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-rw-r--r--src/script/lua_api/l_object.cpp33
-rw-r--r--src/script/lua_api/l_object.h6
2 files changed, 39 insertions, 0 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index f72a81d32..5fc6f9d3c 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1244,6 +1244,37 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
return 1;
}
+// set_formspec_prepend(self, formspec)
+int ObjectRef::l_set_formspec_prepend(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ std::string formspec = luaL_checkstring(L, 2);
+
+ player->formspec_prepend = formspec;
+ getServer(L)->reportFormspecPrependModified(player->getName());
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_formspec_prepend(self) -> formspec
+int ObjectRef::l_get_formspec_prepend(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ std::string formspec = player->formspec_prepend;
+ lua_pushlstring(L, formspec.c_str(), formspec.size());
+ return 1;
+}
+
// get_player_control(self)
int ObjectRef::l_get_player_control(lua_State *L)
{
@@ -1817,6 +1848,8 @@ const luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, set_attribute),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
+ luamethod(ObjectRef, set_formspec_prepend),
+ luamethod(ObjectRef, get_formspec_prepend),
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
luamethod(ObjectRef, set_physics_override),
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index 2a76d8a70..58cfe7146 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -253,6 +253,12 @@ private:
// get_inventory_formspec(self) -> formspec
static int l_get_inventory_formspec(lua_State *L);
+ // set_formspec_prepend(self, formspec)
+ static int l_set_formspec_prepend(lua_State *L);
+
+ // get_formspec_prepend(self) -> formspec
+ static int l_get_formspec_prepend(lua_State *L);
+
// get_player_control(self)
static int l_get_player_control(lua_State *L);