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-rw-r--r--src/script/scripting_client.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "scripting_client.h"
+#include "client.h"
+#include "cpp_api/s_internal.h"
+#include "lua_api/l_client.h"
+#include "lua_api/l_env.h"
+#include "lua_api/l_minimap.h"
+#include "lua_api/l_storage.h"
+#include "lua_api/l_sound.h"
+#include "lua_api/l_util.h"
+#include "lua_api/l_item.h"
+#include "lua_api/l_nodemeta.h"
+#include "lua_api/l_localplayer.h"
+#include "lua_api/l_camera.h"
+
+ClientScripting::ClientScripting(Client *client):
+ ScriptApiBase()
+{
+ setGameDef(client);
+
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Security is mandatory client side
+ initializeSecurityClient();
+
+ lua_getglobal(L, "core");
+ int top = lua_gettop(L);
+
+ lua_newtable(L);
+ lua_setfield(L, -2, "ui");
+
+ InitializeModApi(L, top);
+ lua_pop(L, 1);
+
+ if (client->getMinimap())
+ LuaMinimap::create(L, client->getMinimap());
+
+ // Push builtin initialization type
+ lua_pushstring(L, "client");
+ lua_setglobal(L, "INIT");
+
+ infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
+}
+
+void ClientScripting::InitializeModApi(lua_State *L, int top)
+{
+ LuaItemStack::Register(L);
+ StorageRef::Register(L);
+ LuaMinimap::Register(L);
+ NodeMetaRef::RegisterClient(L);
+ LuaLocalPlayer::Register(L);
+ LuaCamera::Register(L);
+
+ ModApiUtil::InitializeClient(L, top);
+ ModApiClient::Initialize(L, top);
+ ModApiStorage::Initialize(L, top);
+ ModApiEnvMod::InitializeClient(L, top);
+}
+
+void ClientScripting::on_client_ready(LocalPlayer *localplayer)
+{
+ lua_State *L = getStack();
+ LuaLocalPlayer::create(L, localplayer);
+}
+
+void ClientScripting::on_camera_ready(Camera *camera)
+{
+ LuaCamera::create(getStack(), camera);
+}