diff options
Diffstat (limited to 'src/script/lua_api')
-rw-r--r-- | src/script/lua_api/l_noise.cpp | 115 | ||||
-rw-r--r-- | src/script/lua_api/l_noise.h | 33 |
2 files changed, 148 insertions, 0 deletions
diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp index 6dcffa31c..04dc6048f 100644 --- a/src/script/lua_api/l_noise.cpp +++ b/src/script/lua_api/l_noise.cpp @@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common/c_converter.h" #include "common/c_content.h" #include "log.h" +#include "porting.h" +#include "util/numeric.h" /////////////////////////////////////// /* @@ -600,3 +602,116 @@ const luaL_reg LuaPcgRandom::methods[] = { luamethod(LuaPcgRandom, rand_normal_dist), {0,0} }; + +/////////////////////////////////////// +/* + LuaSecureRandom +*/ + +bool LuaSecureRandom::fillRandBuf() +{ + return porting::secure_rand_fill_buf(m_rand_buf, RAND_BUF_SIZE); +} + +int LuaSecureRandom::l_next_bytes(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + + LuaSecureRandom *o = checkobject(L, 1); + u32 count = lua_isnumber(L, 2) ? lua_tointeger(L, 2) : 1; + + // Limit count + count = MYMIN(RAND_BUF_SIZE, count); + + // Find out whether we can pass directly from our array, or have to do some gluing + size_t count_remaining = RAND_BUF_SIZE - o->m_rand_idx; + if (count_remaining >= count) { + lua_pushlstring(L, o->m_rand_buf + o->m_rand_idx, count); + o->m_rand_idx += count; + } else { + char output_buf[RAND_BUF_SIZE]; + + // Copy over with what we have left from our current buffer + memcpy(output_buf, o->m_rand_buf + o->m_rand_idx, count_remaining); + + // Refill buffer and copy over the remainder of what was requested + o->fillRandBuf(); + memcpy(output_buf + count_remaining, o->m_rand_buf, count - count_remaining); + + // Update index + o->m_rand_idx = count - count_remaining; + + lua_pushlstring(L, output_buf, count); + } + + return 1; +} + + +int LuaSecureRandom::create_object(lua_State *L) +{ + LuaSecureRandom *o = new LuaSecureRandom(); + + // Fail and return nil if we can't securely fill the buffer + if (!o->fillRandBuf()) { + delete o; + return 0; + } + + *(void **)(lua_newuserdata(L, sizeof(void *))) = o; + luaL_getmetatable(L, className); + lua_setmetatable(L, -2); + return 1; +} + + +int LuaSecureRandom::gc_object(lua_State *L) +{ + LuaSecureRandom *o = *(LuaSecureRandom **)(lua_touserdata(L, 1)); + delete o; + return 0; +} + + +LuaSecureRandom *LuaSecureRandom::checkobject(lua_State *L, int narg) +{ + luaL_checktype(L, narg, LUA_TUSERDATA); + void *ud = luaL_checkudata(L, narg, className); + if (!ud) + luaL_typerror(L, narg, className); + return *(LuaSecureRandom **)ud; +} + + +void LuaSecureRandom::Register(lua_State *L) +{ + lua_newtable(L); + int methodtable = lua_gettop(L); + luaL_newmetatable(L, className); + int metatable = lua_gettop(L); + + lua_pushliteral(L, "__metatable"); + lua_pushvalue(L, methodtable); + lua_settable(L, metatable); + + lua_pushliteral(L, "__index"); + lua_pushvalue(L, methodtable); + lua_settable(L, metatable); + + lua_pushliteral(L, "__gc"); + lua_pushcfunction(L, gc_object); + lua_settable(L, metatable); + + lua_pop(L, 1); + + luaL_openlib(L, 0, methods, 0); + lua_pop(L, 1); + + lua_register(L, className, create_object); +} + +const char LuaSecureRandom::className[] = "SecureRandom"; +const luaL_reg LuaSecureRandom::methods[] = { + luamethod(LuaSecureRandom, next_bytes), + {0,0} +}; diff --git a/src/script/lua_api/l_noise.h b/src/script/lua_api/l_noise.h index e958c5a23..492eb7550 100644 --- a/src/script/lua_api/l_noise.h +++ b/src/script/lua_api/l_noise.h @@ -160,4 +160,37 @@ public: static void Register(lua_State *L); }; + +/* + LuaSecureRandom +*/ +class LuaSecureRandom : public ModApiBase { +private: + static const size_t RAND_BUF_SIZE = 2048; + static const char className[]; + static const luaL_reg methods[]; + + u32 m_rand_idx; + char m_rand_buf[RAND_BUF_SIZE]; + + // Exported functions + + // garbage collector + static int gc_object(lua_State *L); + + // next_bytes(self, count) -> get count many bytes + static int l_next_bytes(lua_State *L); + +public: + bool fillRandBuf(); + + // LuaSecureRandom() + // Creates an LuaSecureRandom and leaves it on top of stack + static int create_object(lua_State *L); + + static LuaSecureRandom *checkobject(lua_State *L, int narg); + + static void Register(lua_State *L); +}; + #endif /* L_NOISE_H_ */ |