
+ u8 light = lua_tointeger(L, -1);
+
+ vm->m_data[i].param1 = light;
+
+ lua_pop(L, 1);
+ }
+
+ return 0;
+}
+
int LuaVoxelManip::l_update_map(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
@@ -299,5 +341,7 @@ const luaL_reg LuaVoxelManip::methods[] = {
luamethod(LuaVoxelManip, update_liquids),
luamethod(LuaVoxelManip, calc_lighting),
luamethod(LuaVoxelManip, set_lighting),
+ luamethod(LuaVoxelManip, get_light_data),
+ luamethod(LuaVoxelManip, set_light_data),
{0,0}
};
diff --git a/src/script/lua_api/l_vmanip.h b/src/script/lua_api/l_vmanip.h
index d2f035a3e..b3393e09a 100644
--- a/src/script/lua_api/l_vmanip.h
+++ b/src/script/lua_api/l_vmanip.h
@@ -49,8 +49,11 @@ private:
static int l_update_map(lua_State *L);
static int l_update_liquids(lua_State *L);
+
static int l_calc_lighting(lua_State *L);
static int l_set_lighting(lua_State *L);
+ static int l_get_light_data(lua_State *L);
+ static int l_set_light_data(lua_State *L);
public:
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);