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-rw-r--r--src/script/common/c_content.cpp1
-rw-r--r--src/script/lua_api/l_noise.cpp4
2 files changed, 3 insertions, 2 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 0e1e608c4..1972c40e0 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -1000,6 +1000,7 @@ bool read_noiseparams_nc(lua_State *L, int index, NoiseParams *np)
np->persist = getfloatfield_default(L, index, "persist", 0.0);
np->seed = getintfield_default(L, index, "seed", 0);
np->octaves = getintfield_default(L, index, "octaves", 0);
+ np->eased = getboolfield_default(L, index, "eased", false);
lua_getfield(L, index, "spread");
np->spread = read_v3f(L, -1);
diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp
index 263ecfd69..4f230b76e 100644
--- a/src/script/lua_api/l_noise.cpp
+++ b/src/script/lua_api/l_noise.cpp
@@ -190,7 +190,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
v3f p = read_v3f(L, 2);
Noise *n = o->noise;
- n->perlinMap3D(p.X, p.Y, p.Z);
+ n->perlinMap3D(p.X, p.Y, p.Z, n->np->eased);
lua_newtable(L);
for (int z = 0; z != n->sz; z++) {
@@ -216,7 +216,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
v3f p = read_v3f(L, 2);
Noise *n = o->noise;
- n->perlinMap3D(p.X, p.Y, p.Z);
+ n->perlinMap3D(p.X, p.Y, p.Z, n->np->eased);
int maplen = n->sx * n->sy * n->sz;