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-rw-r--r--src/script/lua_api/l_vmanip.cpp44
-rw-r--r--src/script/lua_api/l_vmanip.h3
2 files changed, 47 insertions, 0 deletions
diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp
index 92c04db3a..4c9047bd9 100644
--- a/src/script/lua_api/l_vmanip.cpp
+++ b/src/script/lua_api/l_vmanip.cpp
@@ -229,6 +229,48 @@ int LuaVoxelManip::l_set_light_data(lua_State *L)
return 0;
}
+int LuaVoxelManip::l_get_param2_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ ManualMapVoxelManipulator *vm = o->vm;
+
+ int volume = vm->m_area.getVolume();
+
+ lua_newtable(L);
+ for (int i = 0; i != volume; i++) {
+ lua_Integer param2 = vm->m_data[i].param2;
+ lua_pushinteger(L, param2);
+ lua_rawseti(L, -2, i + 1);
+ }
+
+ return 1;
+}
+
+int LuaVoxelManip::l_set_param2_data(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ LuaVoxelManip *o = checkobject(L, 1);
+ ManualMapVoxelManipulator *vm = o->vm;
+
+ if (!lua_istable(L, 2))
+ return 0;
+
+ int volume = vm->m_area.getVolume();
+ for (int i = 0; i != volume; i++) {
+ lua_rawgeti(L, 2, i + 1);
+ u8 param2 = lua_tointeger(L, -1);
+
+ vm->m_data[i].param2 = param2;
+
+ lua_pop(L, 1);
+ }
+
+ return 0;
+}
+
int LuaVoxelManip::l_update_map(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
@@ -352,5 +394,7 @@ const luaL_reg LuaVoxelManip::methods[] = {
luamethod(LuaVoxelManip, set_lighting),
luamethod(LuaVoxelManip, get_light_data),
luamethod(LuaVoxelManip, set_light_data),
+ luamethod(LuaVoxelManip, get_param2_data),
+ luamethod(LuaVoxelManip, set_param2_data),
{0,0}
};
diff --git a/src/script/lua_api/l_vmanip.h b/src/script/lua_api/l_vmanip.h
index b3393e09a..fc7ef30e6 100644
--- a/src/script/lua_api/l_vmanip.h
+++ b/src/script/lua_api/l_vmanip.h
@@ -55,6 +55,9 @@ private:
static int l_get_light_data(lua_State *L);
static int l_set_light_data(lua_State *L);
+ static int l_get_param2_data(lua_State *L);
+ static int l_set_param2_data(lua_State *L);
+
public:
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
LuaVoxelManip(Map *map);