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-rw-r--r--src/script/lua_api/l_env.cpp7
-rw-r--r--src/script/lua_api/l_nodetimer.cpp44
-rw-r--r--src/script/lua_api/l_nodetimer.h10
3 files changed, 16 insertions, 45 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 40e50e64a..e3afe1862 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -577,7 +577,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L)
// Do it
v3s16 p = read_v3s16(L, 1);
- NodeTimerRef::create(L, p, env);
+ NodeTimerRef::create(L, p, &env->getServerMap());
return 1;
}
@@ -1193,7 +1193,7 @@ int ModApiEnvMod::l_find_path(lua_State *L)
algo = PA_DIJKSTRA;
}
- std::vector<v3s16> path = get_path(env, pos1, pos2,
+ std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2,
searchdistance, max_jump, max_drop, algo);
if (!path.empty()) {
@@ -1257,8 +1257,9 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
else
return 0;
+ ServerMap *map = &env->getServerMap();
treegen::error e;
- if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
+ if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) {
if (e == treegen::UNBALANCED_BRACKETS) {
luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
} else {
diff --git a/src/script/lua_api/l_nodetimer.cpp b/src/script/lua_api/l_nodetimer.cpp
index 15a59744f..c2df52c05 100644
--- a/src/script/lua_api/l_nodetimer.cpp
+++ b/src/script/lua_api/l_nodetimer.cpp
@@ -41,11 +41,9 @@ int NodeTimerRef::l_set(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
f32 t = readParam<float>(L,2);
f32 e = readParam<float>(L,3);
- env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
+ o->m_map->setNodeTimer(NodeTimer(t, e, o->m_p));
return 0;
}
@@ -53,10 +51,8 @@ int NodeTimerRef::l_start(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
f32 t = readParam<float>(L,2);
- env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
+ o->m_map->setNodeTimer(NodeTimer(t, 0, o->m_p));
return 0;
}
@@ -64,9 +60,7 @@ int NodeTimerRef::l_stop(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- env->getMap().removeNodeTimer(o->m_p);
+ o->m_map->removeNodeTimer(o->m_p);
return 0;
}
@@ -74,10 +68,7 @@ int NodeTimerRef::l_is_started(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+ NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushboolean(L,(t.timeout != 0));
return 1;
}
@@ -86,10 +77,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+ NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushnumber(L,t.timeout);
return 1;
}
@@ -98,37 +86,21 @@ int NodeTimerRef::l_get_elapsed(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- NodeTimer t = env->getMap().getNodeTimer(o->m_p);
+ NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushnumber(L,t.elapsed);
return 1;
}
-
-NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
- m_p(p),
- m_env(env)
-{
-}
-
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
-void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
+void NodeTimerRef::create(lua_State *L, v3s16 p, ServerMap *map)
{
- NodeTimerRef *o = new NodeTimerRef(p, env);
+ NodeTimerRef *o = new NodeTimerRef(p, map);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
-void NodeTimerRef::set_null(lua_State *L)
-{
- NodeTimerRef *o = checkobject(L, -1);
- o->m_env = NULL;
-}
-
void NodeTimerRef::Register(lua_State *L)
{
lua_newtable(L);
diff --git a/src/script/lua_api/l_nodetimer.h b/src/script/lua_api/l_nodetimer.h
index b894c5c8c..bbc975fd2 100644
--- a/src/script/lua_api/l_nodetimer.h
+++ b/src/script/lua_api/l_nodetimer.h
@@ -22,13 +22,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include "lua_api/l_base.h"
-class ServerEnvironment;
+class ServerMap;
class NodeTimerRef : public ModApiBase
{
private:
v3s16 m_p;
- ServerEnvironment *m_env = nullptr;
+ ServerMap *m_map;
static const char className[];
static const luaL_Reg methods[];
@@ -50,14 +50,12 @@ private:
static int l_get_elapsed(lua_State *L);
public:
- NodeTimerRef(v3s16 p, ServerEnvironment *env);
+ NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {}
~NodeTimerRef() = default;
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
-
- static void set_null(lua_State *L);
+ static void create(lua_State *L, v3s16 p, ServerMap *map);
static void Register(lua_State *L);
};