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-rw-r--r--src/script/lua_api/l_localplayer.cpp14
-rw-r--r--src/script/lua_api/l_object.cpp36
2 files changed, 31 insertions, 19 deletions
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp
index bdbe98cb0..2efb976c7 100644
--- a/src/script/lua_api/l_localplayer.cpp
+++ b/src/script/lua_api/l_localplayer.cpp
@@ -230,13 +230,15 @@ int LuaLocalPlayer::l_get_control(lua_State *L)
set("dig", c.dig);
set("place", c.place);
// Player movement in polar coordinates and non-binary speed
- set("movement_speed", c.movement_speed);
- set("movement_direction", c.movement_direction);
+ lua_pushnumber(L, c.movement_speed);
+ lua_setfield(L, -2, "movement_speed");
+ lua_pushnumber(L, c.movement_direction);
+ lua_setfield(L, -2, "movement_direction");
// Provide direction keys to ensure compatibility
- set("up", player->keyPressed & (1 << 0)); // Up, down, left, and right were removed in favor of
- set("down", player->keyPressed & (1 << 1)); // analog direction indicators and are therefore not
- set("left", player->keyPressed & (1 << 2)); // available as booleans anymore. The corresponding values
- set("right", player->keyPressed & (1 << 3)); // can still be read from the keyPressed bits though.
+ set("up", c.direction_keys & (1 << 0));
+ set("down", c.direction_keys & (1 << 1));
+ set("left", c.direction_keys & (1 << 2));
+ set("right", c.direction_keys & (1 << 3));
return 1;
}
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 072b13d80..7d937b306 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1367,20 +1367,18 @@ int ObjectRef::l_get_player_control(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == nullptr) {
- lua_pushlstring(L, "", 0);
- return 1;
- }
+ if (player == nullptr)
+ return 0;
const PlayerControl &control = player->getPlayerControl();
lua_newtable(L);
- lua_pushboolean(L, player->keyPressed & (1 << 0));
+ lua_pushboolean(L, control.direction_keys & (1 << 0));
lua_setfield(L, -2, "up");
- lua_pushboolean(L, player->keyPressed & (1 << 1));
+ lua_pushboolean(L, control.direction_keys & (1 << 1));
lua_setfield(L, -2, "down");
- lua_pushboolean(L, player->keyPressed & (1 << 2));
+ lua_pushboolean(L, control.direction_keys & (1 << 2));
lua_setfield(L, -2, "left");
- lua_pushboolean(L, player->keyPressed & (1 << 3));
+ lua_pushboolean(L, control.direction_keys & (1 << 3));
lua_setfield(L, -2, "right");
lua_pushboolean(L, control.jump);
lua_setfield(L, -2, "jump");
@@ -1408,12 +1406,24 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == nullptr) {
- lua_pushlstring(L, "", 0);
- return 1;
- }
+ if (player == nullptr)
+ return 0;
+
+ const auto &c = player->getPlayerControl();
+
+ // This is very close to PlayerControl::getKeysPressed() but duplicated
+ // here so the encoding in the API is not inadvertedly changed.
+ u32 keypress_bits =
+ c.direction_keys |
+ ( (u32)(c.jump & 1) << 4) |
+ ( (u32)(c.aux1 & 1) << 5) |
+ ( (u32)(c.sneak & 1) << 6) |
+ ( (u32)(c.dig & 1) << 7) |
+ ( (u32)(c.place & 1) << 8) |
+ ( (u32)(c.zoom & 1) << 9)
+ ;
- lua_pushnumber(L, player->keyPressed);
+ lua_pushinteger(L, keypress_bits);
return 1;
}