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-rw-r--r--src/script/lua_api/l_particles.cpp31
1 files changed, 17 insertions, 14 deletions
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index 15bcbf3b5..7783e5910 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -26,13 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
-// size=, collisiondetection=, collision_removal=, vertical=,
-// texture=, player=})
+// size=, collisiondetection=, collision_removal=, object_collision=,
+// vertical=, texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
// collision_removal = bool
+// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
@@ -43,19 +44,14 @@ int ModApiParticles::l_add_particle(lua_State *L)
// Get parameters
v3f pos, vel, acc;
- pos = vel = acc = v3f(0, 0, 0);
-
float expirationtime, size;
expirationtime = size = 1;
-
- bool collisiondetection, vertical, collision_removal;
- collisiondetection = vertical = collision_removal = false;
+ bool collisiondetection, vertical, collision_removal, object_collision;
+ collisiondetection = vertical = collision_removal = object_collision = false;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
-
std::string texture;
std::string playername;
-
u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
@@ -107,6 +103,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
+ object_collision = getboolfield_default(L, 1,
+ "object_collision", object_collision);
vertical = getboolfield_default(L, 1, "vertical", vertical);
lua_getfield(L, 1, "animation");
@@ -119,7 +117,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
glow = getintfield_default(L, 1, "glow", 0);
}
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
- collisiondetection, collision_removal, vertical, texture, animation, glow);
+ collisiondetection, collision_removal, object_collision, vertical,
+ texture, animation, glow);
return 1;
}
@@ -131,6 +130,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
// minsize=, maxsize=,
// collisiondetection=,
// collision_removal=,
+// object_collision=,
// vertical=,
// texture=,
// player=})
@@ -139,6 +139,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
// minsize/maxsize = num
// collisiondetection = bool
// collision_removal = bool
+// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
@@ -150,11 +151,10 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
// Get parameters
u16 amount = 1;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
- minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
- time= minexptime= maxexptime= minsize= maxsize= 1;
- bool collisiondetection, vertical, collision_removal;
- collisiondetection = vertical = collision_removal = false;
+ time = minexptime = maxexptime = minsize = maxsize = 1;
+ bool collisiondetection, vertical, collision_removal, object_collision;
+ collisiondetection = vertical = collision_removal = object_collision = false;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
ServerActiveObject *attached = NULL;
@@ -219,6 +219,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
+ object_collision = getboolfield_default(L, 1,
+ "object_collision", object_collision);
lua_getfield(L, 1, "animation");
animation = read_animation_definition(L, -1);
@@ -245,6 +247,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
minsize, maxsize,
collisiondetection,
collision_removal,
+ object_collision,
attached,
vertical,
texture, playername,