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Diffstat (limited to 'src/script/scripting_game.cpp')
-rw-r--r-- | src/script/scripting_game.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/script/scripting_game.cpp b/src/script/scripting_game.cpp new file mode 100644 index 000000000..dfbf471d2 --- /dev/null +++ b/src/script/scripting_game.cpp @@ -0,0 +1,99 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "scripting_game.h" +#include "log.h" +#include "cpp_api/s_internal.h" +#include "lua_api/l_base.h" +#include "lua_api/l_craft.h" +#include "lua_api/l_env.h" +#include "lua_api/l_inventory.h" +#include "lua_api/l_item.h" +#include "lua_api/l_mapgen.h" +#include "lua_api/l_nodemeta.h" +#include "lua_api/l_nodetimer.h" +#include "lua_api/l_noise.h" +#include "lua_api/l_object.h" +#include "lua_api/l_particles.h" +#include "lua_api/l_rollback.h" +#include "lua_api/l_server.h" +#include "lua_api/l_util.h" +#include "lua_api/l_vmanip.h" + +extern "C" { +#include "lualib.h" +} + +GameScripting::GameScripting(Server* server) +{ + setServer(server); + + // setEnv(env) is called by ScriptApiEnv::initializeEnvironment() + // once the environment has been created + + //TODO add security + + luaL_openlibs(getStack()); + + SCRIPTAPI_PRECHECKHEADER + + // Create the main minetest table + lua_newtable(L); + + lua_newtable(L); + lua_setfield(L, -2, "object_refs"); + + lua_newtable(L); + lua_setfield(L, -2, "luaentities"); + + lua_setglobal(L, "minetest"); + + // Initialize our lua_api modules + lua_getglobal(L, "minetest"); + int top = lua_gettop(L); + InitializeModApi(L, top); + lua_pop(L, 1); + + infostream << "SCRIPTAPI: initialized game modules" << std::endl; +} + +void GameScripting::InitializeModApi(lua_State *L, int top) +{ + // Initialize mod api modules + ModApiCraft::Initialize(L, top); + ModApiEnvMod::Initialize(L, top); + ModApiInventory::Initialize(L, top); + ModApiItemMod::Initialize(L, top); + ModApiMapgen::Initialize(L, top); + ModApiParticles::Initialize(L, top); + ModApiRollback::Initialize(L, top); + ModApiServer::Initialize(L, top); + ModApiUtil::Initialize(L, top); + + // Register reference classes (userdata) + InvRef::Register(L); + LuaItemStack::Register(L); + LuaPerlinNoise::Register(L); + LuaPerlinNoiseMap::Register(L); + LuaPseudoRandom::Register(L); + LuaVoxelManip::Register(L); + NodeMetaRef::Register(L); + NodeTimerRef::Register(L); + ObjectRef::Register(L); +} |